Round 5 actions, round 5
Round 5
Init: Kal, Harp, Man, Thug2, Thug3, Thug4, Thug5, Thug6, Thug7, Thug8
Kal's mind enters that place where thought and action are one. These men think they are opposing him, when in reality he has made them all part of his song and dance. The song of the sword, the dance of the blade. In counter point to the sound of blade slapping blade, Kal's rapier darts out at one of his foes (T2, AC17, 12+3=15,miss) and pass just to one side of the form. Kal is not upset as he had not really counted on hitting his foe. This strike just set up the next few measures of the combat.
Harp hears the man behind him chanting again. He recognizes a few of the words, mainly words of supplication and promise similar in context to the words he uses when asking for the help of the battle lord. Ignoring the man again Harp continues his assault on the swordsman in front of him (T4). This time Harp tries to use finesse instead of brute strength. He fakes another overhead slash and when the swordsman raises his sword to parry, Harp changes his grip and thrusts instead of swinging (AC18, 16+12=28, hit, damage 10). The sword slides into the gap between the head and the chest , severing arteries. Blood spurts as the man slides to the ground.
Pulling his sword free Harp continues on, bring the blade across the back of one of Kal's foes (T5) hit gets a solid hit in the man's back (AC18, 20+7=27, hit, critical threat, AC18, 12+7=19, critical hit, damage 21). The man screams as the blade slides through a gap in his chain shirt and appears out of his belly in front.
The men surrounding Kal continue to fight. One (T2) swings the sap again(AC28, 18+8=26, miss). The elf parries the leather strap and continues moving in a flowing motion, already defending himself from the sword at his back (T3). He spins as the blade flashes in (AC28, 4+9=13,miss) and he feels his armor shift as the blade grazes the metal rings. His spin takes him back around just in time to block two more saps moving towards his head (T6, AC28, 16+6=22,miss, T7, AC28, 16+6=22,miss). The flow of these blocks leaves him in exact position to block the next thrust of the swordsman in front of him (T5) but the expected blow is not there. The man has turned to attack Harp.
Screaming in agony as Harp pulls his sword out of his back, the man (T5) spins wildly, slashing at the cause of his pain. His strike is wild, (AC20, 9+7=16,miss) but it does give the other swordsman (T8) a chance to scoot over and surround Harp. The second swordsman takes advantage of Harp's distraction and lands another solid blow on the 1/2 orc (AC20, 16+9=25, hit, damage 6). Harp winces again as the short sword blade smashes into his armor, bruising the skin beneath the metal.
OODM: Round 5 is over. I need actions for round 6. I also have a comment to make. It has never come up before since we have never had a melee last long enough before. A person can fight for a number of rounds equal to their CON score. After that you are fatigued. After 2X CON score of melee combat you are exhausted. This may or may not come into effect in this combat, but there is a chance, since there are still 7 foes standing.