sakeriver.com

Carnage, Clothes and healing

From: Mark

Subject Carnage

You do not know. These guys could have been level 1 commoners with 1D6 HP and all made their save and still died. Except for the one still moaning. He was probably higher level. :)



From: Kevin

Subject Carnage

Harp and Mund wait at the door, intently listening for when Kal comes running back into the room. In the distance, they hear something that sounds like rocks hitting a wall, and then nothing. Peering out around the doorway, Harp sees Kal, standing almost in the other room, motioning them to come forward. Nodding at Kal, Harp says to the others "Mund, Ran and Ragnar, follow me. The rest of you, give us a minute or so to make sure the room is secure, then come on down." Weapons drawn, the four head down the hallway and enter the room, the carnage as bit of a shock. Harp had seen Kal fight like a whirlwind, but had never really seen him perform magic at this level (OOC: Use enought dynamite there, Butch??). Kal motions to the one guard saying "I think he's still alive." Harp motions Ran and Mund to cover the two doors, then stoops down to the dying man, saying a small prayer to the Battle Lord, and stabilizes the fallen guard.

OOC: Mark, Harp will sacrafice a guidance for Cure Minor Wounds on the guard.

IC: When Harp looks up he sees Salix and Allistair enter the room by Kal, Surin right behind them.



From: Kevin

Subject clothes

OOC: We will also make sure to take the tabards.



From: Mark

Subject Clothes

What tabbards? Oh you mean the ones that have been shredded and are filled with holes and covered in blood?

Kal's blast put 3 of the 5 below -10. The 4th guy was at -8, the last guy is in the mid negatives and he had over 20 HP to start. The dynamite comment is close to being true. :)



From: Kevin

Subject Clothes

OOC: I did not say we were going to put them on, just take them. You never know when a resourceful person could use them to try and bluff someone, giving him a +20 on his bluff check, of course).



From: Mark

Subject Clothes

Bloody rags will not help much with the bluff check. Imagine what clothing looks like after a schrapnel explosion. The bodies and the outer garments are torn to shreds. Even the armor is useless.



From: Josh

Subject Clothes

l o l

It was worth it for the laugh.



From: Kevin

Subject Clothes

OOC: Imagine - a man comes stumbling up the stairs, his hands grasping at his belly, his clothes ragged and blood soaked. He staggers to the guard, trying to speak 'help me'. As the guard comes closer, the man lurches forward, falling to the ground. The guard leans over to check the body, when from behind, he hears a quite voice "Now, now, lets keep your hands where I can see them" and feels the point of a dagger in the small of his back"

You never know when something might be usefull, and they don't weigh very much.



From: Josh

Subject clothes

ooc: nice!



From: Josh

Subject Clothes

How come if these guys were level 10 their armor and clothes would still be just fine?

I'm not at all complaining, just curious how we try to explain that.



From: Mark

Subject Clothes

If only the party had someone with a bluff skill above 0 that was not 3 feet tall.

Most of this party would make William Shatner look like an award winning actor. :)



From: Mark

Subject Clothes

Who said they were level 10? Who said they were commoners?

However, even a level 2 NPC fighter could have mid 20's on HP with a good roll.



From: Josh

Subject Clothes

I'm saying, if that was a room of very high level guys, they'd take some damage, but their armor would be fully intact. The way you did it makes sense, but I'm curious how we try to explain it when a guy with more HP's gets hit with the same spell and his armor doesn't shred.



From: Jason

Subject clothes

I think he's saying that if they were level 10 fighters with 70 hp, they not only would have lived through it, their armor would have been fully intact too.



From: Mark

Subject Clothes

This was mainly for dramatic effect. Just wait until I write up when every one gets closer to the bodies. :evil grin:



From: Josh

Subject Clothes

I dunno, it makes sense that these guys would be all tore up. I'm not complaining about that.



From: Kevin

Subject Clothes

Salix has a 16 charisma - he has no ranks in bluff, but would get a +3 to even try. Add in a couple of points from the bloody tabard, and he is at a +5 before the roll.

And how good of a sense motive will the other guy have?



From: Porter

Subject Carnage

Mund sees that Harp is healing the last guard, and says "Ranthir, you cover that door" as he comes down and grabs the guy in a strangle-hold. Mund doesn't want him calling out for help before the others can shut him up.



From: Mark

Subject Healing

Can Ragnar use his heal skill to get the guy conscious without actually healing him into positive hit points?



