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Round 8 actions, round 8

From: Josh

Subject Round 8 actions

OOC: Mark, is there any way to combine the defensive casting feat with combat expertise? The defensive casting from the bladesinger sheet reads:

Defensive Casting: When casting a spell defensively, the Bladesinger gains the AC bonus of fighting defensively (+2 AC) as long as his signature weapon is in hand. This still requires the standard concentration check vs DC15+spell Level to not lose the spell.



From: Kevin

Subject Round 8 actions

Harp staggers at the feeling that runs through him. For the first time in his life, he can see death staring him in the face. Even when they had faced the ogres coming here, it had been so fast that he had no time to think. Now, though, it felt like this person was draining the life out of him. Well, at least he could go out fighting.

"Kal, kill this one!!" he shouts, and focuses his attack on the man with the scythe.

OOC: Mark, full attack on M. I think Harp is now an attack bonus of 9/4 with damage of 1d8+4.



From: Mark

Subject Round 8 actions

No you can not combine them. The combat expertise feat says that when you make an attack action or a full attack action you can to the trade. You want to cast a spell, so the feat does not apply. Combat casting is the feat you would be looking for/using.



From: Mark

Subject Fighting

I was checking my records last night and realized I had said something wrong about how long a person can fight.

A person can fight for 2X CON score rounds. Then the person becomes fatigued. At 4X CON score a person becomes exhausted. If a person has the endurance feat, then all of these numbers are doubled.



From: Josh

Subject Fighting

Alright. Kal will defensively cast Bull's strength on Harp. This should be a DC17 and won't create any AOO's. I'm not sure if I lose the spell or just the +2AC bonus if the Concentration check fails. Either way, he's got a +15 concentration check bonus for casting this spell.



From: Mark

Subject Round 8 actions

From what I can tell if you fail the CON skill check you loose the spell.

One might question why Kal is casting this on Harp. :)



From: Josh

Subject Round 8 actions

Why not? Kal can probably tell Harp's strength just got Sapped, and doesn't know to what extent. He'd like to boost it some.

If Kal didn't know this then he'll cast it on himself.



From: Mark

Subject Round 8 actions

Well I will make a spell craft check. I mean Harp has not said anything about being weaker and there are lots of touch type attacks. Maybe it was an inflict wounds or a level drain.

I will look at this afternoon.



From: Kevin

Subject Round 8 actions

Harp probably would not have said anything, but he sure would have sounded something. He is not pleased with what this guy just did to him, but he was probably to shocked to say anything.

C'est la vie.

Should I start rolling up a new character?



From: Jason

Subject Round 8 actions

OOC: Of course not, don't you remember that Ragnar cast status on you before you left? The calvary is on its way!

Oh wait, that's exactly what he didn't do... my bad.



From: Mark

Subject Round 8 actions

Are you dead yet? What a whiner. He gets normal strength and he thinks he is dead.

Of course he was the one to go out into the town at night after he had been given many stories about how dangerous it was to go out at night in less than groups of 10. Thinking was never Harp's strong point.



From: Kevin

Subject Round 8 actions

Oh, I know he's not dead yet. He'll just end up mostly dead. Weak like an elf, not very smart, sort of ugly... wow, he is starting to sound a lot like me.

If Harp can get a couple of good hits on the guy, it might make him think twice about sticking around. The thugs don't worry me too much. Too bad Harp is not very good at casting in combat.



From: Mark

Subject Round 8

Round 8

Init: Kal, Harp, Man, Thug3, Thug5, Thug6, Thug7, Thug8

Kal is startled to see the mage step out of the darkness. Hadn't Harp finished him off? Had Harp betrayed him? The man hisses at Harp and lays a hand on him. Harp flinches, like he has been branded. Suddenly Kal makes a connection (Spellcraft check, DC18, 9+10=19, success.) Not a mage. Cleric. Cleric of death. What had he done to Harp? Well at least the numbers were closer to even now, even though he and Harp were both pretty beat up. He would need all the strength he could muster now. Making sure that he does not leave an opening Kal starts to chant (Concentration check, DC 17, 16+15=31, success) the spell that would add to his strength. They would need to finish this quickly.

Harp, still reeling from the curse, strikes at the dark figure in front of him (AC18, 2+9=11, miss). His first blow is a feeble thing, but his second blow lands on target (AC18, 15+4=19, damage 7).

The man with the scythe curses and turns to the swordsman behind him (T8), hissing "Take my place, I will summon help." With that the man withdraws as the other figure steps forward.

Kal faces off with two of the remaining figures (T3 and T6). The swordsman (T3) makes a swift strike but Kal dodges out of the way easily (AC21, 5+7=12, miss). Kal is able to keep the man with the sap at arms length and the sap misses by a mile (AC20, 6+6=12, miss).

Harp also faces two foes, one with a sword and one with a sap (T8 and T7). The swordsman thrusts with his short sword (AC20, 8+7=15, miss) but Harp is able to deflect it with his buckler. The sapper is able to make a leaping attack and smack Harp across the back of the head (AC20, 15+6=21, hit, damage 7). Bright lights flash in Harp's eyes but he keeps his feet.

OODM: End round 8. I need round 9 actions. I have things to do tonight so I will not be getting another turn out today.




From: Josh

Subject Round 9 actions

Kal's going to attack T7 with AC 25. He'll apply his dodge bonus to T3.