Undead and estate planning
Subject Harp's guilt
Harp will want to talk to Ragnar in private about what has happened to him and to find out if there is anything Ragnar can do to help him.
From: Mark
Subject Harp's guilt
Then write it up.
From: Mark
Subject Time
It is now about 2AM. The sleep patterns of the casters have been messed up enough that they will have to start on their 8 hours again if they want to do new spells or get back used ones.
Since this is going to be the day, I need updated spell lists for the mission on the estate.
From: Kevin
Subject undead
Mark, when the topic Kal and Ragnar start to describe "blood hulks" what is the chance that Harp will recognize them as the creatures he saw in the prison area when they saw Sephira?
Also, between Harp's trip to the estate, the walk by viewing the three member did earlier in the week and what the cleric told us, do we have a rought layout of the estate?
From: Kevin
Subjet: Harp's guilt
As they finish thier questioning of the evil cleric, Harp remembers the change the man had done to the 1/2 orc. Harp had always been strong, stronger than most, and now he felt barely able to carry his weapon or shoulder the weight of his armor, made of mithral though it was. There had to be something that could be done about this, wasn't there? Pulling Ragnar to the side, he confides to his fellow follower of Heironiuos "Ragnar, I need your help. That thing did something to me when we fought. He chanted a prayer to his vile god and then touched me. Next thing I know, my muscles went weak, like I was unable to carry my own weight. Do you have any idea of what he may have done to me? I won't be much use to the group in the condition I'm in."
From: Karl
Subject Estate planning
The interrogation completed, Salix says to the group, "This could turn out to be a great break for us. If we can get a wagon, Ally can cast his glamour on one of us, to give him the form of the evil priest, and those who cannot get inside the estate in some other way can play dead in the wagon. I can scout out the estate and meet the rest of you in the barn where they hold the bodies. It is late and tomorrow is the day of reckoning. Those who need sleep to recharge their grace should go to bed immediately."
From: Kevin
Subject Estate planning
Mark, after Harp talks to Ragnar, and before he goes to sleep (what little sleep he needs to get) he will use all of his prayers left for the day to cure what wounds of his he can. S/B 3 cure minor, 2-3 cure light, 1 cure moderate ( I think).
Harp will say to Salix:
"Thats not a bad idea. I've taken people out to that barn before, so I know what to expect when we get there and whoeve is on guard may remember me."
From: Mark
Subject Undead
I have already said that the party has a rough idea of the lay out of the estate.
If the other two describe them, Harp will know that the description seems alot like what he saw.
From: Kevin
Subject Estate planning
Have you sent us a map with that rough lay out? Just so we can get an idea of approximately how far things are away from each other? i.e. how far the barn is from the house, how far the house is from the gates and walls. I know you gave a descriptive when the three guys took the trip out there earlier, but a rough map that we have pieced together would be nice.
From: Josh
Subject Estate planning
OOC: I updated my spell list on Sakeriver.
I was looking at Kal's skill list, and it looks like for some reason the Synergy bonuses aren't being added to the total skill level. Can you ask the webmaster to fix that?
From: Jason
Subject Estate planning
Ragnar will tell the group what he knows about blood hulks, which isn't all that much. "Blood hulks are undead creatures that can take far more beating than normal (OOC They have tons of hit points). If we run into some, those are the ones that Harp and I should concentrate on."
Also, to Harp, "It sounds like he placed a curse on you. I can petition our lord's aid tomorrow to have it removed before we leave, there should be no lasting effects. Nerull can have no power over you that Heironeous cannot banish."
OOC:
Since I can't get into Sakeriver, I'm sending you the spells Ragnar would prepare.
0)Light, Read Magic, Mending, Guidance, Detect Magic x2
1)Protection from Evil, comprehend languages, hide from undead, sanctuary, shield of faith, command
2)Aid, Shield Other, Align Weapon, Silence, Shatter
3)Remove Curse, Invisibility Purge, Magic Circle/Evil, Dispel Magic
4)Divine Power, Holy Smite(D), Summon IV
From: Mark
Subject Map
I will see if I can get a basic map out tonight. I am having problems with the scale.
From: Jason
Subject Estate planning
Thanks to Kevin for pointing out that one of those spells has a material component I don't have. Ragnar's new spell list is
0)Light, Read Magic, Mending, Guidance, Detect Magic x2
1)Protection from Evil, comprehend languages, hide from undead, sanctuary, shield of faith, command
2)Aid, Consecrate, Align Weapon, Silence, Undetectable Alignment
3)Remove Curse, Invisibility Purge, Magic Circle/Evil, Dispel Magic
4)Divine Power, Holy Smite(D), Summon IV
Ragnar will spend the morning tomorrow (once he finally wakes up) procuring 5 pounds of silver dust, if that's at all possible.
From: Josh
Subject Stuff
What's the story with the armor and ring and scythe? Did we get all the stuff back to the room?
From: Mark
Subject Stuff
You were able to bring all of the cleric's stuff back but not the armor of the thugs. Harp and Kal did their best to stuff the gear into a pile of garbage in the alley way.
From: Josh
Subject Stuff
Alright. Kal will make a point of going back in the early morning to retrieve the last of it.
From: Josh
Subject undead
Kal speaks up after Ragnar says his piece about blood hulks, "What Ragnar said is correct. They're undead creatures created through a ritual that saturates flesh with the blood of sacrificed victims -- probably what would have happened to Harp and I if we had lost the fight. They're incredibly strong. I've heard of two sizes of them, human sized and then one larger. I don't know if there are any others.
We should choose our spells wisely against these things. They aren't affected by sleep spells, or any other mind-affecting spell, and these abominations don't need to sleep or eat.
From: Kevin
Subject Undead
Harp listens to Kal and Ragnar talk about these blood hulks. His mind flashes to when he had been in the mayor's prison beneath the house in town. There had been those two things in the guard room. So, that was what they had been.
"Kal, Ragnar, I've seen some of these things. There were 2 of them in the prison where we found Sephira. I don't know how that will help us, but they did look very, very stong.
From: Jason
Subject Undead
"How big were they?"