From: Randy

Subject carnage

Ranthir moves quickly to the door, listening to see if there are any footsteps approaching. His sword is drawn and his blood is pumping.

"If there is anyone nearby they must have heard that, let's be quick about this."



From: Porter

Subject Carnage

Mund doesn't know. :)



From: Mark

Subject Healing

A sucessful heal skil use or the Cure Minor wounds will stabalize the man. He is at negative and going down. Only rest or a more powerful healing spell will get him back to moving.

0 hp is disabled, -1 or lower is dying, -10 is dead.



From: Derek

Subject Healing

Allistair has a total modifier of +8 in Bluff. (Sysyphys gives him a bonus)



From: Derek

Subject Carnage

So is everyone in the room now? Are we waiting for Mark to write something up?



From: Josh

Subject Carnage

Kal's amazed at the damage. When the rest of the party comes up to the room, Kal's standing amid the blood, holding a pearl between his fingers, staring at it in wonder.



From: Mark

Subject Carnage

No he isn't. The pearl is the material component. It gets used up with the spell. He might have a few more in his component pouch, but the one he used is gone.

It is not a big deal since it does not give a GP value of the pearl. So as far as I am concerned, a small pearl.

And yes I would guess you are all waiting on me. I am going to try and get a turn out this afternoon or tonight by 9.



From: Mark

Subject Questions

Assuming that the one guy left does not die, and that you can get him to talk, what do you want to ask him?

And then what will you do?



From: Josh

Subject Questions

Yea he is, he pulled another one out of his pouches. He's kinda amazed at what he did, had never cast that spell before.



From: Josh

Subject Questions

How many guards? Where is Faldor? Where is the Stormfather? What's the layout of this place like?



From: Jason

Subject Questions

What's on the other side of this door? And are there any more traps?



From: Derek

Subject Questions

What is your schedule? When are you expected to check in with someone? Who might be coming down here and when? Any details they know about the ceremony tonight, where the 'special' prisoners are being held, etc.



From: Derek

Subject Healing

Has the remaining living guard been stabilized, or is he about to bleed out?



From: Kevin

Subject Healing

Harp cast Cure Minor on him, so he is stable, but still out. We can have Harp and/or Ragnar keep casting O level cure minors, or just give him a potion of CLW (Harp has 5 of those). It is time vs information. If we waited an hour, he would probably wake up on his own, but we don't have that time.

I say we throw the bodies (sans tabards) down the pit and then close the trap door again.



From: Mark

Subject Healing

It would take days for the guy to wake up. This is not subdual damage. This is real die in a few seconds damage.

He can be stabalized with either a Heal skill check or any Cure spell. Which do you want to do?



From: Derek

Subject Questions

Allistair sees his brother take the remaining living gaurd into a choke hold. "Ah, time to get some more information. We're short on time, so we're going to have to do this quickly like we did with Hanz and Franz."

Allistair then squats down beside his brother and the guard. When the guard is awake he will begin his interrogation immediately. "We're in a hurry so I'll make it simple for you. You answer our questions and we'll simply tie you up and leave you here. Resist or lie and we will simply kill you like your friends. I can spare neither time nor compassion for servants of Nerul. The guy holding you is neither as merciful nor as patient as I am, and would rather just break your neck and drop you down the pit. So if you want to live to see tomorrow, you had best cooperate. Do you understand? (waits for nod from guard) Good, let us begin."

Allistair will ask the following questions:

How many guards? Where is Faldor? Where is the Stormfather? What's the layout of this place like? What's on the other side of this door? And are there any more traps? What is your schedule? When are you expected to check in with someone? Who might be coming down here and when? What is your role in the ceremony tonight? When does it begin? How many will be here in the temple for the ceremony? How many bloodhulks are there here in the temple? Where are they? How are they controlled or avoided?

Allistair will have Mund apply pressure in response to noncompliance, as before with Hanz and Franz.



From: Derek

Subject Healing

OOC: Postpone my last post on Ally doing the interrogation until after we've healed the guy. Can't Harp or Ragnar spare a 0th level cure spell? That would be enough, wouldn't it?



From: Mark

Subject Healing

A Cure Minor Wounds (0th level spell) heals just 1 HP of damage. It will also stabalize him. So far Kevin has mentioned using one to stabalize the guy but not to bring him back so he can talk.



From: Porter

Subject Healing

OOC: Nope. We need to get him up to 0 HP.

