Turn, intelligence, Back up to, Surin and Kal
Subject Turn
I am going to try and get something out by early this afternoon.
Just a note. Kevin and I, with our families, will both be out of town starting early Saturday and will be getting back late Sunday. I might get something out early tomorrow and, depending on what happened while I was gone, late Sunday, but do not expect anything in between those two times.
From: Mark
Subject Back up top
Mund grunts as he reaches the top of the pit. Ragnar and Harp step back, making room for the barbarian. As Harp repacks the silk rope, Ragnar uses one of his daily graces to heal most of Mund's wounds. As the cleric is doing that Surin steps forward "Ok give me a minute or two to take a look at this trap." The halfling spends a couple of minutes and then pushes one stone in the wall. It slides to the side and the halfling pulls on a chain hidden in the opening. The floor in front of them swings back up into place and a click is heard.
Mund starts to move forward when the halfling stops him "Do you want to take another tumble? Give me a second." Surin then presses a stone on the other side of the passage and a grating sound can be heard coming from under the floor. "There, now it's safe." To demonstrate Surin walks into the room, right over where Mund had just fallen through. He heads right for the opposite wall and starts looking for the hidden door they think is there.
The others explore the antechamber. It is obviously a burial site. Niches line the north and south wall. The room looks very old and the forms in the niches have dust covering them. Ragnar takes a few seconds to look into one of the lower niches. "These are fairly old and to several different gods, not Nerul. I wonder if this Faldor has taken over an older temple that has been here for years. It sounds like something they would do."
Surin pipes up at that moment "Got it." He pulls on an innocuous iron ring and a section of the wall swings open a few inches. A dim light can be seen in the distance. The halfling turns to Salix "Let me go ahead and scout out? Please?"
OODM: Actions? Do you need an updated map? The door is in the middle of the west wall.
From: Josh
Subject Back up top
"I should come with you, I can keep quiet, and it's safer to have two of us."
From: Porter
Subject Back up top
Mund grunts his assent and makes room for the elf beside him, ready to move into the next room.
From: Kevin
Subject Back up top
Salix looks at the two, and nods his consent.
From: Porter
Subject Intelligence
In the old AD&D, 2nd edition book, it said that characters with a 3 intelligence are not capable of speech, but can still communicate with grunts and gestures. :)
From: Derek
Subject Intelligence
Was that referring to Mund's grunt, Salix's nod, or both?
Also, if you've ever played Fallout or Fallout 2, you can play the game with a character of 1 intelligence. Talking to people in the game is impossible, and makes the game a unique challenge. (another unique challenge is the Pacifist, going through the entire game without killing anything...)
From: Mark
Subject Map
I will write up the next part when I get home tonight.
I have the full map of the place finally done. Not that you are going to see it until you have been through the place. I had an older map for another adventure I did years ago that I have adapted for this.
From: Derek
Subject map
Let me guess... adapted from The Temple of Elemental Evil?
From: Mark
Subject Map
No no, nothing that recent. :)
From: Kevin
Subject Map
Y'all have to realize that my brother is finally able to put into use all those things he crafted as a disgruntled teenager with visions of granduer. It gives him great pleasure in these days of his mediocre life to live vicariously through this made up world of his.
From: Kevin
Subject Intelligence
Salix was just responding in a way he knew even Mund would understand.
From: Josh
Subject Turn
So are we going to get one more round before you and Kevin bail on us?
From: Kevin
Subject Turn
He said he was going to get one out tonight. We don't leave until tomorrow morning.
We should be back last Sunday afternoon/early Sunday evening, so he might get something out then.
From: Mark
Subject Surin and Kal
Surin is a bit surprised when Kal offers to go along. Salix nods approval and the two move through the door. The halfling whispers to Kal "You stay back a few feet. You may be able to move quietly but you stand out like a sore thumb. Keep an eye on me. I'll let you know if I need help." Kal nods, thinking Surin is being a bit bossy when he just offered help.
Beyond the door the hallway widens after about 5 feet. The passage way is 10 feet wide. Kal can see that it opens into a room about 50 feet from where the secret door is. Surin signals Kal to hug the south wall and they start making their way slowly down the passage way. The light from the room creates a lot of shadows in the hall and Kal has a hard time seeing Surin even when he knows he is there. The halfling gets about 10 feet ahead of Kal and then signals for the elf to follow (Each take 10 with move silent, Surin 25, Kal 22). Several seconds later Surin is about 10 feet from where the hallway opens into the room.
The halfling signals for Kal to stop and stay in place. He then moves in the shadows slowly forward until he can take a quick glimpse around the corner and into the room. He is almost shocked when he finds himself looking a the back of a man in a chair. The man is dressed in a chain shirt but that is about all Surin can tell. He is that close to him. He can smell the stale sweat of the dirty armor. Just them the man bends forward, bursting into laughter. This gives Surin a better look into the room. There are 5 men in the room. Two against the eastern wall, sitting in chairs. Two others are sitting around a medium sized table in the middle of the room. One is rubbing his hand, like he had just lost an arm wrestling bout. The other is telling him to pay up. The fifth man is in the opposite corner, calling the loser names.
All of the men appear very similar. Ill kept, dirty, smelly. They all have chain shirts and long swords at their sides. They have a strange tabard on, something Surin has not seen before. There are also two doors in the room, one on the south wall and one almost across from Surin on the west wall. "Two out of three you son of a dog" the loser tells the other man sitting at the table and the prepare for another round. Surin moves his way slowly back down the hallway, signaling Kal to follow. When they get back to the room he motions Kal back into the antechamber and closes the secret door most of the way. He then reports what he saw.
OODM: Plan?
From: Josh
Subject Surin and Kal
Kal can drop an "Ice Burst" (Think fireball, but ice) in that room. It looks like the right size for some serious killing. We might not get a better chance to use it.