Round 3 actions, line of site
Subject Round 3 actions
T1.
It was the only one partly through the door.
I have not removed it because, in the words of St. Monty, it's not quite dead yet.
From: Kevin
Subject Round 3 actions
Not only that, but once it is finally, truly really dead, it will still make a good sized barrier in the doorway. I mean, it is 9 ft tall (not quite so tall when its dead) and it weighs in at 500 lbs (minus the head shortly) so it will make movement throught the area somewhat difficult.
Mark, I want to discuss Salix's move actions last turn. I thought I had said that Salix was going to try and avoid an attack of opportunity by waiting until the troll went down. If it had not gone down by his turn, he could have moved as he did, but not moved into that last square that caused the AOO. He could still this turn take a 5 ft. step and still performed a full round action (coup de grace) on the downed troll. Please consider this.
From: Mark
Subject Round 3 actions
I will look at it. As we are playing the RL game tonight it will be tomorrow before I can make the change.
I do not specifically recall your saying he would wait until the thing fell to move or only take a 5 foot step.
From: Kevin
Subject Potions and scrolls
Mark, who has what healing potions or scolls (I think we are done with those)?
From: Mark
Subject Potions and scroll
I think there are at least a couple more scrolls.
Origianlly Ragnar had given every one a potion to every one and kept the two extras himself.
Salix and Allistair used their two potions when they were hurt by the manitores. I would assume that Ragnar would give them the two extra potions at that time. Ragnar used two potions on Ranthir and one on Kal just before this battle, so there have been a total of 5 used.
I will have to rewrite Ran's turn, since it is likely that he did not have a potion. Of course he could still be grabbing at it but not finding it.
I would say Kal, Ragnar and Ranthir do not have potions. All the rest would have a CLW potion.
From: Randy
Subject Round 3 actions
Ranthir reels in pain. He keeps his wits about him though and calls out to Ragnar "I'll be okay! Leave me until after the foe is vanquished!" He backs away as far as he can from the door and drinks his potion.
From: Derek
Subject Round 3 actions
OOC: Allistair laughs to himself. "I love the smell of bat guano in the morning. Smells like .... victory." (apologies to Order of the Stick)
IC: Allistair shouts, "I've got two more of those fireballs ready, and I don't think there has ever been a better time to use them then now! I know it's not easy, but if you can give me line-of-sight while keeping them away from me we can put some serious burn into these things!"
From: Randy
Subject Round 3 actions
OOC: I'll revise this since Ranthir does not have a potion.
Ranthir, reeling with pain, reaches for his potion. Realizing that the potion is gone, he curses, not sure if it is out loud or only in his head. He drops his sword and grabs for his crossbow. He moves past Surin and sets himself up beside Allistair, taking shots with his crossbow when he can.
From: Porter
Subject LIne of site
How does line-of-sight work? Can Allistair get a shot in through the dialogonal T2? You had Mund fill in the hole, but I specifically said that Mund was going to make sure he didn't block Allistair.
From: Mark
Subject Line of site
I will allow things like kneeling down so that someone behind you can do something, like fire off a fireball.
I moved Mund because the trolls are going to realize that Ally is the one throwing fire around. That makes him their number one target. T5 saw the fire ball come straight at him from Ally.
I will check the map but my guess is that Ally can not see T2 yet. Remember that Mund and Ally act after the creatures in the INIT order.
Ally can not cast a spell behind the trolls if one is in the doorway. The thing blocks too much of it. Especially with all the people around it.
From: Porter
Subject Line of site
Is there any way any of the trolls could have gotten to Allistair, as long as the fighters didn't break rank and open more than a 5' gap?
But as long as Mund can duck down and give his brother a chance to blow stuff up, I'm fine with Mund being up on the front line.
From: Mark
Subject Line of site
Not last round, since they did not move.
They can always bull rush some one and push them back 5 feet, which would then put Ally with in their reach range.
Lots of big, strong creatures with reach. And they are pissed off.
From: Porter
Subjectd: Line of site
That makes sense.
Thank you for being willing to help me understand these things.
