sakeriver.com

Tricky fingers

From: Derek

Subject Traps

Mund is still all for blowing the thing up. "Well, if you're worried about poison getting into the air, then have Ally throw in a fireball and then close the door. Come back tomorrow after the dust has settled and it'll probably be OK."



From: Mark

Subject Turn

I will be getting a turn out later tonight. I have heard from Ashley but have something to do after work and will not be home until about 9.



From: Mark

Subject Tricky fingers

As Surin prepares he pulls out a small case and opens it up. "What's that?" Mund asks. "Oh these? Useful tools if I need to open a lock or some such. Just a gift from a cousin. . He was the black sheep of his family. Liked fighting more than "Liberating". He could be an evil bastard but he made me laugh. Last I heard he had joined up with some guy who was heading off to kill a lich or something. Not sure what ever happened to him. Probably dead by now."

Surin motions that he is ready and the others move towards the door. Before he goes, Harp approaches the halfling. "Surin, if you will permit, I have one blessing I can give you. It will assist you in one action for the next minute. I hope it will help." The 1/2 orc starts to lay hand on Surin and chant when the halfling stops him. "Great idea. Let's get a little closer to where it might do more good." Harp blushes a bit but follows Surin as he approaches the alter. When Surin is in place he nods at Harp "Ok go ahead, but high tail it out of here when you're done." Harp chants his blessing (Guidance) and lays a hand on Surin's shoulder. As soon as he is done Harp turns and hustles to the door, his armor making a racket.

Surin, his tools in his hand, turns to the section of the alter with the first trap. Gently sliding in a flat piece of metal in to a slot on the alter, he starts to work the other tools into the almost hidden openings he had found on the alter. Straining in concentration Surin manipulates the picks, looking for the catch hidden in the alter. He had rarely seen a trap this complex He has an option of turning the latch left or right to lock it and starts to turn it left. Just as his hand is about to move he gets a vision of darts flying out of the floor, points covered in a viscous liquid. He stops himself and turns the latch to the right. The hidden catch locks in place (Disable device,DC26, 12+14=26, success). The halfling lets out is breath. Almost half a minute has passed.

After recovering his tools, Surin moves around to the second trap. Again he uses the odd shaped pieces of metal and a few hooks to locate the latching mechanism. Deftly maneuvering the picks, he is able to lock this trap into place in a little less time (Disable Device,DC20, 7+13=20, success). The halfling breaths another sigh of relief when he hears the faint click of the trap locking in safe mode.

"I've got the first two done. I'm going for the third" the halfling shouts to the others. Moving to the middle of the alter, he can see the "hidden" compartment fairly easy. To easy. It was meant to look inviting. Just grab the handle and pull. And die. The poison was not that obvious, at least not to the untrained eye. He knew better though. He bent down, just a little and sniffed. There was an oder. It seemed familiar. He had just smelled something like it in the past couple of days. Where had he smelled this? Think Surin. Oh hells. The dragon. He had smelled something like that when the dragon had died. There had been some liquid oozing out of the things stomach from one of the cuts that Mund or Ran had made.

Pushing the thoughts to the back of his mind, he searches for the pressure points he knows have to be there somewhere. It barely takes him 15 seconds before he has found them. (Disable Device, DC16, 10+13=23, success). Pressing three sections of the alter at one time, the hidden compartment springs out of the alter. "Gotcha." Surin spends a few seconds looking for a fourth trap but finds none. He picks up the platinum key with the emerald and moves back to the party, showing them the key. "Got the last one. Let's go open some doors."

OODM: I need actions. Just a couple of comments. Surin's master work tools saved the day on both of the first two traps and the Guidance also saved the day on the first trap.