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Chamber surprise

From: Kevin

Subject: Holding the door

Harp hears Allistairs concerns. "Oh, I wasn't planning on leaving anyone, 'cept maybe your brother if no one noticed. I was more worried that we may be carrying Acer and might be in a rush and that it is a really long tunnel back to the lift to the surface. Until I know we have Acer, I'm not leaving this place."



From: Mark

Subject: Turn

Ok here's what I see. Salix is inspecting the door in the torture chamber while Mund and Ran guard his back. Harp, Ragnar and Kal are guarding the door in the south wall in the guard room. Surin is going to go back to the pit room and see if he can rig the pit. Ally is staying in the middle of the guard room. If that does not sound right you have about two hours to let me know.

I will be working on a turn in about 1/2 an hour and hope to have it out by noon.



From: Kevin

Subject: Turn

OOC: I think the only question is on Bryan. Does he want Surin to check the pit trap or stay and let Ally turn him invisible. He could try and do both - run and check the pit trap and them come back, hoping that the guards have not killed everyone by then.

Bryan, welcome to the club. What's the little guy to do?

Mark, would it seem normal for Harp to have given the key ring to Salix when they traded places?? Harp took it from the guard and had it with him. He would have given it to Salix when Harp left that room.



From: Mark

Subject: Turn

You did not say it so Harp still has the keys. He has not even realized this.



From: Kevin

Subject: The chamber

I am saying it before you get the turn written up.

Harp, realizing that he still has the key ring from the guard, gets Allistairs attention. "I forgot to give this to Salix. Would you run it over to him? He might need it more than I will shortly."



From: Mark

Subject: Chamber surprise

As Harp and Ragnar prepare for the defense of the door Harp talks over his shoulder to Surin. "Hey, Surin, is there any way you can rig that pit thing so that we can use it to protect ourselves on the way out? I don't know, some way so that we can rig it to open when we want, say after we have rushed out and have a bunch of angry guys in plate armor after us?" "I could go take a look but it might take a while to rig something up" Surin replies. Harp remembers something at that moment. "Ally, here " he says, tossing a key ring with about a dozen keys on it to the mage "I found these keys hanging on the wall when we searched the room. Salix could probably use them more than I can right now." The mage nods and moves to the large door leading into the torture chamber. As he moves he hears an awful sound.

Salix and Mund and Ran move cautiously into the room. Salix leads the three to the door on the south wall. Ran tries to keep his eyes off of the implements on the wall. They gleam with an almost unnatural brightness in the glow of Mund's torch. When they get to the door the two fighters take up positions ahead of and on either side of the druid. Salix tries the door but finds that it is locked. He remembers that Harp had taken a key ring and curses to himself. Both Mund and Ran are taken by surprise (Spot check, Mund had best at 19+1=20, versus Hide check of 15+12=27, fail) when the two figures on the tables leap to their feet and move towards the party, the figure hanging on the wall frees itself from its chains and a fourth figure climbs from under one of the tables. Salix hears Mund gasp "The dead guys are attacking!"

In the dark hallway Ally hears an odd, disconcerting noise from the room ahead. He can see a feint flicker of Mund's torch.

OODM: Surprise round is over. All the creatures did was move. Init for Round 1.

B1, B2, B3, B4, Salix, Ranthir, Mund

Once those three have let the others know there might be a problem, I will roll for the Init of any one who comes to help.



From: Kevin

Subject: Holding the door

Harp will stay where he is, waiting to hear if the guards come down the hallway.



From: Porter

Subject: Chamber surprise

Mund feels the hot blood of battle in his arms and bellows out "Back to the hallway, guys! We can't let them surround us!"

If his companions do what he said, Mund will do a retreat (whatever it's called where the baddies don't get an AOO) back to the hall as far as his companions have gone. If not, he'll attack B2.



From: Mark

Subject: Chamber surprise

I assume this means he is raging?



From: Karl

Subject: chamber surprise

"Good idea," Salix says. Before retreating he will cast SNA2 to summon a hippogriff at G8 (or G7 if B4 moves into G8) to attack B3. Then, he will move as far as he can toward the exit. (It looks like unless B2 or B3 moves, he has a clear shot along the south wall.) However, he will not leave casting distance until he knows no one is surrounded and trapped.



From: Bryan

Subject: Holding the door

Sorry about the late response time.

Checking the pit trap seems the way to go. As I mentioned before - moving some of the crap in the room to keep the door closed (and the bad guys out) might be a smart move. Surin is a little small to be doing that though :)

I'll check the trap, and if it looks doable I'll set it up for a remote (rope?) trigger. I'll then hurry back. Remember: Don't die.



From: Mark

Subject: Holding the door

There is no way to move anything in the room to keep the door on the south wall of the guard room closed since the door opens out. Stuff might be used to block the way in.



From: Kevin

Subject: Holding the door

The problem is the door Harp is at opens aways from the room and into the hallway, the exact opposite of what you would like it to do in this case. You will find in my brothers world that whenever you have a door, it will open in the direction that is least beneficial to the party.



From: Kevin

Subject: Holding the door

Of course, that blocks Harp from trying to hold the door closed as well. We shall see what we shall see.



From: Bryan

Subject: Holding the door

Of course. Wouldn't want to make too life easy, would we? :)



From: Bryan

Subject: Holding the door

Looking at the map, we could probably move one of the beds in front of the door. Plate armor doesn't exactly make for a dexterous enemy. At worst it would do nothing, at best the poor footing would probably act as a significant combat modifier.



From: Porter

Subject: Chamber surprise

Yup.



From: Kevin

Subject: Holding the door

That has possibilities as well. Harp may have Ragnar get ready to do that, since Ragnar does have a 16 strength.



From: Karl

Subject: Chamber surprise

I forgot to add that Salix will sacrifice one of the Flame Spheres in order to cast SNA2.



From: Kevin

Subject: Holding the door

OOC: I am out for the night. Internet at home is still out so I will be adding nothing more till tomorrow morning. Please keep your cheers to yourselves.