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Round 2 actions and round 2

From: Karl

Subject Random numbers

Wernt me. It was Mark. :-)



From: Karl

Subject Round 2 actions

Seeing so many of his companions, including the hippogriffs, either missing or striking yet doing no damage, Salix wonders what kind of special protection these things have. When they strike back he realizes this needs to end quickly or several of his companions will be badly hurt or killed. He uses his most powerful remaining prayer to once again call lightening down on his foes. He directs the first bolt at the most damaged looking salamander (S2), hoping to take it out of commission.



From: Kevin

Subject Round 2 actions

Harp feels a satisfied crunch as his sword slices into the things shoulder, nearly severing its arm from its body. He also sees Ragnars sword connect with the creature, but seem to do little damage What was causing this? Kal's rapier seemed to be able to do damage, but why not Ragnar's sword.

Too much to think about now. Take this thing down - that was his only task.

OOC: Mark, Harp will attack S2 again, unless of course it is already down. If it is, Harp will take whatever move action is needed to get over to help Mund and Ran with S1.



From: Randy

Subject Round 2 actions

Seeing his blade do no damage despite a solid blow Ranthir calls out to Mund "Mund, we aren't hurting it. Fight defensively until we get some magic to help us out!"

Ranthir gets into a defensive stance and prepares to dodge the Salamanders attacks.



From: Derek

Subject Round 2 actions

Allistair will shoot another MM at the nearest Salamander, assuming it's still alive when his turn comes around. If it's dead already he'll then shoot the far one.



From: Jason

Subject Round 2 actions

OOC Ragnar's turn depends on a lot of contingencies...

If the salamander dies before his turn, he'll make his way towards Ran and Mund, double move.

If it doesn't, he'll delay until a) it dies or b)Allistair acts (I believe that when delaying you can come back in at any time, unlike readying where you have to specify one particular thing you're waiting for? If I only get one trigger, I'll wait until Allistair acts.) If at that point its dead, he'll double move towards Ranthir.

If its alive after Allistair has acted, he'll cast magic weapon on his longsword, concentrating to avoid an attack of opportunity (with his combat casting feat, his concentration check is +17).

IC:

Watching in disgust as his weapon barely scratches the fiery beast, Ragnar immediately realizes they must have magical protection. That had been a good, solid blow. From their experience with the gargoyles, he knows that his companions behind him are unable to overcome such protection on their own. "Ran!" he calls out, "Bring me your weapon!" With that, he (does whatever is appropriate, as described above.)



From: Josh

Subject Round 2 actions

Kal's heart flies as he sees his rapier strike true. "Truly I am an instrument of the Gods." He thinks to himself.

He lunges in for another attack, while also preparing himself to dodge any attacks.

OOC: He attacks the thing and chooses it for his +1 dodge bonus.



From: Porter

Subject Round 2 actions

OOC: I forgot to rage last time. :grumble:

IC: Mund bellows out "We can't hurt it over here! We need magick help over here!" He considers tackling it like the statues, but he doesn't like the look of those flames, so he attacks again.

Mund will rage and fight defensively.



From: Derek

Subject Round 2 actions

Allistair shouts back to his brother who looks to be having a tough time. "This one looks pretty hurt, I think it will go down after one more volley. We'll come help you then!"



From: Kevin

Subject Round 2 actions

Harp hears Munds call about the creatures and Ragnars shout. Of course, how could he have been so stupid. That meant that only he and Kal would be able to do any realy damage to these things. Well, then the faster the better.

OOC: Mark, Harp will focus on hitting S2, unless, as per previous instructions, it is already down. He will then make all good speed toward S1, hoping the other 2 (Ran and Mund) protect themselves until he and Kal can get there.



From: Mark

Subject Round 2 actions

I think we have heard from most everyone so I will write up round 2 tonight.



From: Mark

Subject Round 2

Round 1: Mund(23), Salix (22), Ragnar (20), Kal (19), Surin (17), Allistair (17), S1 (10), S2 (10), Harp (7), Ranthir (4).

