Combat moves
Subject Combat moves
Josh, Harp is in Q7 right now. Since Kal goes first, I don't think he can tumble into Harp's square.
From: Derek
Subject Combat moves
OOC: I don't know if it's possible or practical, but if you can incapacitate this priest guy and take him alive he would have more information than days worth of sneaking around the estate. Both Ally and Kal have mind reading, and we have others in the group that are definately willing to take an 'ends justifies the means' approach to information gathering.
From: Kevin
Subject Combat moves
That thought had crossed my mind, but will it cross Harp's???
We shall see.
Mark, while Harp is fighting this guy, would you do spot check to see if there is anything that might catch Harp's attenion.
From: Mark
Subject combat moves
Already done so and he did not see the wall next to him or the ground underneath him.
A roll of a 2 means that the sun and the moon can both sneak up on him.
From: Kevin
Subject Combat moves
I was afraid of that.
Maybe Kal will be smart enough to suggest something. Right now Harp is mad that eveyone seems to be trying to mess with his booty call.
From: Mark
Subject Combat moves
This is Thanga's pimp and he wants paid.
From: Kevin
Subject Combat moves
Looks like some changes might be comin around. He has some beat down comin' now.
From: Josh
Subject Combat moves
Mark, would Kal be tumbling through an occupied square or just by one? If it's the DC15 one, he'll wait till Harp moves.
From: Mark
Subject Combat moves
There are foes in squares P6,P7 and P8 and Harp is in Q7 at the moment. If Kal wanted to tumble to Q8, he would have to tumble through just one occupied square, P7. The occupied square would be a DC25 and the tow other squares that threaten that square, P6 and P8 would be DC15 and DC17 to not provoke. The AOO from T3 in square N6 and T5 in N7 would still happen, unless you wanted to include them in your tumble. IF so those DC's would be DC19 and DC21.
So to tumble to Q8 would require 5 tumble checks, DC15, 17,19,21, and 25. However, if any of those fail, Kal's AC would still be 24, I think. A few of the people may be flanking him and they would get bonuses for that.
It is not a great situation. Kal is basically surrounded by foes with his back to the wall. He is thinking of making a break for it and that is frought with danger.
From: Josh
Subject Combat moves
But only the DC 25 one would mean failure, right?
From: Mark
Subject Combat moves
Correct. If he fiailed that one then he could not move to Q8. He would still take an AOO from the guy in P7 but that is the only AOO he would take, since he did not move. If he made it he would then do the rolls for the tumble checks for the other 4 guys, if he failed those, he would take an AOO for each one failed, but he would move.
From: Mark
Subject Combat moves
also remember you can only tumble at 1/2 your speed, which would let you move 15 feet, or two squares diagonally.
From: Josh
Subject Combat moves
I'm going to go with that then. I'm gambling one extra attack by them from them for much better position.
His +1 dodge bonus will be applied to P7. He'll delay his turn until after Harp and then attempt to tumble into Q7. This might provide less AOO's than you said earlier.
If he doesn't make the tumble he'll use his full round defense.
If he makes the tumble and "M" isn't down, he'll cast Magic Missile at M defensively.
If he makes the tumble and M's down, he'll use his full round defense.
I'll try to check in once at work to make sure there's no confusion.
From: Mark
Subject Combat moves
It will be later tonight before I can do this.