The doors
Subject The doors
We believe that the Stormfather knows the location of the second gem. No idea if that means he has it, or if he only knows where to find it, but he's our only lead on its location.
From: Kevin
Subject The doors
"These three tribes have made their decision, for good or ill. If saving them means pitching the rest of the world into eternal darkness, then I will let them fall. Finding the StormFather, and through him the second gem for the crown, is this groups main mission. Anything else is secondary, even rescuing one of my own order, like Sephira. So remember, I have as personal as stake in this thing as you do but I have to look at the bigger picture."
From: Jason
Subject the doors
Ragnar speaks up from the back "We aren't getting closer to rescuing Acer *or* warning the tribes by sitting here talking about it. Ran is right, we need to move on, and trust to the gods that we will find a way to accomplish all our worth tasks." He pauses and, looking at Mund, says "Or trust to yourself if you prefer."
From: Mark
Subject Turn
No turn today. Yard work this morning and then real life game this afternoon and tonight. Tomorrow though, new stuff.
From: Josh
Subject The doors
Kal nods in agreement after Ragnar speaks. The Nations tend to have a low opinion of dwarves, but Rangar has been a stalwart companion. Travelling with a Half-Orc and a Dwarf, and they've got more gumption, honor and piety than most of the elves Kal knew back at home. What a strange group I've stumbled upon, he thinks to himself.
Once they start moving, Kal whispers to Ragnar "We truly must be doing the Gods' work."
From: Josh
Subject turn
What a cruel fate, to be at Mark's unpredictable whim. Real life over email. What's next?
From: Kevin
Subject Turn
Since I am in the real life game, it does not seem as bad as that to me, but I'm special.
I think we will be in fight soon enough.
From: Josh
Subject Turn
You're waiting until the end of the adventure to give out experience points?
From: Mark
Subject Turn
Well there has not been too much combat. I did give out experience for the forest encounter and the adventure experience will be handed out at the end of the adventure.
Guys, do not worry too much about magic items. I know some of you are disappointed that you do not have more at this level, but I think it is really not all that bad, especially if you do not meet many people that have higher power magic weapons. Don't worry, it will balance out in the end.
From: Jason
Subject Turn
I'm not too worried actually. I think that having less magic items can make some more common things challenging, and challenge is the name of the game. I mean, in a game I'm running, the characters are only 500 exp away from level 4 and they're only just getting to buy weapons... they've been limited to clubs, quarterstaffs, slings, and a couple of real weapons they confiscated from some thieves.
From: Josh
Subject Turn
I'm not minding the lack of magical items. It would suck if all of our opponents had +5 swords of maiming, +3 armor and all sorts of gadgets that somehow magically disapeared when they died, but as it stands, it's a fair balance.
It makes the occasional magical item that much more exciting.
Speaking of magical items, how did we divide the potions up?