sakeriver.com

Surin talks

From: kevin

Subject Traps

"Hold on Mund. I'll let Surin decide how we proceed. When it comes to swinging an axe, you know what you're doing. When it comes to playing with tricks and traps, Surin knows what he's doing. If he thinks burning this thing down will help, then Allistair can throw as many as he wants. But Surin will decide that, not you. We have come too far and been through too much to have the final test destroyed because we wanted to blow something up."



From: Kevin

Subject Traps

OOC: I have to do some site visits this am, so I will not be able to continue any conversation with Mund. Harp will want Surin to take his time and do what Surin thinks best, using whatever skills the rest of the party has (magic or otherwise). Only if Surin thinks it will help/work as a last resort will Harp agree to throwing a fireball at this alter.



From: Porter

Subject Traps

Mund makes a sligtly dismissive gesture and turns his back on the yammering "leader".

"So, Surn -- tell me about these traps. Do you think we can just set them off by poking them, throwing stuff at them, burning them or blowing them up? I've got a cool thunderstone in my pack that we can use if you think that fire is bad. Which do you reckon would be safer, trying to set off the traps from a distance or having you try to disarm them yourself?"



From: Mark

Subject Surin talks

As the party discusses how to handle the traps Allistair voices an idea. "I have a couple of fire ball spells left. The alter is made of wood. Maybe another brute force approach is called for?" Mund picks up on the idea immediately. "Hey yeah. We probably ain't goin to be fighting no one else today. Go ahead Ally, throw a couple of those fire things in there."

Harp holds up a hand before Surin can reply.

"Hold on Mund. I'll let Surin decide how we proceed. When it comes to swinging an axe, you know what you're doing. When it comes to playing with tricks and traps, Surin knows what he's doing. If he thinks burning this thing down will help, then Allistair can throw as many as he wants. But Surin will decide that, not you. We have come too far and been through too much to have the final test destroyed because we wanted to blow something up."

Mund makes an almost rude gesture and turns his back on Harp.

"So, Surin -- tell me about these traps. Do you think we can just set them off by poking them, throwing stuff at them, burning them or blowing them up? I've got a cool thunderstone in my pack that we can use if you think that fire is bad. Which do you reckon would be safer, trying to set off the traps from a distance or having you try to disarm them yourself?"

Surin thinks for a bit before talking. "The fireballs might work. In fact they might work too well. I didn't recognize the wood the alter was made of and neither did Allistair or Salix and that worries me two ways. First, if it does catch fire, it could burn really hot. That needs a lot of air and could make a lot of smoke." The halfling looks around, "Not much ventilation in here. Not sure what the results would be. Also, I know some woods can be poisonous when burned. Let's save the fire for a last resort. Ally's spells aren't going anywhere, right?"

"Ally, you offer of your spell that you can move things with is a nice gesture but most of the work I am probably going to have to do will be by touch? Does your spell let you feel what you are doing or do you have to see it?"

"Ok here is what I found when I looked over the alter. There are two traps that spring something else. One is tied in to the ceiling, the other into the floor. I am not sure exactly what they do, but I would expect it to be nasty. The other one is some type of substance smothered on the latching mechanism that should open the hidden compartment on the alter. There is an intricate latching system that has to be manipulated to release the compartment, and most of the releases have to be done by touch."

OODM: I am still waiting to hear from Ashley to see how she wants Surin to handle this.



From: Ashley

Subject Traps

"You probably wouldn't want to poke this one" Surin says, carefully gesturing toward a spot on the altar. "It's laced with poison. I wouldn't want to risk spreading it around by trying to destroy it. Do any of the spellcasters have anything that can work against poison, just in case? The other ones..." he traces an imaginary line across a spot of floor, and then up towards the ceiling "...are set to drop from the ceiling, or from under your feet if you cross them. If something goes sour I can probably move pretty quick."