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Hide from undead, the first step

From: Kevin

Subject Snake on patrol



From: Derek

Subject Snake on patrol

Allistair seems hesitant. "I don't know. Sysyphys seems scared for some reason. I don't want to risk him being crushed into a pulp by one of these blood hulks. From what he sensed in the last room, I think it's a pretty safe bet that there's a secret passage of some sort against the opposite wall. As long as these blood hulks can't sense us due to this blessing from Heironius, I say we go for it now."



From: Kevin

Subject Snake on patrol

Some misgiving in his heart, Salix agrees.

"Ok, we'll go in. Since these doors are so small, it will have to be one at a time.

Mund, you first - remember, don't attack anything unless it starts to attack you first. Harp, your second, Ran, then Ragnar. If the room is clear, or nothing attacks you, call for us and the rest of us will join you. I dont' want us all rushing in there until we know for sure what is in there."

"Ready?? Rangar, your blessing please??"

OOC: While Ragnar does his blessing (HFU) on the others, Harp will cast HFU on himself.



From: Porter

Subject Hide from undead

"One question. This makes us invisible to undead, right? Will they notice us if we're noisy, or if we talk to each other?"



From: Kevin

Subject Hide from undead

"It does not really make us "invisible" to undead creatures. It just makes it so that they don't notice us, so long as we don't do anything that would be considered offensive. They will see us, but they won't respond to us" Harp explains.



From: Jason

Subject Hide from undead

"They will neither see, hear, smell, or sense us in any way unless they can completely overcome the veil over their senses."



From: Kevin

Subjecg: Hide from undead

OOC: Forget what I wrote and pay attention to what Jason wrote. I did not read the detailed description before I posted. Sorry.



From: Porter

Subject Hide from undead

Mund scratches his head. "Um, OK. Don't attack nuttin, and they shouldn't be able to see us. I can remember that."



From: Josh

Subject Hide from undead

"If we get into a fight we should get out of the room as quick as possible. Hold them at the door so only one can get at us at once. Keep the big guys up front," Kal motions toward Mund and Harp "and then rotate them out if they need time to get healed up."



From: Mark

Subject The first step

The party listens to Ally's report and Salix asks Ally to have the snake check the other room. Mund seethes at this delay, but waits while his brothers familiar checks out the other two doors. Several minutes later Ally reports that the other two rooms are empty as well. They also have scent that ends at the back wall, but that scent is much older than the one in the first room. The two other rooms are very similar in size and lay out. Salix makes his decision. "We will enter the first door. Ragnar will ask his god for the blessing that will blind the undead to our presence. Then Mund first, with Harp following, will go through the door. Remember, do not attack unless you are attacked first. In this dark and part light it may be hard to tell undead from the living. Now go."

Ragnar and Harp both start their chants. As Ragnar is praying he moves through the party touching the others as he goes. They all feel a power flow into them that feels like a bright summer day. The party lines up in the agreed order and Mund reaches to open the door.

He grabs the handle and twists it to open. It does not budge. He tries again. Nothing. Looking back over his shoulder he says "I think its locked." The tension in the party lifts a bit but is quickly back. "Surin" Salix whispers "do your thing." The halfling moves to front. He only has to bend over a little bit to see the lock. "Mund, hold that light down here closer. Yeah, right there." Surin pulls out a small leather bag and opens it up. Inside are all sorts of small metal things that look long and sharp. He takes out a couple, places the bag on the ground and starts working on the lock. "Seen this design before. Shouldn't take but a second." Mund marvels as the halfling's hands move deftly and a few seconds later a muted "click" is heard by those in the front two rows. (Open lock, DC20, 11+15=26, success). The halfling puts his tools away and bows gracefully to Mund "After you, tall dark and impatient." He then moves to his position in the back.

Mund grunts and twists the latch again. This time the door opens, swinging out on its hinges. If one thing shows that they are in the right location, it is how quietly the hinges work. Someone has been maintaining the hardware down here. Mund, his torch attached to his shield walks through the door and into the room. He steps out of the short entryway and into the room and immediately realizes that he is in trouble (REF save, DC 20, 5+9=14, fail).

As he puts his foot down on the floor and applies his weight, the floor gives way. The barbarian tumbles down a deep shaft. In the flickering light of his torch Mund sees the floor rushing at him. Metal spikes glint in the light. He tries his best to control his fall (Tumble check, DC15, 18+3=21, success, only 7D6 damage, damage 22). He is able to push himself so that he lands at the edge of the spike field and just misses one of the spikes on the edge (AC25, 1+10=11,miss). Mund picks up his axe and his shield and looks up. He can not see the top of the shaft.

Harp, intent on the room, takes a second to notice that Mund is no longer in front of him. He hears a silent curse as Mund falls and sees the barbarian fall into the dark. Standing at the edge of the pit, he looks down it, and can barely make out a form at the bottom of the pit. The form is almost 80 feet down.

OODM: Actions? New map attached.




From: Josh

Subject The first step

OOC: I know Kal's got some rope on him, but I'm at work and can't check sake-river. It's either 50 or 100 feet. We can use that to get Mund out of there.

While Mund's down there he should check to see if there's any goodies down there. ;-)



From: Derek

Subject The first step

OOC: Ouch, that hurt, I'll bet. Allistair has 30' on his person for rope trick, and more in his bag, if needed.



From: Kevin

Subject The first step

OOC: Mund wanted to hurry up. Just think how he would have responde if Salix had suggested having Surin look for traps.

Harp has rope as well, so we should be able to get him out.



From: Porter

Subject The first step

OOC: Trap Sense +2, and the only time I get to use it it doesn't help. Figures.

IC: Mund calls up. "I'm down here. I'm OK, I guess. Anybody up there have a rope?

OOC: What does it look like down there? How hard would it be for Mund to climb up unassisted? Mund wants to look around while waiting for somebody to lower a rope.



From: Mark

Subject The first step

It actually looks fairly clean. There are no bones or any other remains. The walls are amazingly smooth, almost not natural. There are iron spikes on a grate in the middle of the floor. The grate is about 4X4 and the shaft is 5X5.

Harp has 50' of silk rope and Kal has 50' of silk rope. A use rope skill check will be needed to tie the two toghether well enough to haul Mund back up. The DC is only 10 and the person can take 10, so as long as the person has the use rope skill, they can tie the rope toghether well enough.



From: Mark

Subject The first step

Oh and the trap sense. It is the only time you have gotten to use it, SO FAR. :evil grin:



From: Porter

Subject The first step

Yay! More traps for Mund!



From: Jason

Subject The first step

Ragnar has 100' of silk rope, we can just use that.



From: Porter

Subject The first step

Good old Ragnar, ready to help a companion.



From: Jason

Subject The first step

Now if he'd *really* been ready to help, he wouldve said something about the suspicious looking stonework... *evil grin*