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Magic items, round 2 actions

From: Porter

Subject Round 2 actions

Mund manages to pull himself together, surprised that he's able to so quickly. /Huh. Salix was out for a long time. /

He sees Ran fumble with the axe. He clearly isn't used to such a weapon. "I'm feeling better! Want me to take it back?" he yells, gesturing for Ran to move forward and give him his axe back.

OOC:

If Ran is willing to give Mund the axe back (sorry about that -- I thought Mund would be out for a minute like Salix), Mund will take it and attack again.

If it's possible, Mund will only take a 5-foot step, allowing him to have a full attack round. He'll use the 5-foot step to move toward Ran to get the axe if that's what's required to get the axe. Otherwise, he'll use the 5-foot step to move toward the circle of protection.



From: Mark

Subject Round 2 actions

I am making a DM call here, just like I did last round.

Ran and Mund will only get 1 attack in the rounds they change weapons. A full attack assumes that you have your weapon ready and in hand.

I think by the rules, technically, last round Ran should not have had an attack since he had to move next to Mund, a move action, and then take the weapons which could also count as a move action.

By the same token here, if Mund takes his Axe back that would be a move action and there fore Mund would only get a single standard action, or 1 attack. It will be at his highest bonus, but Mund will not get two attacks.

Also, Salix was out for over 10 minutes. His condition was caused by something different than what effected Mund.



From: Porter

Subject Round 2 actions

That makes sense.

I'll wait to write up more until I see whether Ran wants to give Mund the axe back.



From: Kevin

Subject Round 2 actions

Harp stays close to Ragnar, wishing there was something more he could do. His avatar of Justicebringer has already dissappated, so there is very little he can do.



From: Randy

Subject Round 2 actions

Ran, feeling the affects of the stings, moves to Mund and gives him the axe. He then moves to towards the sound of Ragnar's voice.



From: Porter

Subject Round 2 actions

Mund eagerly takes the axe, its familiar heft bringing comfort to him as he feels his limbs fill with new strength. [Begin rage.]

He then attacks the swarm again.



From: Derek

Subject Round 2 actions

Allistair calls out to the group with the message spell. "Ragnar's rignt behind you, so just get close to him and you'll be fine. I'm thinking that perhaps these creatures may be some magical intelligent insect that can turn themselves invisible rather than having been summoned by a wizard. If they had been summoned, they would probably have had to return to their home plane a while ago, like the elementals we summoned did. I guess we're just going to have to kill them, whatever they are."

That being said, Allistair will fire off his 2nd (and last) magic missle. (Allistair doesn't have so many MM's since he's trying to be more versatile)



From: Kevin

Subject Round 2 actions

You know, a wand of MM sure would be nice right about now.

Doesn't every self respecting mage have one of those so he can be more versatile in the spells he memorizes?

Maybe if we had stopped of at Wand-a-rama before we left we could have corrected this oversight.



From: Jason

Subject Round 2 actions

Hearing Allistair's call, Ragnar decides to cast Searing Light. He's still leery of closing with the swarm, knowing that this could cause his circle of protection to collapse (or at least allow the swarm inside.)



From: Porter

Subject Magic items

Part of the problem is that this campaign has been incredibly magic-item and money poor in comparison to a normal campaign. Even if he allowed it, we probably couldn't afford it.



From: Jason

Subject Magic items

Eh, I dunno, I mean we did find a gem that countered *all* illusion spells cast near it. That's some fairly powerful magic :)

More seriously though, yeah wands are crazy expensive.



From: Josh

Subject Round 2 actions

Kal will go to I15 (still inside ragnar's protection) and cast detect thoughts in the general direction of the woods, where we saw the thing go invisible. (should also hit the swarm).



From: Mark

Subject Magic items

Actually with the stuff you got at the end of the last adventure, you guys are just about at the correct wealth level. I mean almost every one has at least two magic items, some three.



From: Kevin

Subject Round 2 actions

OC: Mark, if any of the other characters get close to where Ragnar is but are unable to make it into the circle, Harp will go up and drag them in if needed (i.e. for some reason Mund is not quite able to get into the circle and is 10 ft away, Harp can move up behind him, grab him, and pull him back into the circle.



From: Porter

Subject Round 2 actions

After his attack, Mund will flee into the protective circle.



From: Mark

Subject Round 2 actions

He will not be able to get the axe, attack and move to the circle all in the same round.

You get a move action and a standard action. You can also, insted of move/standard, take a full round action. A full attack, 2 attacks, is a full round action. A regular attack, 1 attack, is a standard action.



From: Porter

Subject round 2 actions

That makes perfect sense.

Mund will attack while he can.