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Round 2 actions

From: Porter

Subject Round 2 actions

Mund will stay close to his brother. Whether this is to protect him or to be protected by him is unclear.



From: Derek

Subject Round 2 actions

Allistair tries to think of something that would be able to stop or slow down these wasp-like creatures. They didn't seem to be natural, but he really had no idea what they were. He didn't want to get stung to find out, either.

'So what stops a flying bug?' Allistair asks the others. Ragnar mentions something about summoning an air elemental to blow away the bugs. "Water might be a good idea too," Allistair thinks aloud. "Bugs can't fly when they're wet." Allistair can also summon creatures from the outer planes, thanks to new spells he had recently researched. Allistair decided to summon several small water elementals to attack the bugs.

OOC: Allistair casts Summon Monster IV and summons 1d3 water elementals from the Summon Monster III list. Water elementals can still move, attack, etc. without being on top of open water, right? If not, then Allistair will summon air elementals instead.

IC: Allistair calls out to the group. "Ragnar and I will try summoning some elementals to harry these things, but I don't know if it will work. In the meantime, if we move back into these trees and these bugs follow us, I should be able to use a web spell to trap these things."



From: Derek

Subject Round 2 actions

OOC: We're underneath the branches of a large, dying tree, right? Could Allistair cast a web where the bugs are that is anchored between the limbs above and the ground beneath?



From: Porter

Subject Round 2 actions

Suddenly, Mund has an idea. Insects sure slow down when it's cold. Maybe his axe can do something.

Mund moves forward and attacks the swarm with his fancy new axe.