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Round 1 actions, round 1, round 2 actions

From: Porter

Subject Round 1 actions

Mund yells out "Don't let anybody out of the room!" as he runs to head off any escape.

OOC: I'd really like to move to D4, but I don't think there's anyway I can do that, so I'll move to E4 instead and attack 1.



From: Kevin

Subject Round 1 actions

OOC: Mark, when would the others outside of the room be able to react to Mund's shout? When they are able, I would guess that Ran and Harp would be the next two through the door and into the room.



From: Jason

Subject Round 1 actions

And Ragnar would probably be last, not for lack of trying, but because he's just that slow.



From: Derek

Subject Round 1 actions

So did the sleep spell even put one person to sleep? It doesn't look like it.



From: Mark

Subject Round 1 actions

Ally has no way of knowing. The only person that he might know, the guy standing in the middle, is still standing. The two in the beds were laying down.



From: Josh

Subject Round 1 actions

OOC: I may change my turn in the next hour, in reaction to Mund's yell. I dont have excel or acrobat installed right now though (was time for a new format), so I can't see where the doors are. Let me get something installed and I'll let you know if I'm updating. If nothing's out by 2:30 then I'm gonna stick with my original plan.



From: Mark

Subject Round 1 actions

You do realize that you will be attacking from a bed and at someone who is on a bed?



From: Josh

Subject round 1 actions

Assuming Mund gets moved some, Kal will move to G4 and attack 5.

Sorry about the confusion earlier.



From: Kevin

Subject Round 1 actions

OOC: Mark, I repeat my eariler question - when will the other be able to hear and respond?

I am assuming Randy will agree that Ran and Harp will enter the room when they hear Munds shout.



From: Mark

Subject Round 1 actions

They can move this round. The whole party was waiting.



From: Randy

Subject Round 1 actions

Yep, that's exactly what Ran will do. He will approach the nearest enemy. He will not kill a sleeping man though.



From: Karl

Subject Round 1 actions

Salix will enter the room as soon as he is able and assist against the nearest enemy, attacking with his scimitar. He has no compunctions against dispatching a sleeping enemy, though he'll worry about the awake ones first.



From: Kevin

Subject Round 1 actions

OK then Mark, Harp and Ran will run in with swords drawn, using double move actions most likely, looking for any opponent who does not appear to be asleep and closing with them (I will let you choose).



From: Jason

Subject Round 1 actions

Ragnar does the same thing.



From: Mark

Subject Turn

It will be tomorrow before I can get a turn out. I am going to a local baseball game tonight with Kevin and it is a double header.



From: Kevin

Subject Turn

Don't blame me. You have time at work and you will have time after the game tonight. It should not go much beyond 11 and you could write up the turn between midnight and 1 am.



From: Mark

Subject Round 1

Surprise round cont.

Mund and Kal move as fast as they can to take up positions near standing guards.(Mund to E4 and Kal to G3). Mund shouts "Don't let anyone out of the room."

Round 1

Mund (23),Harp (22), Salix (21), Guards (13), Surin (12), Ranthir (12), Ragnar (12),Kal (11), Ally (7).

Mund knows that if the guards get out of the room that they will very likely bring everyone in the whole temple down on them. The idea of facing untold number of undead as well as untold number of evil clerics does not appeal to him, so he wants to make this as fast as possible. His ax a blur in his hands (AC17, 6+11=17, hit, damage 13) his first strike cuts the man deeply in his side. Mund pulls the ax free and swings again, this time catching the man in the throat (AC17, 12+6=18, hit, damage 14), almost removing the man's head from his body. As the man slides to the ground, his life's blood spurting from the severed arteries, Mund turns and steps in front of the door on the west wall to make sure that no one else can get out of the room.

Harp moves as best he can into the room. He is just able to move to Kal's side and support the elf against his foe. The 1/2 orc slashes low with his blade and is able to drive his blade through the chain armor and into the man's guts (AC19, 8+12=20, hit, damage 15).

As Salix moves into the room he sees that there are two figures ahead of him, one in the bed and one in the corner. Climbing through the bunks with his scimitar drawn he advances on the two, his eyes grim with determination.

The guards respond. Harps foe (5) strikes at him(AC20, 19+8=27, hit, critical threat, crit threat roll, AC20, 6+8=14,miss, damage 10) and catches the 1/2 orc with a sound blow to the chest.

The man in the north east corner moves at Mund, thrusting with his sword (AC23, 10+6=16,miss). Mund slaps the sword away with his shield and snarls at the man.

The man in the bunk bed to the north sees Salix moving towards him and he almost falls out of his bunk drawing his sword as he goes.

The man in the southern bunk crawls across the bunks, sword and shield in hand. He gasps as he falls to the floor in front of the door on the southern wall.

Surin waits in the large room, letting the fighters get some of their frustrations out on the hapless guards. The halfling had seen his friends in action before, and he figured that this would not take too long.

Ran moves into the room, passing Ally in the short hall. When he gets there he is stymied by the crowded conditions. He looks and waits to see where he might be needed.

Ragnar moves up behind Ally waiting for an opportunity to move in and help the others. While he could hold his own in a fight, speed was needed here and that was the one thing he lacked.

Kal takes advantage of the man's attack on Harp. It leaves him a bit off balance and the elf drives the point of his rapier into the guards side, the point finding one of the many small holes in the chain shirt (AC19, 12+12=24, hit, damage 9). A blood froth spits from the man's mouth as Kal pulls his blade free.

Ally watches the fight. His brother had dropped one already and a second looked about ready to fall. However, one of the guards had made it to the south door and might be able to get out. Almost with out thinking Ally chants the mage arrow spell and 4 glowing bolts of force streak through the room, swerving around friend and foe alike until they hit the man in the chest (Damage 14). The, already on the floor, curls up in pain but is still trying to grab the mechanism that opens the door.

OODM: End of round 1. I need round 2 actions.



From: Porter

Subject Round 2 actions

OOC: Which one is trying to get out? #2? I'll assume it is

Mund sees his brother almost take out one of the fleeing guards. He can't let him get out, so Mund steps to D5 and finishes him off.

If there's any way for him to move back to D4 after doing so, he will. Otherwise, he'll just sit at D5 and try to attack anybody who tries to open the door. (If he has an attack left, or if he gets an AOO when they try to open the door.)



From: Jason

Subject round 2 actions

Ragnar will wait ever so [im]patiently, and attack if possible.