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Round 2 actions, round 2, round 3 actions

From: Kevin

Subject Round 2 actions

OOC: I am off work today, so will not be able to check in on a regular basis.

IC: Harp feels his sword make a satisfying chunk in the creature. Gods, this thing was vile. Readjusting his feet, he focuses his attack on the creature. (OOC: Full attack)

Salix curses to himself. What type of priest walks around in full plate armor? He wasn't a fighter - how was he supposed to deal with this. Well, at least Ran and Kal were there to help. He tries to get into a flanking position and attacks with his scimitar.

Surin also curses. Plate mail??? Damnit, that had been his best weapon, and it had just banged off uselessly. Picking another axe from his belt, he moves toward the wall and duck behind one of the brazier. (OOC: Mark, he will move I8, I9, I10, and then ready an action - attack the cleric if he moves to the door at I11).

OOC: I hope Ragnar has better luck on this roll.



From: Randy

Subject Round 2 actions

Ranthir's eyes widen in shock as the foul priest murders the innocent child. He lets out a scream of rage as he unleashes a fury of blows on the man with his sword.



From: Mark

Subject Round 2 actions

Just waiting on Derek since he is first in the INIT list.

I will write a turn tonight.



From: Derek

Subject Round 2 actions

OOC: Sorry. I was busy this morning.

IC: Allistair cringes as the girl is killed. Dammit, they were too late. Allistair wanted nothing more than to send that evil man to oblivion, but he only had prepared a few magic missles assuming his skills would be needed elsewhere this evening. Harp and Ally seemed to be putting a lot of punishment into that Bloodhulk creature, but who know how much punishment it could take before the foul powers of Nerul were drained, leaving it truly lifeless. Allistair decides to be prudent, and witholds from casting for now. That priest was reacting since they got the jump on him, so odds were against him being able to cast any foul spells for the time being. If anyone else came through the other doors though, then he would be ready.

OOC: Allistair will stay where he is and withold action. He will be watching the doors at E2, I6, or I11. If another bloodhulk comes through, then Allistair will hit it with a MM. If it is not undead, then he will try casting a Sleep spell on them.



From: Kevin

Subject Round 2 actions

Mark, if anyone, say Kal, moves to where Salix can get flanking when it comes his turn, Salix will move to try and get flanking (i.e. Kal moves to H12, Salix would move to F12 - 5 ft step).

If they dont move, he will not move.



From: Mark

Subject Round 2

Init for round 2.

Allistair, Surin, Kal, Harp, Ranthir, Mund, Salix, Ragnar, Man, Bloodhulk

Ally decides to hold back in reserve. Mund and Harp were fighting the undead; Salix, Kal and Ranthir were handling the cleric and Ragnar was going to join the fray soon, so things seemed to be well in hand.

Surin curses the man's armor. Hope my new ax isn't hurt too bad. With all the crowd around the cleric there wasn't much room for him, so the halfling moves along the eastern wall and tries to take up a hidden position behind one of the braziers, pulling his normal ax as he goes.

Kal's eyes go cold at the death of the young girl. He takes a step onto the dias and thrusts with his rapier (AC22, 16+12=28, hit, damage 6). He slides his weapon between two plates and draws blood.

Harp turns his full attention to the undead before him. Swinging his sword in large slashing strokes he strikes the bloated form twice (AC13, 3+13=16, hit, damage 13, 7+8=15, hit, damage 14) flinging blood around as he cuts deep into the spongy flesh.

Ran screams in fury as the little girl's eyes fade. He unleashes a flury of blows at the man. His first blow crashes down on the man's helm (AC22, 15+11=26, hit, damage 10). The helmet shatters and the sword cuts a deep wound in the man's head. The man falls to the floor with a clatter, his knife dropping to the floor.

Mund joins Harp at cutting the undead down. His ax flashes coldly in the glowing embers of the braziers. First one way (AC13,13+13=26, hit, damage 21) and then back (AC13, 15+8=23, hit, damage 15) his blade cuts deep wounds in to the things flesh. Viscous red flood, like semi congealed blood oozes from the wounds.

Salix almost turns and yells at Ran for his impulsive behavior, but the sight of the dead girl stops him in his tracks. The look of grief on Ran's face is enough for the druid.

Ragnar, knowing that this evil place must be giving strength to the undead creature calls on his god's power again "Your master cannot protect you from the might of Heironeous... not even here. Begone!" Again a bright light shines forth from the symbol on his shield, (Turn roll 13-2=11, turn up to 8HD creature, no effect) but again the dark power of this place fights the light and the creature is unaffected. Ragnar curses and moves to help Harp and Mund, drawing his sword as he goes.

The bloodhulk swings an arm the size of a large tree trunk at Mund and catches the barbarian on the side of the head (AC21, 19+8=27, hit, damage 7).


OODM: I need round 3 actions.



From: Jason

Subject Round 3 actions

Ragnar will attack the bloodhulk, moving to flank it if he can.



From: Josh

Subject Round 3 actions

OOC: The Cleric's dead, right?

Kal yells "Harp! Ragnar!! Forget that creature, come heal this girl. Save her!"