sakeriver.com

Turn and Round and Round she goes

From: Porter

Subject Looky, looky

I've got nothing for Mund to say that he hasn't already said.



From: Karl

Subject Looky, looky

Checking in, too, but Salix will just follow the leader as usual.



From: Randy

Subject Looky, looky

Checking in, too, but Salix will just follow the leader as usual.



From: Mark

Subject Turn

I will start working on the next turn around 6 tonight. If Ashley or Josh or Derek want to do or say anything, it will need to be in before then.



From: Porter

Subject Turn

We're so close to getting out of here I can taste it.



From: Derek

Subject Turn

Nope. Just keep on going until we find something interesting, hopefully the way out of here.



From: Porter

Subject Turn

Or a magical popsical stick!



From: Mark

Subject Round and Round she goes

Harp has the party break out some food for lunch. It had been close to 6 hours since then had started and several people, especially Surin, were ready for a break. During the cold meal there were several small discussions about what more they could expect and how big this maze would be. Allistair was fairly upbeat. "Magic could change things, but if the place is confined to what shows on the map, we are through at least a 1/3 of the maze, maybe more. Here look." The mage shows the people who are interested what he means, the the mood lightens a bit. After half an hour Mund calls Surin and Mund forward again. "OK guys lets make a finish of this and go home."

The two take a quick look down the south hallway but all they see is that it turns east about 50 feet down. Instead of going to that turn, they head east towards the door. When they get there it is a tight fit since the wall is not straight. "Remember what your brother showed us? This wall is the other side of that room with the trolls. The one that went on an angle?" Mund face lights up when he realizes that they are not really lost. "Ok little one, do your stuff."

Surin spends the next several minutes doing his stuff on the door and the space in front of it. "Not locked and no traps. Let's open in and see what we can see." The halfling gestures to Mund and the barbarian works the latch and pushes the door open. Not surprisingly they see more odd hallways. "Ok" Surin says "Lets stay to the left until we can not go any further." Mund motions the rest of the party to come down to the door and then the two move off. Over the next hour they explore more of the maze, retracing steps when they run into a dead end. Finally the two turn a corner and see a door in the south wall. This door looks fancier then the other doors they have seen in this place, with the exception of the doors with the locks. This one, however, did not have a lock. The rest of the party is called up.

"Surin, do us a favor and have a listen. See if you can hear anything in there." The halfling holds up his hand, signaling the rest of the party for quiet. He spends several minutes examining the door and the surrounding ground before going forward to and placing his ear on the door. After a couple of minutes he turns back to the party. "Well if there is anything talking or moving in there, they are real quiet like. I didn't hear a thing.

OODM: How do you want to handle this door? New map attached.



From: Kevin

Subject Round and Round

OOC: We may have made it.. Ponder where we have arrived at, ponder as well the "rhyme" on the wall when we entered, and make suggestions I have an idea of what I want us to do but would like to hear suggestions from everyone.



From: Porter

Subject Round and round

"We might be done with the maze. What did it say happens after the maze? Oh yeah, we leave with "mores", whatever that means."

"And then there's that "be on your knees when you meet the master" crap. Maybe the feioo that built this place is past this door, and expects us to kiss his feet. Let me tell you, he can kiss my..."