Round 4, Round 5 actions, Is Harp dead?
Subject Round 4 actions
Damn, Harp says to himself, he had done this right and the thing has still crunched him pretty good. This ogre seemed a lot stronger than the other ogres they had fought. Well, then he would just fall harder. If Harp can just get a little to the side, maybe they could surround this thing and distract it enough to give them some advantage. Taking a small step to get close enough, Harp attacks with his trusty sword.
OOC: Mark, 5 ft. step to Q36, full attack.
From: Anthony
Subject Round 4 actions
Ran found his crossbow's lack of power annoying anyway. After throwing it to the ground he charges the nearest ogre himself if it does not get close to him first, and he would preferrably target the ogre attacking Harp and Mund. (L1?)
(PS: Sorry for the delay, it won't happen again. No excuses.)
From: Mark
Subject Round 4 actions
Not a problem. I just wanted to make sure you were getting the turns. We have had problems with people not getting turns.
From: Porter
Subject Questions
Mark -- I sent you some emails yesterday. Did you get them?
From: Mark
Subject Questions
Not sure. What did they say?
From: Porter
Subject Questions
Mund's stats are all wrong on the web page. All of the changes I made after this last level up are gone. His new axe, his skills, etc. -- all gone.
Also, why did you give Mund an 18 AC instead of a 20 AC in this last round? He should be getting a -2 because of his rage, but that's it.
From: Mark
Subject Questions
He was not using his shield. It is a move action to put on a shield. He could not have it on when he was using the bow and you did not say anything about taking time to use his shield. I asked you what you were going to do and you said attack.
Let me see what I can do about the stats on Sake.
From: Porter
Subject Round 4 actions
Ouch. That ogre sure hit. Mund puts on his shield and returns the favor with his axe.
OOC: Is there anything Mund could have done to avoid the AOO? If he had held his ground, the ogre wouldn't have gotten close enough for Mund to attack.
From: Mark
Subject Round 4 actions
There was no way for Mund to have attacked and avoid the AOO. He could have moved to the outside reach, like Harp did, but he could not attack. He would then do a 5 foot step this round.
Ran, with his mobililty actually had/has the best chance against AOO since he gets a +4 to AC. Ragnar is also +4 due to giant creatures.
let me check, putting on a shield while in a threatened square may also provoke. Also, Mund would only get 1 attack if he puts on his shield.
From: Porter
Subject Round 4 actions
OOC: If it provokes, then don't have him do it.
But if it doesn't, then I do want him to do it.
From: Jason
Subject Round 4 actions
Since it will practically be round 5 by the time Ragnar gets to act, I fully expect L1 will be dead. Even if he's not, he'll be surrounded by lions and orcs and raging barbarians on all sides so...
IC: Seeing that his companions seem to have their ogre under control, he continues heading north (or whatever direction up is, since its apparently not north) to cut off the remaining ogre. This was the perfect time for him to ask for another new blessing. Praying silently to Heironeous, he feels his own body infused with divine power. (Casts Divine Power) Still wary of the giant club, he cautiously approaches the last ogre. (Ragnar will move up to 20' away from the ogre so that he can attack next round without, but no closer, so he doesn't get clobbered by the much quicker ogre.)
From: Mark
Subject Round 4 actions
I just got home and checked and it is a move action that does not provoke an AOO. So he can get his shield on but he will only get one attack this round.
From: Porter
Subject Round 4 actions
That's what I thought. That's what I want Mund to do.
From: Mark
Subject Information
I just realized that I have been doing the Summon Nature's Ally wrong.
I have been having the creatures show up in the turn the spell is cast. However, the casting time for this spell is one round. That means it takes a whole round to cast the spell and the monsters/creatures show up at the start of your next round. So that can not attack in the round you start the spell, but they can in the round you finish it.
Derek does this change anything that you want to do?
From: Derek
Subject Information
Yes, it does. I doubt that ogre will last more than one more round, so Allistair will fire a MM at him instead.
From: Mark
Subject Round 4
Round 4
Initiative: Ran (23), Surin (22), Harp (21), Mund (17),Ogres(15), Allistair (12), Salix (10), Kal (6), Ragnar (2),
Ran watches Mund engage the nearest ogre. The ogres response shocks the 1/2 elf. The thing fights like in blind rage. Three quick swings with that huge club have Mund and Harp already wheeling from the crushing blows. Moving cautiously, trying to avoid the things attack, he moves in closer, his blade swinging low (AOO, AC25, 9+18=27,hit, damage 20). He tries to deflect the huge clubs as it swings at him, but it catches him on his shield. His arm goes numb at the force of the blow. Ignoring the pain he moves in, his sword darting at a gap in the things armor (AC17, 4+11=15,miss). At the last second the ogre twists and the blade grates along tough hide, leaving a large gash.
