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Round 1, knowledge checks, round 2 actions

From: Mark

Subject Turn

Sorry I did not get a turn out yesterday or today. I am working on it now.



From: Josh

Subject Round 1 actions

If the thing seems hostile after it's turn, Kal will cast magic missle at it, otherwise he'll just skip his turn.



From: Mark

Subject Round 1

OODM: Initiative for round 1. Ranthir (23), Harp (22),Creature (20),Kal (20), Surin (20),Allistair (14), Ragnar (10), Mund (9), Salix (6).

As the swarm floats up from the ground in front of the party Ranthir sees that Surin was right. Thousands and thousands of small flying creatures. So dense they make the air ripple with their movement. "Allistair, I think one of your fireballs would be useful right about now. I don't see how our weapons would have any affect." The mage shouts back "I think you're right." He raises his voice "Surin, everyone, clear out of the way, I'm sending the heat." Ran nods and moves back several steps, pulling his sword. Maybe he could swat a few out of the air if they got close enough.

Harp looks on in morbid fascination as the swarm lifts off of the dead ground and takes to the air again. Not sure if they are attacking or not he takes a step back at Allistair's urging but does nothing else.

As the swarm moves towards the party, it spreads out and presents a wide front to the party. As it gets closer, most of them can see the creatures are the size of a wasp. The body is gleaming black with bright red stripes and the eyes flash a brilliant green in the morning sun.

Kal, not wanting to provoke anything, and not wanting to assume that the things moving towards the party is an aggressive move, steps back a few feet to stand next to the ailing Salix.

Surin watches as the swarm flies by and hears Ally call out to him about the fireball. He judges that he is in a good position to close on the rear of the swarm after the spell goes off, but wonders how you flank a swarm.

Allistair watches as the swarm flies at the party. Not wanting to get caught in the middle of the things, he chants the fireball spell and targets it to just behind the swarm, trying to not hit his companions(Ranged attack, AC10, 17+3=20, hit). The small ball of guano flies through the swarm with no problem and explodes at the exact point he was aiming at. The fireball engulfs the creatures and they swirl to avoid the flame (REF save, DC16, 11+?=?). The flames surround the little flying insects but seem to have no effect on them. Allistair curses at the ineffectiveness of his spell and takes a step back towards the tree.

Ragnar turns to face the swarm, shielding his friend Salix with his body. Tearing off the wrap on his shield and chants the prayer of damning. His voice booms out over the open glade and the others quail as he chants the doom of the battle lord on the swarm (Will save, DC15, 5+?=?). The swarm seems to hesitate just a bit where it is.

Mund wishes his brother would stop worrying about him when he throws that fire spell. Mund can take care of himself. However, he watches as Ally places the fireball with pinpoint precision. The swarm is engulfed but the party is not touched. When the flames die down however he sees that the bugs are not even singed and that Ally has left himself open to attack. Mund moves over and takes a place in front of his brother.

Salix holds on to the tree, still retching and trying to control himself.

OODM: I need round two actions.



From: Derek

Subject Round 2 actoins

OOC: I'd like some feedback on some ideas. Allistair can cast summon monster IV and II. Since summon monster spells can be used to also summon multiple creatures from a lower level list, that gives Allistair access to the I-IV lists. Does anyone see any creatures on the I-IV lists that might be effective against these wasp-things?

Also, I was thinking we could cast rope trick and put Salix (and someone else) to protect him from these things. Also we could run away to where there are more trees and use a Web spell.

Allistair could also polymorph someone into a more useful form, if they have any good ideas.



From: Jason

Subject Round 2 actions

Air and fire elementals come to mind. Ragnar is thinking of casting Summon Monster IV himself. Personally I think air would be more useful. Small elementals are on the 3rd level list so we would get 1-3 for each Summon IV we cast. Mediums are on the 5th so that's right out.



From: Kevin

Subject Knowledge checks

OC: I don't know about fire elementals - that fire ball didn't do much good. Is there such a thing as an ice elemental? Is there a way to make a wind that would blow these thing awa? Maybe summon humongous bug zapper IV?

We got issues.

Mark, has anyone made any knowledge checks as to even in general what these things are? Not even really specific but in general.



From: Porter

Subject Round 2 actions

Wind could save our bacon.

How about lightening?



From: Jason

Subject Round 2 actions

Ragnar is going to cast Summon Monster IV summoning small air elementals. I don't know how precisely I control them, but the idea is to get them to blow the bugs away.



From: Jason

Subject Round 2 actions

I changed Ragnar's mind. Acting on a hunch that tells him these wasps must be somehow magically constrained, he'll cast a dispel magic on the swarm of wasps.

Ideally, he'll stay in between the swarm and Salix. Realistically, there's not much chance of that happening, and if Salix is being attacked Ragnar will move out of the area if he needs to to cast the dispel (IE if he can't concentrate because he's getting swarmed by wasps, which I suspect would be the case.)



From: Mark

Subject Knowledge checks

Yes Ally, Ragnar and Kal have all failed terribly. Of course the DC was over 20.