Map
Subject Map/turn
I have a couple of quick quotes to do this morning and then I will work on the map.
You guys can still plan a basic outline if you want.
From: Mark
Subject Map
Ok here is a crude map of the estate. The scale is approx. 50 feet per square, but the squares do not scan very well. The road to town is on the south side, with the town to the west of the estate. This may conflict with what was written before, so retcon it if so.
The main house is about 400 feet wide by 100 feet deep. If you have seen the PBS mini series Pride and Predjudice, think of the big Manor house that Mr. Darcy lives in. That type of scale and size. There are six out buildings. They would be things like kitchen, barn/stable, housing for outside staff. The buildings all look very nice on the outside so as not to detract from the view.
There is a large stone wall along the road. It is also on the west side at the edge of the map.
There are other small garden areas, sitting areas all over the estate and this is not the whole estate. It continues on for miles to the north and east.
From: Mark
Subject Map
It is also three stories high and has at least one sub level.
From: Kevin
Subject Map
Which building, if it is shown, did Harp take the wagon with the bodies the one day? Where is that located in relation to the Temple?
From: Mark
Subject Map
It is the out building on the left side in the back. The one closest to the temple.
From: Kevin
Subject Map
Makes sense.
From: Kevin
Subject Map
I will be out of the office for the next few hours. I will check in when I get back.
From: Porter
Subject Map
Is that the same one that Mund delivered stuff to?
From: Mark
Subject Map
No his building was on the other side.
From: Kevin
Subject Map
Harp looks at the map, recognizing the building he had dropped the bodies off at just a few days ago. He points to the one closest to the temple. "That is the place where they were collecting the folks who had been kidnapped. I don't know what happened to them after they went in there, but it is the closest building to that damn evil temple.
Do we want to brute force this, or do we want to try and be quiet about it? I'm not really looking forward to trying to take on a death cult in the middle of the night. We can probably fake taking more bodies out by using that guys clothes and having someone dress up like him, but once we are on the property, things will get interesting."
From: Karl
Subject Map
"What about having Aly polymorph someone to look like him?" That person could take a wagon into the estate to drop off bodies. Those of us who can't get in on our own could ride in as "bodies". I should be able to get in by taking wildshape and either flying or crawling in. I could check out the barn and the temple and we can make our getaway plans when we find out the location/condition of the Stormfather."
(OOC - I'm also certainly open to suggestion. This is going to be a pretty scary fight, I can bet you. )
From: Porter
Subject Map
Is it too late to suggest spell choice? I would recommend Invisibility for Mund and Surin at least.
From: Derek
Subject Map
I was thinking of invisibility x2 and improved invisiblity for someone to really wreck some havock in the battle. You can view my current spell choice on my char sheet.
From: Porter
Subject Map
The reason why I suggest Mund and Surin is that they're the only ones with decent Move Silently.
From: Karl
Subject Map
If someone other than Harp or Mund is polymorphed to look like the cleric, Harp and Mund might be able to accompany him as hired help (since they've both been there before, right?). That would account for three of our party. I can wild shape and sneak in. The others can be bodies. What do you guys think?
From: Derek
Subject Map
What if Allistair cast rope trick while in the cart? Would the rope trick move along with the cart, or not? (i.e. what frame of reference is the rope trick stationary with? What if we were on a large ship? Would a wagon be any different?)
From: Porter
Subject Map
That will get us in, but having some of us invisible/etc. already could be a big advantage once the fighting starts.
From: Derek
Subject Map
If we can get to the big ol' barn o' dead bodies, we can probably hide there for a while. Probably not very many people would bother us there. If anyone does, we can just kill them. It isn't like another body would stick out in that place.
From: Mark
Subject Map
Rope trick stays in place. And do not bring relativistic movement up.
From: Karl
Subject Map
Not only that, but it's also possible if there are any living prisoners there, setting them all free at the right time might be a good distraction.
From: Mark
Subject Map
I figured you'd say that, but it was worth mentioning the inconsistency ;)
From: Josh
Subject Map
bwhahaha.
From: Kevin
Subject Map
I think the basic idea is excellent. However, we might want to save the improved invisibilty until we are in the final fight wiht Faldor. Surin being invisible and still able to attack doing his sneak attack each time is going to be very effective, but I am sure the spell does not last that long.
I think having Mund and Harp go with someone (Allistair?) disguised as the evil cleric with a wagon load of bodies (4 of them) while Salix flies or crawls in makes the most sense. Lets save the magic unitl we need it. Just my 2 cents worth.
Harp just wants to make sure he gets with Ragnar before they get going to see what the cleric can do for him.