Backtracking
Subject Backtracking
Harp nods at Mund's offer and Surin heads into the room. 20 minutes later he and Mund come back to the party. "Mund's right. Someone is playing with us. Room was empty. Might have been something there, long, long time ago, but it's bare as my grandmothers pantry now." Harp growls to himself in frustration but keeps his cool. "Ok, lets all head back to the last opening. This will probably be maddening, but with this many people it will be almost impossible to get lost." The four turn and retraces their steps, picking up the rest of the party as they go and filling them in on what was and was not found.
They quickly make it back to the next opening on the north wall. Mund and Surin start in again, moving at a steady pace. Surin's eyes are darting everywhere, trying to find a tell tale sign of a trip wire or pressure plate. It was times like these, when someone got careless that people died.
There is a series of switch backs and then the path splits. Following Harp's instructions to keep to the left Surin follows the path to a set of smaller switch backs. He soon finds that the path dead ends. "Got to go back, Mund." the halfling says. Leading the barbarian back he reports in to Allistair so that the mage can fill in the map. Surin and Mund then head to the right fork. It is a mirror image of the left fork and ends at basically the same spot but 40 feet to the east. The two head back to where the path splits and where the rest of the party is waiting for them. "Nothing down that way" Surin reports. Harp , starting to get frustrated, bangs on the wall. Catching himself quickly, he tells Surin what to do next. "Well, we have one more split off back east a bit. Let's go take a look at that one."
The party works their way back south through the switch backs and into the long east/west hallway. They head another 30 feet east and Surin and Mund head north into the passage ways. The two are back a few minutes later. "Nothing. The hallways connect up with the one we came in from. Let me show you Allistair." The halfling helps the mage fill in the map. "Any suggestions?" Harp asks.
OODM: Let me know what now. You may get this twice
From: Kevin
Subject Backtracking
Harp's mind is a confused mess of conflicting thoughts. What had they missed? Was there a secret door some where? They had encountered one of those before, so it was possible. Was there something about that room? Why was it there?
"Surin, that room at the end of that section that looked like a corkscrew, did you actually go in it? If you did, did you close the door while you were in it? Allistair, could there be a trigger somewhere we missed?
I don't know what else to, guys. There has to be a way to get out of here, I just don't know what it is."
From: Karl
Subject Backtracking
"Maybe we all have to be in the room at the end of the hall before something is triggered," Salix suggests.
From: Mark
Subject Map
I just realized that the map was off. I have corrected it. If you can not tell what is different, good.