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Round 4 actions, round 4

From: Jason

Subject Round 4 actions

Ragnar hears Salix begin to take an interest in his surroundings with relief. "Salix!" He exclaims. "Yes, do we ever. Heironeous is holding swarm of insects back, but I'm not entirely sure how long that will last. In the meantime, we just can't seem to kill them fast enough. Do you have any idea how we can kill them?"

Hopefully Salix has some ideas, which Ragnar will attempt to follow up on. If not I'll get a turn out tomorrow morning.



From: Karl

Subject Round 4 actions

Can I get a knowledge check for Salix? What does he know about these things and how they might be defeated? Also, what actions can he take? Is he still nauseated?



From: Karl

Subject Round 4 actions

"Burn them! Weapons won't work." Salix blurts out between retches. "a torch. Or maybe a spell." He doubles over again and falls back against the tree.

(OOC - *I* know that Ally's fireball failed to damage them, but Salix doesn't. Also, I don't know if it failed because the swarm is specially protected or if Derek just got a bad roll. I'd have thought a fireball would have worked. )



From: Kevin

Subject Round 4 actions

Harp watches his sword swing through the creatures, hitting a few but doing no real damage. Damn, he growled to himself, how do you hit something so small?? Ran and Kal seem to be having the same problem. Only Mund's ice sword seems to be having any affect.

Harp says to the others "Regular weapons don't seem to do any good. If you got anything else in your bag of tricks, now's the time to pull it out and try it."

Maybe he was going about this all wrong -Ragnar's prayer to provide them a safe haven from these things seemed to be working. Maybe Heironious would help him defeat these things. Recalling the simple prayer he had been taught, Harp asks the Battlelord to send the incarnation of Justicebringer to assist them.

OOC: Mark, Harp will cast Spiritual Weapon and attack the swarm. He should get 1 attack this turn and then 2 attacks next turn (assuming they are still in range).



From: Randy

Subject Round 4 actions

Ranthir follows Mund's advice and backs off a little ways. As Mund continues the fight, Ranthir scans the surrounding area, watching to see if there is anything else to be concerned with.



From: Mark

Subject Round 4

OODM: Initiative for round 4. Ranthir (23), Harp (22),Creature (20),Kal (20), Surin (20), Elementals (14), Allistair (14), Ragnar (10), Mund (9), Salix (6).

Ran watches as most of the others find out how ineffective their weapons are. Mund suggests that the others step back, since only his axe seems to have any effect. He tries to look behind the swarm, seeing if there is any sign of a mage or another person.

Harp does the same and chants the prayer that will summon an avatar his his god's weapon. The glowing sword appears behind the swarm and strikes at it (AC20, 4+9=13, miss). The shimmering sword passes through the swarm doing no damage.

An odd buzzing comes from the swarm and it darts away from the party and the elementals. It weaves and dodges and then sinks to the ground and disappears.

Kal looks out into the field, trying to see where the swarm went but is unable.

Surin moves slowly towards the back of the clearing, trying to see if there are any telltale signs of a mage.

The rest of the party stands around Ragnar, waiting to see what happens next. Salix is able to blurt out through his pain "Burn them. Weapons won't work. A torch or maybe a spell." He doubles over again, his stomach trying to empty itself again.

OODM: I need actions.