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Healing Acer, back at the pit, things get complicated

From: Jason

Subject: Healing Acer

Ragnar will sacrifice Summon monster IV for a CCW. He will also try to see if the Stormfather is bound in any way. If not, he may be able to carry him.



From: Bryan

Subject: back at the pits

Surin will wait in the shadows, attempting to ascertain who is outside if the light source doesn't move to enter the room. Else, he'll continue to wait in the shadows, observing the source of the light and following it as it moves towards the party.

If it's one of the bad guys he'll use the pit-trap on it.



From: Porter

Subject: Christmas

Christmas is the one with the elves.



From: Mark

Subject: back at the pits

Two problems. First,if he uses the pit trap now, it will be open when the party comes through. Surin was able to make the mods, but due to limited time and the contruction, the use is a one time thing.

Second, Surin is on the wrong side of the trap. He set it up so that the party could pull the rope on the way out, and Surin is on the other side of the trap at the moment.

Remember, this was supposed to be a way to slow down pursuit from behind when the party left this way. The mods Surin did where not designed to work in this situation.



From: Karl

Subject: Christmas

That made me laugh out loud.



From: Kevin

Subject: Healing Acer

Harp waits to hear or see something from Kal. When and if he sees some indication from Kal that he hears something, Harp will cast Bulls Strength on himself.



From: Derek

Subject: Healing acer

Allistair calls down to those in the cells. "You guys might want to hurry it it up. I don't think we want to leave Harp and Kal by themselves if someone else comes along." He then goes to the sleeping/barracks room where Harp and Kal are.

OOC: I'm leaving for Japan tomorrow morning for 2 weeks. Porter will take care of Ally during that time. (I finally get to see my wife and kids after not seeing them for almost 2 months! Yay!)



From: Josh

Subject: Healing acer

Kal will cast Bulls Strength on himself when Harp casts his. He'll try to wait until the last possible moment to cast though



From: Kevin

Subject: Healing acer

Have him run through the door and then cast it on himself. Harp plans on holding the door closed so you should have time once you get through the doorway.



From: Randy

Subject: Healing acer

OOC: I assumed that Kal heard the clanking coming towards him and that this noise would eventually reach the guard room. I assumed that Ran would eventually hear this noise and then he would call out. For now he stays in the position he is in unless he is told otherwise by Salix.



From: Mark

Subject: Healing acer

I will keep it in mind. Right now they, being Harp and Kal, are not 100 % sure that the noise involves them. They are fairly sure, but do not want to give away that they, Harp and Kal, know that the guys in armor are on the way.



From: Josh

Subject: Healing acer

I'm not sure how Kal got there, I meant for him to stand on the square to the right of harp. Either way he'll head there now, and once he's sure there are baddies coming he'll cast Bulls Strength.



From: Josh

Subject: Healing acer

Well he got into the hallway when I thought he said that he was going to go down the hallway and check it out again. I could have sworn Harp and Kal talked about that. Not a biggie, the resolution to that will happen soon.



From: Bryan

Subject: Back at the pits

I assumed it was as easy to reset once as to reset twice. In that case I'll not use the pit trap.



From: Mark

Subject: Back at the pits

Not in this situation. Surin has basically sabotaged the trap He has been able to rig it for this one time use.



From: Mark

Subject: Things get complicated

As Surin stands in the darkness the light grows brighter. A few seconds later a man in plate armor huffs into view and comes through the door. He has a torch similar to the one that Mund carries and he has a longsword in the other hand. He leans his sword against the wall, pulls out a keyring and selects a key. He then closes the door and, to Surin's dismay, locks the door. The man then turns and picks up his sword. He then moves to the south wall and pushes a small stone on the wall. Turning back into the room he crosses over the trap and moves right past Surin (Spot check, DC30, 11+?=?.) He moves on into the antechamber. He stops when he sees the secret door still open. Surin hears him mutter "Conrir was right. We've got intruders." The man moves through the door at a slow walk, trying to keep the noise down.

