More round 3 actions
Subject Round 3 actions
OOC: Since the summon spell takes a full round, will Allistair be able to take a turn for round 3?
From: Mark
Subject Round 3 actions
The monsters will appear at his INIT on round 3. If he gets attacked or damaged between now and then, he will have to make a Concentration check to see if finishes the spell.
At his INIT on round 3 the monsters will appear and he will be able to act.
From: Derek
Subject Round 3 actions
Alright. Since Allistair can't communicate with the air elementals he's summoning, he'll have them appear H14 (maximum range) and then let them do what they will. Then Allistair will cast the Message spell, and use it to communicate with everyone else in the party. (1 person per level, and Ally is level 7, so that's just enough to talk to everyone)
Allistair will first shout out loud, "This is easy! We'll be on our way in no time!" Then using the spell he will whisper the following while pretending to rummage through the pockets in his robes:
"I think we'll handle these bugs without a problem, since it seems they can't penetrate Ragnar's protection from evil spell. However, I have a hunch that this isn't the end of it. I think what we saw was a spellcaster of some kind that turned himself invisible and then summoned these demon wasps to attack us. I'm using this spell so that he won't realize that we're onto him. Look sharp, Surin. There may be another enemy around here that is just as invisible as you are. In the meantime we can talk using this spell, even a bare whisper will be heard by the rest of us."
From: Kevin
Subject Round 3 actions
Harp watches as Kal's mage arrows burn up some of the flying creatures. "Great job, Kal, keep it up." At least Ragnar's prayer to protect them from evil was helping - if those things got around them, they could end up swinging at each other.
Harp takes a small step up next to Mund and swings at the creatures.
OOC: Mark, 5 ft. step and full attack. I know it won't do any good, but doesn't - yet.