IC: "How much stuff do you want to spend on this guy? It's your magic, and your call, but if you want, I'll kill him now and toss him down with the rest."



From: Kevin

Subject Healing

The 0 level will stabilize him so he does not bleed out, but we will need a CLW to get him back to where he can talk. Mark, Harp will use the 0 level to stabilize him, but do we want Harp to use one of his CLS potions (as I said, he has 5) or have one of us use a spell. I would rather use the potion since we may need the spell in that spell slot later (like a bless or other 1st level spell).



From: Josh

Subject healing

Better to use a spell than a potion, as I see it.



From: Jason

Subject healing

Well Ragnar wouldn't be inclined to use either, so I think its pretty much Harp's call at this point, unless Salix wants to take charge.



From: Mark

Subject The guard room

At Kal's signal Harp and the others hurry into the guard room. What greets them looks like a scene out of an ancient epic song. Mund lets out a whistle. Torn bodies lay strewn about the room. Shards of ice protrude from the wooden doors, the chairs and the bodies of the guards. There is a second of stunned silence and then Kal says quietly " I think that one is still alive" pointing at one figure on the ground. Salix starts whispering commands "Ran and Harp, each of you watch a door. Mund you and Ally are with me. We're going to see what we can do about the survivor. Surin, you and Ragnar take a quick look around and get anything that might be useful. Kal watch the hallway behind us."

The others rush to take up their positions. Salix looks at the man's wounds. He gathers up some of the man's clothes and staunches the wound (Heal check, take 10, 10+9=19, success, stabilized). As Salix treats the wounds, Mund grabs the man from behind in a choke hold. Ally takes up position in front of him and slaps the man a few times, trying to bring him to consciousness. After 30 seconds the mage calls Harp over. "Give me one of your healing potions. We need to get him to talk so we need to wake him up a bit." Harp nods and hands one of the pale green potions over. Ally un-stoppers the bottle and pours the liquid down the man's throat. The flow of blood from his chest slows to a small trickle and the man's eyes flutter open.

"We're in a hurry so I'll make it simple for you. You answer our questions and we'll simply tie you up and leave you here. Resist or lie and we will simply kill you like your friends. I can spare neither time nor compassion for servants of Nerul. The guy holding you is neither as merciful nor as patient as I am, and would rather just break your neck and drop you down the pit. So if you want to live to see tomorrow, you had best cooperate. Do you understand? (waits for nod from guard) Good, let us begin" The man nods and coughs

"How many guards?"

"Dozens" the man says but Ally is sure he is lying. He nods at Mund and his brother applies pressure. The man's eyes start to bulge as he gasps for breath. Mund releases his hold. Ally speaks again "How many? And this time the truth or you will die." The man's eyes take on an odd, frightening gleam as he responds "Die? You think I fear death. Death is no safety from the one I serve. He will find the truth even after I am gone so I will die on my terms." Faster than Ally or Mund would have thought the man reaches into one of the still bleeding holes in his chest. He grabs and pulls. His scream is cut off as Mund tries to apply his choke hold, but while it keeps the scream from echoing from the room, it is too late to stop the man from killing himself.

OODM: What now?



From: Jason

Subject The guard room

Cool scene :) Ragnar votes for just moving right along.



From: Derek

Subject The guard room

Allistair is surprised for a moment, and then shrugs. "Well, that's that. Not much of a loss anyway. If I were of the same persuasion as Faldor, death wouldn't have kept his answers from me either. However I find such magic distasteful, to say the least. Mund, drop him in the pit with the others. By the time we're done here, taking the time to fish him out and then ask questions from his corpse will be the least of their concerns."

Allistair then gets up and brushes off his robes. "What next?" he says to Salix. "We might as well have Surin continue on."



From: Kevin

Subject The guard room

Salix looks on, aghast at what he just witnessed. He had seen such wanton disregard for nature and life this whole trip, but this... this was too much. This man had taken his own life. This was truly an abomination. Hearing Allistair blunt comments, Salix steels his heart.

"From here on out, everyone we meet will likey think the same way. Death to them is a goal. We need to be prepared for what they will be willing to do in pursuit of thier dark goals.

Harp, give Mund a hand hauling these things away. Kal, go with Surin and help him look at those doors and see if you can get an idea of which way to go. The rest of you, see if you can find anything useful in this room."

OOC: Mark, Surin will want to take the tabards just in case.