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Round 4 and aftermath

From: Derek

Subject Round 4 actions

Shoot 'em if you got 'em. Allistair shsoots another MM at the Salamander, hoping it will go down this round.



From: Karl

Subject Round 4 actions

OOC - I had asked if moving he hippogriffs was a free action so that Salix could also fire a lightening bolt in Round 3. If it wasn't a free action (and Salix should have known this), he would have dismissed them (a free action, right?) and used his lightening bolt.



From: Kevin

Subject Round 4 actions

OOC: Jason, if Ragnar takes a normal move action to D2, C2 and then B3, I don't think there is an AOO. Even if there is, with your AC, you can take the hit.



From: Randy

Subject Round 4 actions

Ranthir stands around feeling useless.



From: Mark

Subject Salix Redux

Calling lightning is a standard action. I will also say that moving the Hippogriffs is a move action, so he could do both.

I will send out an updated turn for Salix.

By the way I am going to be doing the turn early today. The family and I are going to see PoTC II tonight.



From: Karl

Subject Round 4 actions

Thanks. Salix will also call lightening this round.



From: Mark

Subject Salix redux

After calling the griff's back from the salamander Salix makes another motion with his hand, pointing at the creature. Another stroke of lightning streaks from above and strikes the thing. It senses the building static and dodges to the side just as the stroke hits (REF save, DC16, 12+7=19, save, damage 2).



From: Mark

Subject Round 4

Round 1: Mund(23), Salix (22), Ragnar (20), Kal (19), Surin (17), Allistair (17), S1 (10), Harp (7), Ranthir (4).

Mund sees the others rush to surround their last foe and decides that he can at least help distract the creature. Moving forward he swings his shield and axe while shouting at the top of his lungs the most virulent orcish insults he had learned during his years with the clan (Aid other, AC10, 14+12=26, success).

Salix points again and third bolt of lightning strikes down from the ceiling. This time all of the distractions around the creature are its downfall. It never sees the bolt (REF save, DC16, 1+7=8, fail, damage 10) and is struck dead on, the stroke striking the spear tip and passing through the creature.

Ragnar pushes Ranthir behind him and moves around the creature, trying to get into position on the other side of Harp. When there he slashes at the creature (AC18, 10+12=22, hit, damage 12) and catches the thing off guard, cutting deep into its back.

Kal moves forward with a visible purpose, to vanquish their foes. His attack lacks the usual fluid grace of the bladesingers but it still finds the mark (AC18, 13+12=25, hit, damage 10). His rapier darts in and pierces the chest of the creature.

Allistair chants again, almost getting bores with the repetition until he remembers the pain of the manticore spikes. Maybe boring was not so bad. He watches as the three bolts of energy strike the salamander (Damage 11) and the creature die from the damage that they cause. It slides to the ground, its tail flailing uselessly, twitching the things death throws.

OODM: Combat is over. What now?



From: Kevin

Subject Map

Mark, can you provide an updated full dungeon map?

Thanks



From: Mark

Subject Map

Does any one have the last XLS sheet I sent out? It would have been late June?




From: Karl

Subject Aftermath

Salix breathes a sigh of relief. It had looked like these things were going to be really tough to fight, but with the right weapons they went down surprisingly easily. What surprised him most was Kal. Maybe Salix just hadn't paid attention earlier, but Kal seemed to be especially proficient this battle. He probably did more damage to these creatures than anyone else this battle, and that probably prevented some bad burns, or worse for the party. Too bad he was such a hot-headed, self-centered, creature. Still, skill was skill and Kal's was to be admired. He passes by Kal on his way to check Mund's wounds. "Nice swordwork," he says simply, wanting to give the compliment without particularly inviting conversation. "Mund, let's take a look at those burns".

(OOC - My home computer is having troubles right now so I'm offline until Monday. Salix wants to check the wounded and see who is worse off and consult with Ragnar about healing. He has a few very minor healing prayers and will use them if necessary.)



From: Kevin

Subject Aftermath

Harp watches as the last of the snake like creatures falls under the onslaught from the rest of the team. When they had the right weapons, they could do a lot a damage really fast, but without that, these encounters would have been impossible. They would have to keep that in mind as they moved forward.

Calling the group together he says "If any of you have any potions of healing left, lets break them out now. I want to try and use those before we call on the healing grace of our dieties - we may need that grace in some other fashion. Salix, would you and Ragnar look after Mund and Ran. I will take a look at Kal. Surin, go with Allistair and take a quick, quiet peek through that next door. Just open, look, and close."

OOC: Mark I do not remember how many potions we had or how many we have used. If we need to use some prayer to get Ran and Mund up in HP we will do so. If I remember correctly, the bless spell lasts for 1 min/lvl, so Harp's would last 3 minutes, and we have used up about 30 seconds to 1 minutes worth. Ragnars Magic Weapon should last 5 minutes. Harp will want to try and get the group through the next door in the next minute or so, if possible.



From: Porter

Subject Aftermath

"Hmmmm. OK." Mund growls, deeply frustrated at his impotence against so many creatures in this damned place. Maybe he should beat up the elf and take his magic toothpick.



From: Jason

Subject Aftermath

A: 43/48

H: 50/58

K: 26/37

M: 39/59

Rg:45/47

Rn:34/53

Sa:38/39

Su:27/27

I believe we've only used 2 of our potions, the ones Allistair and (IIRC) Salix drank at the manticores. That leaves us with 8, 3 of which are in Ragnar's posession. If Harp wants, we could probably get very close to full with just the potions. Ragnar's instinct would be to cast CMW on Ranthir and Mund (sacrificing Hold person and shield other), CLW on Kal (Sanctuary) and let Salix or Harp cure Harp and any others who need it, but he'll follow Harp's lead.



From: Porter

Subject Aftermath

Mund thinks that we should save as many potions as possible for emergencies.



From: Mark

Subject Aftermath

I thought I sent this to the whole group.

Mund's total includes 12 HP from raging that will go away soon. His actual total is 27 out of 59.



From: Kevin

Subject Aftermath

OOC: Guys, I am on the fence on this - the cleric types can sacrafice spells to heal, but we may want some of those spells later on. I mean, doe Mund want Harp to sacrafice a magic weapon spell that he could cast on Munds axe, or does Mund want that sacraficed to heal the wounds that could be healed with a potion.

I mean, I have no problem giving up 4 0 level spells to cure 4pts, but giving up a "Prayer" that will benefit the whole group for one person to get 15 hp seems a big trade off. Even if someone gets cut down to 0 or below, a quick cure minor will stabilize him.

I would prefer to use the potions and save our spells as we encounter the remaining creatures. If we encounter a creature where we need one of these, and it has been sacraficed, we may have to wait another night.

Harp will express this and will be pretty adamant that the remaining grace he, Ragnar and Salix have be kept for the upcoming encounters.



From: Kevin

Subject Aftermath

Harp does not need or want any healing.

Priority is Mund, then Ran and Kal. Everyone else can wait.



From: Porter

Subject Aftermath

Mund says "Instead of throwing away our only emergency potions, why don't I hang back during this next encounter? I'm pretty good with a bow, and if they need it, I'll come in and help out."