More plans, out in the town, the Mayor's Estate
Subject More plans
Mark, it was the house in town where the cellar has been converted to a prison/holding cells, right?
It is the "estate" outside of town where the temple has been built, right?
Salix's contact also heard of heavy boxes being transported from the "house" to the "estate" right?
Please clarify if any of the above is not correct.
If it is correct, Salix is definitely for checking out the house in town as that seems to be the most likely place to find any druids who are still alive.
From: Mark
Subject More plans
That is correct.
From: Karl
Subject More plans
In that case, Salix wants to concentrate on the house in town rather than head out of town just yet. I can role-play this if necessary if someone can put us on the same page. I don't know what the other characters are thinking in light of this clarification.
From: Kevin
Subject More plans
OOC: Just let the dunder head fighter types know that they totally misunderstood you. But this time, use small words and speak very slowly.
From: Derek
Subject More plans
"I'm not too sure what more we can find out about the mayor's house in the city short of trying to break into the place, and I'm pretty sure we don't want to try that until we've secured as much information/cooperation as possible from the folk that Surin is speaking with today. I think maybe I'll go to the mayor's house here in the city and try and apply for a scribe position of some sort. At worst I'll be refused at the door, but I might be able to get in and speak with somebody, perhaps get an interview."
From: Mark
Subject More plans
I will get a turn out tonight.
From: Mark
Subject Turn
Ok here is how I am going to write it up.
Mund and Surin are going to talk to the thieves guild.
Ally, Hack and Ranthir are going to go the the the Merc guild and then to the Mayors house in town.
Salix, Kal and Ragnar are going to go to the Mayor's estate to get a lay of the land.
I am going to have dinner and then write up the turn.
From: Mark
Subject Out in the town
Salix listens and comments as they discuss what to do. He finally makes his decision. "Surin, you and Mund go see the guild. Find out what you can. Here." The druid hands the halfling several hundred gold. "If you need this to buy help, do so. If they want more we can get it but I don't want you carrying that much gold on you. No need to tempt them." Surin nods and the druid smiles at him. "And no spending it on drinks after the meeting." Surin fakes a hurt expression and moves over next to Mund. "Mund, stay with Surin if you can. I will understand if you can't but try your best." Mund nods and slaps Surin on the back, almost knocking the halfling off his feet.
"Allistair, take Ranthir and Hack, if he thinks he is rested enough, and try your job thing. I doubt it will hurt and it might give us a better idea of what the inside of the building looks like. Ran, you and Harp keep your eyes open. If we have to assault that place I am depending on you two to set up the plan." The three nod, Harp still embarrassed about the night before.
"Kal, you and Ragnar are going with me. We are going to pay a visit the the Mayor's estate. Maybe we will catch a glimpse of this mysterious cloaked man. At least we can get an idea of how big this place is and how well defended." Salix looks around at the group. "Ok lets go get something to eat. Spread out going downstairs for breakfast and eat in different groups than we did before. Any one not back by early after noon will be assumed to have run into problems and the rest of us will come looking. Since Kal, Ragnar and I have the furthest to go, we eat first." The party nods, stands up and prepares for the day.
OODM: I will write up each of the three groups seperately
From: Mark
Subject Out to the Mayor's Estate
Salix and his companions make quick work of breakfast and head out to the east gate of the town. At the gate they show their passes, and as the other patrols have done, one of the soldiers passes some small hand held item over them and then hands them back, letting them go. "Just remember, gates close at dark. No exceptions." Salix and the others nod and continue on their journey. For the next hour the trudge along the dirt road, moving to the side when a team of horses and wagon come rumbling past. After what Salix estimates is about 4 miles, the estate starts to come into view. It is subtle at first but Salix picks up on it immediately. Fences. Wooden fence posts with barbed wire. They had seen almost no fences in the area but all of a sudden, on the north side of the road, a fence starts up, running north and east."
The druid points this out to the others. "I would never have noticed that" Kal says. "I think we are getting close" is Salix's response. They keep walking and about a half mile away they can see that the wood and wire fence gives way to a stone wall. The wall takes up where the wooden fence stops and is about 6 feet high. On top of the stone is another 6 feet of iron fence with nasty looking points on top of the vertical bars. The bars are about an inch thick and spaced 6" apart. The stone wall looks old but the iron fence looks like it is only a year or two old. The spikes on top seem particularly nasty. Another 500 yards down the road the three pass the main gate. It is open and there is a platoon of 10 guards with spears and swords standing guard. They do not wave as the three walk past.
As they walk past they can barely see the main house. It is a two story stone building, massive in scale. The driveway goes up from the gate and then splits into three paths, one going straight to the house and the other two seeming to go around the house. There are some trees and a decorative garden just off to the left side of the main drive. Not much else can be seen since the three feel it would not be safe to stand around and gawk at the house. They continue on their way going another five or six miles. Then they wait for a wagon heading back to Boddentown and buy passage in the back, sitting with the cabbages.
OODM: I will write more for the other groups tomorrow.