Harp, his chest on fire, steps next to the ogre and swings his sword for all he is worth. He knows that none of them can stand up to this type of beating for long. Taking advantage of the ogres distraction, he swings high and cuts deep into the ogres neck (AC17, 12+12=24, hit, damage 12). He pulls the sword out and spins around, bringing the sword low this time (AC17, 8+7=15,miss). His sword crashes into the chest plate of the ogres armor, bouncing off harmlessly.
Mund, his ears still ringing from the blow he had just gotten, takes a step so that he is opposite of Harp, pulls his shield on to his left arm and swings his axe again (AC17, 15+12=27, hit, damage 14). The frosty blade cuts deep again, the blood freezing in the wound.
The ogre takes a step back and swings his huge club again. Harp seems to be the unfortunate focus of his attack. The first swing (AC20, 13+18=31, hit, damage 25) catches Harp across the shoulder, almost pulverizing the joint. The second swing (AC20, 13+13=26, hit, damage 26) catches the 1/2 orc on the helmet and fells him like a tree. Harp collapses to the ground with a loud groan, blood flowing from his nose and ears. The ogre screams in defiance and turns on the others.
The other ogre screams back and comes charging towards the party, its club whirling in circles around its head.
Allistair is shocked to see the big 1/2 orc fall. When the thing whirls on his brother Allistair quickly chants the mage arrow spell and another four arrows streak and strike the thing in the chest, burning through the body. The ogre screams in frustration and falls to the ground, smoke wafting up from the holes in its chest.
Salix knows that the best thing he can do for Harp right now is kill the other ogre (L7). He throws another ball of flame (AC 10, 14+7=21, hit, damage 6) and the small ball burns the ogre.. Another ball appears in Salix's hand.
Kal watches as the ogre beats the other fighters like they have no armor. Knowing that he would not stand more than one blow by the beast, he chants one of his new spells. As he finishes the spell, his body seems to flicker in and out of reality. Kal then moves up to block the other ogre advancing on the party, shouting elven curses as he goes.
Ragnar starts to move towards Harp when he sees him fall, but then sees that the other ogre is charging the party. Hoping the others can fell the big ogre and help his battle brother, the dwarf chants one of the new graces granted him as he moves to intercept the second ogre. His body swells with power and he places himself before the ogre. "By the will of the Battle Lord, you shall not go further. Turn now or face your doom."
OODM: End of round. I need round 5 actions
From: Jason
Subject Round 5 actions
Could we have Ragnar placed a little farther back? Ragnar has definitely noticed that the ogres are quicker than him by now, and he'll want to make the ogre come to him. I'd prefer to have him in the 33 row, just in front of Kal, if possible.
I'd write up a turn IC, but I'm not quite ready to admit to myself that it'll probably involve an ogre laying some smackdown on Ragnar, so lets just say that Ragnar will attack on his turn. Hopefully the ogre has closed with him and he can use a full attack (since he gets 2 attacks now!)
From: Josh
Subject Round 5 actions
Kal will move in close and attack the thing.
From: Josh
Subject Is Harp dead?
OOC: Does someone need to stabilize Harp, or is he dead-as-a-doornail?
From: Mark
Subject Round 5 actions
Actually Ragnar is in a good position. He did not provoke any AOO. He will have to let the other guy go first, becuase of his lousy INIT roll, but he gets +4 to his AC so he should be in the 24-26 range, plus he has the bonus HP from the spell. He then just takes a 5 foot step and gets his two attacks.
From: Mark
Subject Is Harp dead?
No one but Harp knows. Someone would have to check to see how he is doing. If he is not dead as a door nail he is likely bleeding out fast.
From: Kevin
Subject Is Harp dead?
Harp bleeds gloriously.
From: Jason
Subject Round 5 actions
In this case, I think Ragnar and I are in agreement... that is, Ragnar would want the ogre to come to him, since that seems like it would give him a timing advantage IC. And OOC, if he's farther back the ogre has to take a move action to close with him instead of a full attack. That said, its no big deal if we leave things as they are. Just wanted to explain what I was thinking.