Status, spells still going and there they are
Subject Turn
I will try and get a turn out tonight. You have until this evening to get anything in.
From: Karl
Subject Status
What's Salix's nauseated status? Still nauseated?
From: Mark
Subject Status
Yes but feeling a bit better. It will last another minuted and then he will be in the sickened status.
From: Jason
Subject Spells
OOC I've been reviewing the cleric spell list, and I must say that their options for dealing with invisibility are fairly limited. I have invisibility purge at 3rd level, which makes invisible people visible within 35 feet of me, and that's it, unless someone else can see another such spell? It seems a shame to use a 3rd level spell to counter a first when you can't even be sure it will work; if I'm not close to this hypothetical invisible person, nothing happens (and we still can't be sure there's no one there either.)
From: Derek
Subject Where are they
Allistair whispers to everyone. "We know they're around, we just don't know what's going on yet. Let's save our more powerful spells for when we're sure we'll need them. If these bugs pop up again, running back to the tree should keep you safe. Surin is still out there, I assume. I couldn't locate him with this spell, and I don't want him to give away his position unless he's going to get a critical strike against an enemy."
From: Porter
Subject Where are they
Mund whispers to Alley, confident that his words will be forwarded to everyone. "Gotcha. Let's keep looking."
From: Derek
Subject Where are they
Allistair relays Mund's words to everyone else.
From: Mark
Subject Where are they
I am assuming that most of you did not see the part where Surin showed back up next to Ragnar, at the tree?
Ashley had him search around for a bit but the invisibilty spell only lasts 7 minutes and he had been out for a couple when the swarm showed up.
He is next to the tree now.
From: Kevin
Subject Where are they
Harp continues to move foward slowly, trying to see or hear anything that might give a clue as to where the bugs are really at.
From: Mark
Subject There they are
The four fighters slowly move forward, carefully searching the ground before them. They spend the next 10 minutes conferring with Allistair about what they have not found and where they should go next. They still hear the occasional buzzing sound, but are unable to locate it. They have advanced about 25 feet when the cloud pops up about 20 feet from them and moves towards them. Kal and Mund get surrounded by the swarm before they realize what is happening. The stinging and biting insects swarm over the two(Mund damage 13, Kal damage 8).
The bites and stings burn. Mund body is able to fight off the cold heat that tries to seep into the wounds (DC18 Fort save, 12+13=25, save) as is Kal (DC18 Fort save, 16+6=22, save). The glittering bodies, however, are more of a problem. The scintillating patterns and images cause Mund to become dizzy and nauseas (DC18 Fort save, 4+13=17, fail.). Kal, however, is able to throw off the effects and keeps his composure (DC18 Fort Save, 16+6+22, save).
Round 1 Init: Kal (24), Swarm (23), Ranthir (21), Salix (20), Ally (13), Mund (12), Ragnar (12), Surin (10), Harp (7).
I need round 1 actions. Mund is nauseated. Salix is just sickened right now.
From: Jason
Subject Still going
Are any of the spells we cast still in effect after 10 minutes?
From: Mark
Subject Still going
The magic circle is as well as message. Those are 10 minutes per level. The Doom is not and neither is the invisibilty. The spiritual weapon is gone as are the elementals.
From: Porter
Subject There they are
"We.. found...something...Getting hurt... *blech*," Mund says to his brother as he bends over, emptying his stomach.
He musters all of his strength to yell out "Take my axe! It can kill them!" and tries to hand it to whomever grabs for it.
From: Josh
Subject There they are
Kal's gonna high-tail it back to wherever that circle of protection is. By Ragnar?
From: Josh
Subject There they are
OOC: Kal can't swing no axe.