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Round 12 and round 13 actions

From: Mark

Subject Round 12 actions

Kal has only cast Bulls STR on himself. So he would still have the other MM.



From: Kevin

Subject Round 12 actions

Damnit, Harp thinks to himself. Those damn zombies had both been able to get at them. Harp knew he was hurt, and they were still outnumbered. He could attack the cleric again, or he could try to thin out their attackers. Making up his mind, Harp says a prayer to the Battle Lord, asking him to channel his strength and goodness through Harp and to use his power to destroy the abominations.

OOC: Mark, turn against the zombies. If he succeeds, he will take a 5 ft step to N7. Is taking an object from you backpack a move action (and could he still do that even if he has taken a 5 ft. step?). I know that he cannot move but can he do something else that is considered a move action?



From: Mark

Subject Round 12 actions

If you take any move action you can not take a 5 foot step. Taking something out of a back pack is a move action.

What do you want from your back pack?



From: Kevin

Subject Round 12 actions

I was thinking of a healing potion. I have quite a few of them.



From: Mark

Subject Round 12 actions

well getting the potion would be a move action. I also think drinking a potion is a move action.



From: Kevin

Subject Round 12 actions

One of them is a standard action. I remember when we fought the Gythyanki that they kept stepping back and taking a potion. So, they would 5ft step and then drink so as to avoid the AOO.

In this case, if Harp is successfull in turning the zombies he is just trying to get next to Kal.



From: Kevin

Subject Round 12 actions

I did not state it, but I will now - Harp will not do something if he thinks it will provoke an AOO. He knows he is on his last legs and will be lucky to get out of this alive.



From: Mark

Subject Ashley?

Has anyone heard from Ashley? I sent her an e-mail last week and have not gotten anything back?



From: Josh

Subject Round 12 actions

Just to be clear, Kal will defensively cast MM at M.



From: Mark

Subject Status

Just for those who have been following, Harp is now at 11HP out of 65. 4 HP if you count subdual damage, which I do.

Kal is doing a little better. He is at 31 HP out of 41, but actually has 18 HP left due to one major sap blow to the head.



From: Kevin

Subject Status

This just goes to show you that all the summer slasher movies were right - if you have sex before marriage a crazed maniac will kill you.



From: Mark

Subject Round 12

Round 12

Init: Kal, Harp, Man, Zombie1, Zombie2,

Kal is surprised to see the man with the scythe still standing. Some evil force must be powering him. There are still the two zombies to worry about, but they do not concern him as much as the cleric does. Taking a step back to clear a bit of room from one of the zombies, Kal chants the last of his mage arrow spells (Concentration check, DC21, 6+15=21, success). Years of training with the bladesingers have taught Kal how to ignore pain and focus on the spell. His rapier points and three more bolts streak towards the man, striking him in the chest like multiple crossbow bolts (Damage 11), rocking the man on his feet.

Harp thinks of the healing potions in his back pack. A hell of lot of good they do him there. However, he knows that he would leave himself open to attacks by all of his foes if he were to go searching through his back pack. So attack it is. His first blow strikes the cleric (AC18, 11+9=20, damage 7) and it drives the man to the ground. Harp sees his foes eyes roll up in his head and the body slump. The 1/2 orc turns to slash at one of the zombies but slips in a pool of blood on the flagstone (AC13, 1+4=5, miss).

The zombie (Z2) next to Kal turns, steps closer and flails at him (AC23, 7+4=11, miss). The elf is able to dodge back away with ease. The other zombie (Z1) swings his undead arms at Harp (AC20, 10+4=14, miss) but the 1/2 orc is able to take a step away and avoid the blow.

OODM: Round 12 done. I need round 13 actions.



From: Kevin

Subject Round 13 actions

Harp watches the cleric fall. About time. Now, to finish with these zombies. Harp calls upon the power and strength of the Battle Lord, asking him to funnel his power through Harp, unworthy though he was.

OOC: Ok, Mark, this time, turn the zombies.



From: Mark

Subject turn, turn, turn

Regular turn?



From: Kevin

Subject Turn, turn, turn

That is the only turn Harp is familiar with. He has improved turning, but that should take effect automatically - he should turn like a 4th level cleric.

Right???



From: Mark

Subject Turn, turn, turn

Yes that is right.



From: Josh

Subject Round 13 actions

Kal attacks Z2.

OOC: At work, I might write up a more detailed turn later. Figured I'd get this out in case our Illustrious DM wanted to do another round tonight.