"Don't make me bull rush you -- I'm not in the mood and I can't remember the rules."
From: Mark
Subject Line of site
I have the rules book marked in the PHB at home.
From: Kevin
Subjet: Round 3 actions
If Harp has a potion, he will pull it free and give it to Salix (who is next to him) and tell Salix to go help Ran after he kills the troll. This should be a move action. He will also ready an attack when a troll gets in range (standard action, lowering his initiative to being just before the trolls in the future).
Salix should be able to take the potion as a free action. He will try to decapitate the downed troll. If you have retconed this, then he will take a 5 ft step up to the troll and coup de grace/decapitate it. If you decide to leave the past turn as is, he will decapitate it and then take a 5 ft step back.
Does the fact that this is a full round action mean that if another troll moves up to be within 10 ft, it will get an AOO? Is there anyway that Harp or Ragnar can help protect Salix while not giving up their normal attacks? We cannot "aid" another since we are not in a position to attack the other foe until it comes up. Oh well, do you want to live forever?
From: Derek
Subject Quote
Is that an inexact quote from Highlander, or from Conan the Barbarian?
From: Kevin
Subject Quote
I meant it as a "quote" from Conan.
Or in my brothers world, Gonad the barbarian, with his mighty sword Phallus, with the special ability to shoot viscid globs. It also has a special ability that only affects women, but we are in mixed company.
From: Jason
Subject Round 3 actions
Seeing that Mund has stepped forward and should be able to keep the trolls from reaching Allistair, Ragnar gives in to his instinct to help Ran. Shouting for Mund to hold them back for just a moment, he turns to the critically wounded fighter and asks for his most powerful blessing (Sacrifice Dispel Magic for CSW), while keeping an eye out behind him to make sure that no troll sneaks up behind him while he prays.
/ooc: I'd like Ragnar to only take a 5' step, and cast his spell defensively to avoid an attack of opportunity. If Ran has backed too far away, he'll stick around, attack any trolls that come out, and try to draw their attacks towards him.
From: Mark
Subject Round 3 actions
Since Salix and Harp act before the trolls no AOO should happen. Salix's full round action ends before the trolls get their actions.
From: Ashley
Subject Round 3 actions
OOC: Here's the world according to me: Mund, Harp, and Salix are all in a position to coup de grace T1 (though Salix seems the one to actually do it) so I'm assuming (maybe wrongly) that it'll be dead by Surin's turn. Surin himself can't do a CdG because he's over ten feet away. If Salix kills it Surin's turn would be a bit of downtime before the other trolls can take *their* turn and come into the doorway.
I think Surin should have a potion on hand, so he could hand it over to Ran, who's pretty close to him, quite easily. If he has any action left he'll move to Kal's left side to wait for the chance to sneak attack the next troll to come in. Ba da bing, ba da boom.
From: Kevin
Subject Round 3 actions
Cool. Make it so #1.
From: Kevin
Subject Round 3 actions
OOC: We want to get as much healing on Ran as possible. His 2 attacks per round are VERY valuable here. These things do not have great AC (as Marks write ups show).
Harp pretty much cannot miss (unless he rolls a 1, in which case he would miss anyway).
From: Josh
Subject Round 3 actions
Kal's just going to sit back and wait for an opportunity to do some damage. If the troll in front of us isn't dead by his turn, he'll try to finish it off. (If there's another troll within attacking range Kal will apply his +1AC dodge bonus to that one and hope the AOO doesn't kill him).
If the troll's dead and there's another one near the door that Kal can attack, he will.
Otherwise he'll just magic missle the same one as before.
From: Porter
Subject Round 3 actions
OOC: A tiny bit of retconning -- I appreciate that you had Mund jump into the hole, but I would have definitely had him rage first.
IC: Through all that he does, Mund will attempt to duck so that his brother can go boom. If there's a new troll within reach on Mund's turn, he'll attack it. If the troll at his feet isn't decapitated by the time it's Mund's turn, Mund will attempt to cut off its head. Otherwise, he'll hold his action until next turn when a new troll shows up.
From: Mark
Subject Round 3 actions
Ok it is a fre action so he can be raged.