Maps and on the road again
Subject Maps and stuff
I just realized that it is possible that many of the players now with our group did not get the world map of the list of countries in the Northern Continent.
I am attaching a world map with the countries and major cities listed. Also a list of those countries.
On the map Countries are in Blue lettering and cities are in Red.
Please let me know if any of this does not make any sense.
The druid enclave that the party will be headed to is near Lodo in Eld.
Rochelle came from Mhunl.
From: Mark
Subject Terrain map
Here is a map that shows the major forests as well as deep water in the oceans.
The mountains are also shown.
From: Mark
Subject Turn
I will write up a turn tonight.
From: Porter
Subject Terrain map
So, where are we, and where did we go?
From: Mark
Subject Maps
In the last mission, the party started in Schon, at the City of Gorn, on the coast. They went to FreeHold, which is where they meet Mund. Then they went into the mountains to the north of FreeHold.
This time they will be heading up towards Lodo in Eld. There is a major road that follows the mountains for a long period of time, just to the north of them.
There is a pass in the mountains from Bhyo to Undulant. Raids on Bhyo come from Undulant from this pass and creatures from the mountains often raid and attack caravans and groups trying to use the pass.
From: Ashley
Subject Coincedence
Surin takes a few minutes to tidy up his living space, making sure he wasn't forgetting anything important. His hatchet was in a new holster on his belt, and he fingered it a few times as he made his way down to the courtyard to make sure it was still there. When he finds Salix he makes a small, only partly-joking salute. "Ready to head out then, uh, sir." he says, smiling. "It should be an interesting change of pace with you in command--I don't envy you one bit. But I know you're up to it."
From: Mark
Subject On the road again
An hour later the party members straggle into the courtyard. Allistair, his new bag over his shoulder, comes in with Mund, the two brothers talking quietly. Ragnar and Harp file in with almost military precision. Ranthir joins the group quietly, his mind seemingly elsewhere. Only Surin tries to break the quiet with a quick joke that falls flat. Kal is the last to join them, and he is accompanies by Angelwing. When the paladin and the bladesinger reach the party Angelwing speaks. "Salix, these three" he points to Kal, Harp and Ragnar "join you at my command. When they have retrieved the gem they are to return here with it. The others join you at your request. I do not begrudge you this, but would ask these two boons."
"First, when they have recovered the gem, if some of your friends could accompany them back to Gorn, to ensure their safety and that of the gem. Second, I would ask you, and them, to consider helping us getting the rest of the gems. Your group has a wide pool of talents. I think this will be invaluable in attaining our ultimate goal. For those of you who will not do this because it is right, we will offer payment. I do not ask for your answer now, but please think on it."
Salix nods non-committaly and signals the others to mount up. They all get on their horses, some more expertly than others and Salix leads them out of the courtyard. They head west out the Merchant gate and Salix sets a brisk pace. With in the hour he leads them off the main road, north towards a grove of trees. He leads them several dozen yards in and then has them dismount. "This is a druid willow grove. It is sacred to the druids. Please respect it." He leads them to the small pool in the middle of the grove. Green willows shadow them, falling like water over a high falls.
A female voice comes out of the woods. "Wealdward, I see you have returned." A women who seems only a few years older than Salix steps from behind a tree. It is as if she had stepped out of thin air. "I welcome you, friends of Salix. I am MountainSister Sephira. We have much to discuss before each of us goes on our way. Two days ago I was instructed by the StormFather, the head of the druids of the Great North Woods, to find Salix and ask him and any who would accompany him, and bring them back to our council area. The StormFather wants Salix to follow after him and assist him with a mission of some import. There has been a sense of unease in the north east portions of the North Woods, the part that is claimed by the WildLands. This is the most distant and wildest part of the Woods. Even the younger druids fear to go there."
When the council sensed that something was going on, we sent a party of Wealdward's to investigate. They never returned. We next sent 5 Riverguards. They did not return either. It was then that the StormFather decided to go investigate himself. Salix is to take you to the main grove near Lodo. There the Council will assist in getting you to where the StormFather went. You should start today because the road to the Council circle is a long one. You need to be there in 2 weeks."
Salix looks stunned at this statement. "Sephira, we would kill the horses were we to ride them that hard. It is close on 350 leagues to Lodo. If we had remounts along the way we might be able to make it, but some of these horses are personal beasts whose owners would be loath to kill in this mission." Sephira takes this outburst in stride. "Wealward, do you think I do not know what I ask? Do you think I would treat animals so? Here, take this." She hands over a small container. Salix unscrews the lid and opens the jar. The smell of fresh dug earth on a spring day waffes out of the jar. Salix takes a second to realize what it is. "Hurtloam" he says, eyes wide.
"Very good, Wealdward. Most not mountain born would recognize this. Take care with it. Put a pinch in everyones food and water every day, including the horses. It will allow everyone to continue with only minimal rest and sleep. Use it sparingly. I did not know you would have this many people with you. However, this should allow you and your companions to make the trip in a fortnight. When you get there present yourself to the Council head and they will send you where you need to go. I will meet you there."
The lady then chants and holding a silver holy symbol that looks like tree branches she walks right into a willow and disappears.