Round 2, round 3 actions
Subject Round 2
OODM: Initiative for round 2. Ranthir (23), Harp (22),Creature (20),Kal (20), Surin (20),Allistair (14), Ragnar (10), Mund (9), Salix (6).
Ranthir drops his crossbow to his side and pulls his sword and shield to the ready. He takes a quick step forward, making a solid line with the other fighters.
Harp also pulls his sword, waiting to see what happens.
The insects flow towards the party, the gleaming red and black shells flickering in the sun. All of a sudden, 5 feet from Harp, the swarm stops as if it has run into a wall. The swarm swirls and flows back on itself, an angry buzzing coming from the insects. The swarm tries to advance again and this time the party sees a slight shimmer in the air where the bugs are stopped (Will Save, DC 17, 1+7=8, fail).
This time Kal is sure that the creatures were trying to attack and he chants his mage arrow spell. The four bolts of energy sear through the swarm, dropping hundreds of bodies as they pass (Damage 14).
Allistair and Ragnar mutter to each other, trying to decide what to do next. Finally coming to a decision, Allistair starts chanting the spell to summon monsters and Ragnar attempts to ask the Battle Lord to dispel whatever evil magic might have summoned this thing. He chants his prayer (DC? 9+7=16, fail) but the swarm does not disappear.
Mund sees the swarm stop in its tracks. Wondering what his new axe would do against these bugs he moves forward ahead of Harp, says the word he was taught that would activate his new axe, and takes a swing through the cloud (AC20, 17+11=28,hit damage6). At his command, the edges of the axe blade glimmers with a cold light and a light coating of ice forms on the body of the blade. Mund almost looses his balance as his axe passes through the swarm, but he does see several hundred of the bugs fall from their contact with the freezing blade.
Salix tries to regain his composure, hearing his friends talking about combat.
OODM: I Need round 3 actions. Something seems to be keeping the swarm from attacking the party.
From: Josh
Subject Round 3 actions
Seeing that the protection from evil spell seems to be working, Kal will move forward and slice at the swarm with his rapier. Saving his magic for another time.
From: Porter
Subject Round 3 actions
Mund will stay where he is and do a full attack on the varmints.