Back in the guardroom Kal listens to the noise from down the hall. It is consistent for a few seconds and then he thinks he hears a voice in common say "He's had enough time. Let's go!" The sound gets louder immediately, so Kal moves back into the room "I think their on their way." Harp grunts and waits until he sees the first person move into view. Seconds later an armored figure appears and Harp says the prayer for strength. As soon as the power of his god fills him he pulls the door shut, holding on to the latching mechanism as best he can.

Kal realizes what Harp is doing and chants his spell of strength. He feels the power flow through him. Turning to Ally he says "You may want to let the others know company is coming. We should be able to hold for a while, unless Faldor is with them." He turns back and readies his blade, a smile of satisfaction on his face. He would get to strike a blow against this evil once more. Harp and he had fought next to each other before. They made a good team.

Ally hurries back to the torture chamber where Ranthir is waiting "You might want to let those three know that trouble is coming. The guys in armor are moving on the guard room. Harp and Kal think they can hold them, but it might be time to get out of here." Ran nods and calls down the hall to the three at the cell "Time to move guys. Bad guys on the way." He then heads back to the guard room, Ally close behind.

Down in the last cell Ragnar is just finishing his healing prayer (CCW, heal 32). The broken bones mend, the cuts and the bruises heal over. Acer's breathing is suddenly easier but the more serious violations of his body remain. Ragnar backs out of the cell, leaving Salix with Acer. The younger druid leans in and whispers in the older man's ear "My friend Ragnar has healed some of your wounds. I know you are still hurt. Are you able to take the wildshape?" The old man's head shakes no.

"Then we will carry you" is Salix's determined reply. "Mund" Salix yells "we need your ax in here." The barbarian shows up at the door to the cell and Salix points to the chains connected to the rings around Acer's feet. "Take care of those would you?" Mund grins and swings his ax. The cold steel hits the metal and shatters it.

"Ok you two, out to the guard room. We're getting out of here." Salix helps Acer to his feet. The old man is still unsteady, but the younger man gives him a shoulder to lean on and the two move slowly out of the cell and down the hall. How light his former master has become. With Mund and Ragnar leading the way the four move as fast as they can into the guard room. At the south door Harp is straining to hold the door shut. Even with his enhanced strength he is slowly loosing ground.

OODM: Ok everyone except Surin is in the guard room. I need actions and locations. Things are going to get interesting quickly. Acer can stand on his own, barely. He is unable to move on his own yet.. He can not talk but he can hear and can communicate simple answers.



From: Jason

Subject: Things get complicated

Ragnar has his sword out and looks first towards the door Harp is trying to hold closed, then towards the way back to the tunnel. Finally he hurries over to stand behind Harp and Kal. (Assuming we're going to fight and Salix doesn't have us do something unexpected,) He murmurs to Harp "Don't worry, my brother, our lord is with us," and calls down a blessing on Harp (Shield of Faith.)

OOC: As Mark mentioned, I'm travelling to CA. Once I log off for the night I have no idea how or when I'll have internet access. Not that I expect it to take too long, but I might not be able to reply tomorrow, or maybe even not until the weekend or something. If he's willing, I'd like Josh to take over Ragnar until I get back.



From: Karl

Subject: Things get complicated

If Salix has a healing potion on him, he will give it to the Stormfather, feeding it to him if necessary. If he doesn't have one, (I can't remember how they were distributed, but I don't think Salix has used any), he will ask for one and give it to the Stormfather. If necessary, he will explain "We need to get him as strong as we can. We can't drag him through the tunnels in this condition."



From: Josh

Subject: Things get complicated

Kal looks around the room, to get a feel for the battle. He says to Mund "Quick, Move this bed with me to in front of that door. It will give us room to surround them when they come in, and give us some warning if someone comes from behind."

OOC: Kal wants to move the bunk from AB9-10 to AC6-7

Jason, thanks :). I'll try to take good care of him. Have fun in CA.



From: Karl

Subject: Things get complicated

Kal, we need to retreat. If we bunker down in here, they can get reinforcements to trap us in here from both directions. We can't afford that."



From: Josh

Subject: Things get complicated

Kal thinks for a second and then nods in agreement. "If we're going to do any fighting here then we have to move this bunk, give us room to surround them. If not then we can just move back the way we came. Are we ready to leave?"