Mund's mind boils over when he realizes that he is unable to damage the creatures. "Why the hell does this place keep throwing monsters at them that can only be hurt by magiked weapons?" Shouting out to the others

"We can't hurt it over here! We need magick help over here!" He considers tackling it like the statues, but he doesn't like the look of those flames, so he attacks again.

Swinging his axe a bit more cautiously, Mund strikes again and lands another blow (AC18, 10+8=18, hit, damage 3). His solid blow seems to have some little effect on the creature. Spinning back the other way he tries to land a second blow (AC18, 6+3=) that misses completely.

The hippogriffs again attack with all their fury but while several of the beaks and claws find purchase, none of them do any damage.

Salix sees that the Hippogriffs are providing a distraction, but he also sees that they are having little effect otherwise. Left to their own devices, they would soon be overwhelmed. The druid touches the symbol on his armor and chants the prayer to summon the power of the storm. Small clouds form at the top of the room and matching Salix's downward gesture, a stroke of lightning streaks down from the cloud to strike the closest salamander. The creature is so busy defending itself that it never notices the strike until it is too late (REF save, DC 16, 3+7=10, fail, damage 12). The bolt strikes home, bones showing briefly through the skin as the bolt flows through the things body. Although it does not fall, it staggers from the strike.

Ragnar realizes that these creature is almost dead and waits to see if Allistair's next set of mage arrows will kill it.

Almost oblivious to the others around him, Kal darts in again, his rapier flashing almost faster than the eye can see. Again the blade finds purchase in the belly of the beast (AC18, 17+12=29, hit, damage 10) and the thing sinks to the floor, its hands gripping at the blade sticking out from its chest. Kal takes his foot and shoves the thing off his blade.

Seeing their foe drop Ragnar chants a prayer to the battle lord to bless his blade. When he touches his sword at the end of the prayer a faint glow surrounds the edge. Then the dwarf makes his way to assist Ranthir and Mund.

Surin continues his quiet approach to the other combat, looking for an opening as he goes.

Allistair hears his brother call for aid. Just as he is about to send his mage arrows at the closest salamander it falls and Allistair quickly changes targets. Three more bolts of energy fly from his fingers and strike the beast in the chest (Damage 6)

Mund's foe strikes with his burning spear again. The barbarian tries his best to block the blow with his shield (AC22, 13+11=24, hit, damage 12) but just barely misses. He hisses as the burning point digs into his arm. He easily catches the second blow on his shield, driving the point down towards the floor. Ran sees the tail weave like a snake hypnotizing prey but is not caught off guard. When it lashes out (AC20, 4+9=13, miss) he is able to dodge out of the way, blocking the tail with his shield.

Harp almost shouts with joy as the first beast falls so easily when he hears Mund's cry for help. The 1/2 orc tries his best to close and help, but the hippogriff's block his direct path. Moving as best he can he shouts "Hold tight. We will be there."

Ran, takes advantage of the distraction caused by the hippogriff's and strikes a stinging blow to the salamander's shoulder (AC18, 19+7=26, hit, critical threat, Critical threat roll, AC18, 16+7=23, hit, critical hit, damage 0). He howls in frustration when his blow does no damage.

OODM: Round 2 done. I need round 3 actions.



From: Kevin

Subject Round 3 actions

Struggling to get by the beating wings of the hippogriffs, Harp sees Ragnar stop to ask a blessing upon his sword, imbuing it with the power to strike even magically protected creatures. Harp was glad that when he had been given his choice, he had chosen an enchanted weapon. He had always felt that it was better to focus on offense than on defense. He runs forward, trying to get to a point where he can strike at the creature.

OOC: Mark, IF there is an avenue available, Harp will Charge the remaining Salamander. If Ran and Mund stay where they are, then Harp will move as best he can toward the creature, trying to get in an attack if possible.