sakeriver.com

Valley approach

From: Ashley

Subject Valley approach

"Sure thing," Surin says, dismounting and starting forward. "How far in do you want to investigate?"

OOC: The "valley" map that I have looks friggin' huge, I don't know if Surin can get a good look at the general area before the invisibility spell wears off, but he can try--or go as far as the wagon or so.



From: Mark

Subject Valley approach

It is a large area but remember that there are 10 rounds in a minute, and the spell lasts for 7 mintues, or 70 rounds.

In a normal round, if Surin makes two move actions, he can move 40 feet. That is assuming he moves at normal speed. Therefore he can cover 2800 feet in 7 minutes.

However, that assumes that he does not want to move silently. He does not have to worry about hiding in the shadows, the invisibilty takes care of that. However, moving silently requires him to move at half speed. He can move at 19' per round, or 38 for a double move action, and only take a -5 on his move silent. If he moves his normal speed he takes a -10.

So for example, if Surin moved at 10 feet per round, or 20 feet per round with a double move action, he would be at+15 to do so. If he took 10 he would have a 25 for his move silent check. If he moved his normal speed, 20 feet,or 40 for a double move, and took 10, he would have a 15 for his move silent check. If he moved 19, or 38 for a double move, he would have a 20 for a move silent check.

I hope this clears things up.

Ashley, let me know what you want to do. YOu will need to contact me directly to let me know what squares you want to move through and such. No one else in the party will know where you are.



From: Porter

Subject Valley approach

I didn't state it earlier, but Mund will be moving silently.



From: Mark

Subject Valley approach

Or trying to. :) I assume then that he will move at half speed, which is 20 feet per round?

I will also assume that unless there is some type of combat, all the people approaching will take double moves each round. That would bring Mund's speed back up to 40 feet/round.



From: Porter

Subject Valley approach

I didn't realize that I needed to put "trying" to in front of every skill usage. ;)

But yeah, you've got it right.



From: Mark

Subject Valley approach

Well unless someone has in the range of 20 ranks in something, I do not consider it a for sure thing.



From: Porter

Subject Valley approach

Of course not. I just figured that the "try" is implied, inferred, and all around assumed without needing to be explicitly stated. ;)



From: Mark

Subject Valley approach

Then that person has never played with some of the people I have. :)

Not a problem.

I will get a turn out tonight. If anyone wants to do anything else let me know.



From: Kevin

Subject Valley approach

OOC: This goes for Harp as well, even though he has almost no move silent skill. He's going to try to not blunder in, but if he rolls a 1......

Seriously, they know they are coming up on a combat zone, they are trying to be careful, they are looking for trouble.

I suggest we use a 2x2 cover approach, weapons selectors on 3 shot burst, safeties off. NO, sorry, watching too much Dallas SWAT on A&E this weekend.



From: Mark

Subject Valley approach

Well if they want everyone can take 10 with the move silent. The armor check penalties still apply though.



From: Mark

Subject Valley map

Just a quick note. The scale of the valley map is 5 feet per square.



From: Derek

Subject Valley map

What are all those marks on the map? They don't make a lot of sense to me.



From: Mark

Subject Valley map

Well the L numbers are the 10 large figures laying about the area around the wagon. The wagon is the large brown figure in the middle.

The M numbered figures are the 40 or so medium sized figures laying around the area.



From: Karl

Subject Valley approach

"Just take a quick look around the area near us. I'm mostly worried that some of those big things might be lying in wait. I don't want to spend a lot of time here. If everyone is dead there isn't much we can do and we need to move on. I just don't want to be caught in a trap."



From: Kevin

Subject Valley approach

OOC: But if we don't stop, we will have wasted a perfectly good trap/ambush my brother thought up. How inconsiderate of us.

Don't worry Karl, if we did not stop here, I am comfortable that what ever we are about to encounter would have tracked us down the next time we stopped and encountered us then.



From: Derek

Subject Valley approach

Allistair shrugs. "If you're worried about them laying in wait, then just start from the outside and poke everything with your sword, working your way in."



From: Ashley

Subject Valley approach

Ok, I thought the spell was only 2 minutes long, so that makes more sense. I'll look at the map and send you something later tonight--I have tons of homework to get through first. :(



From: Jason

Subject Valley approach

Not to mention, Ragnar would definitely rouse himself from his stupor of horse-induced suffering to argue against riding by when someone might still be alive and in need of help.



From: Mark

Subject Valley approach

:)



From: Karl

Subject Valley approach

And Salix wouldn't just ride by if there's a chance of survivors.



From: Mark

Subject Valley approach

Salix whistles to get Harp's and Mund's attention. He signals the party to dismount and for Ran to join the other two further up the road. The fighter slides off his horse, hands the reigns to Ragnar and moves off. Salix waves the rest of the party forward and they all dismount and quickly stake out the horses. Allistair moves up next to the druid. "You know, I could make Surin invisible and he could go scouting with the others." Salix nods at the idea and beckons the halfling forward. Surin quickly agrees to the idea and Allistair chants the magic incantation. The halfling fades from site and moves off.

A few seconds later the three fighters are surprised to hear Surin's voice come out of no where. "I'm going in to look around. You three stay near the edges and be ready to come running if I shout" and the halfling's voice is gone. The three look at each other and, missile weapons in hand, spread out. Behind them the other four in the party wait and see what happens.

Harp moves to the left, towards the road, his new longbow in hand and arrow set to the string. His sword is in it sheath and his shield is slung across his back. Ran has his crossbow out, his small steel shield hung at his waist and his sword at his side. Mund has out his longbow as well, his axe strapped to his back and his shield hung at his side. The three move forward, trying to keep as quiet as possible.

Moving slowly so as to give Surin a chance to scout ahead the others move closer to the fallen bodies. Both Harp and Mun end up about 10 feet from the closest man size creatures and from that distance it is easier to tell what they are. They are humans wearing leather armor with small wooden shields. Some of the shields are broken in half, like they were crushed. The bodies of the humans show the same type of damage. Something about the bodies of the large creatures looks familiar to all three of the fighters, but they can not quite figure out what it is.

OODM: I have shown where everyone is on the map except Surin. I need to know who is going to move where. I need map grid coordinates or I will guess where you want to go.



From: Jason

Subject Valley approach

Assuming that Salix and Allistair stay where they are, Ragnar will be in L50. If they move, the idea is that he's behind them in case of attack from the rear, assuming that the fighters will guard the front.