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Round 2 actions, Surin and round 2

From: Bryan

Subject: Round 2 actions

Yeah, I was considering that an invisibility potion and some noise might serve to draw off the goons.



From: Kevin

Subject: Round 2 actions

But the goons got to get through the door for that to work, and Harp is going to try and make sure they don't get through the door.



From: Jason

Subject: Round 2 actions

At Harp's words, Ragnar sprints through the large door and down the corridor. Sadly, even sprinting, Kal leaves him far behind, and by the time he can see the combatants the battle is well underway.

OOC Ragnar runs up as far as he can.



From: Kevin

Subject: Round 2 actions

When Harp sees Surin come back into the room, pulling his axe from his belt, Harp gives a little chuckle. "Surin, I appreciate the effort, but I don't know how much good you'll be able to do if these guys get through the door. Hurry up and go get that pit trap ready - it may be our last ditch way to get out of here. Hurry back, though, and maybe you can help finish these guys off."

OOC: Harp does not say this in a condescending voice. He really wants Surin to set the pit trap so it can be tripped by us on our way out.



From: Derek

Subject: Round 2 actions

"Should we pile these beds up next to the door? That would surely hinder them getting through the door quickly."



From: Kevin

Subject: Round 2 actions

"I'm gonna do that as a last resort. If they get too far, I'm gonna push the door instead of holding it, knocking them off balance for a short while. Then, I'll push the beds in front and hack at them as they try to crawl through."



From: Derek

Subject: Round 2 actions

"I also have a web spell I can cast across the doorway."



From: Mark

subject: Round 2 actions

Please check the map as to where Ally is when he is talking. I have Ally in the hallway heading towards where his brother and Salix are so that he can give them the keys.



From: Derek

Subject: Round 2 actions

Oh. I figured that Ally was still in the room. Since when did Ally have the keys?



From: Kevin

Subject: Round 2 actions

OOC: When I realized that Harp had taken the keys from the dead guard, gone into the torture room with Mund and Salix, and then he got called out, he "forgot" to give them to Salix. So, I asked Allistair to take them to him. He got 1/2 way there when things went sideways. Just make sure he gives them to Salix when the fight is over.



From: Bryan

Subject: Surin

OOC: The only issue I see with the pit trap is simply that it's useless until we go to leave. However, it could be useful to lead some goons into at the very least.

At Harp's insistence, Surin returns to his preparations on the pit trap. As he turns he cannot help but think with some resentment "I really could have been useful in the fight. My stature is an advantage - many have underestimated me in the past."



From: Kevin

Subject: Surin

OOC: Surin does not have to go - that is just what Harp wants. If you think Surin would stay and try and fight, write that up. Harp is not in much of a position to argue at this point. He has 4 heavily armored guys about to come down the hallway - he's going to be distracted. Harp is just used to giving orders from his training in the martial side of the order.



From: Bryan

Subject: Surin

OOC: No. Thinking about it, it probably is a good idea in case a retreat is required. I just know that I'd be annoyed, and it seems to me that Surin's character would also be a little miffed ;)



From: Kevin

Subject: Surin

OOC: But its not what you think, or Harp thinks, but what Surin thinks. If Surin thinks he should stay and help, then let him do it. Harp is not in charge and has a tendency to want tell others what to do.



From: Bryan

Subject: Surin

OOC: Yep. I'm still trying to get a handle on Surin, but (as I said earlier), even though he's annoyed a little, using a specialized skill makes a bit more sense to both him and I.



From: Karl

Subject: Surin

I think you're playing it great. Surin would definitely be miffed if he thought he was being underestimated in a fight, but he'd probably do what Harp asks, even though Harp isn't technically in charge of this leg of the mission. It's good to see Surin with some interior monologue again.



From: Mark

Subject: Round 2

Round 2 Init:

B1, B2, B3, B4, Harp, Surin, Salix, Ragnar, Kal, Ran, Ally, Mund

As the four creatures start to swarm the three companions, one of them (B2) gives Salix a odd look, like it is trying to remember something. When it makes the connection, it turns to the druid and speaks "Brother, have you come to join me? I too once worshiped the tree god as you do, but I have been shown the power of death over life. I was "educated" right here in this room. I learned the power of pain and agony. I learned not to fear death but to embrace it. Life is fleeting and soft. Death is endless and forever. I think I and my new brothers will show you your errors."

With that the 4 attack, almost as one. The first creature (B1) swings at Mund (AC21, 2+5=7, miss) and the barbarian steps aside with ease. A second creature (B2) tries to slam Mund on the shoulder (AC21,11+5=16, miss) but the mithral breastplate stops the blow from having any power.

Ran's two foes move back and forth, each looking for a gap in the fighters defense. One of them (B3) finally swings both fists at Ran's midsection (AC20, 1+5=6, miss) but the ½ elf steps out of the way of the blow. This leaves him open, however, to the last creatures (B4) attack (AC20, 15+5=20, hit, damage 3). As the things claws rake a shallow furrow in the skin on his cheek, Ran feels the cold of the grave try and enter him (Fort save, DC14, 4+7=11, fail, 1 negative level.) He feels some of his life essence flow from his body and into the creature. The ½ elf watches as one of the wounds he had inflicted just seconds before closes over.

"Surin," Harp says "don't worry about the others. Go get that trap set to help us if and when we have to pull out of here." The ½ orc then pushes the door open a bit to look down the short hall to see if the guys in armor have headed their way yet.

Surin wishes he could stay. He knows he could help, but Harp's plan had merit and no one else was qualified to try and modify the trap. With the sounds of combat in his ears he heads back at a full run towards the room with the trap.

Salix almost stumbles when the creature talks to him. However, he finishes the prayer and a large winged form appears behind the creatures. Salix screeches a command and the hippogriff attacks one of Ran's foes (B3). Two taloned feet strike out almost as one (AC15, 17+6=23, hit, damage 6, 18+6=24, hit, damage 5) and then the beak darts forward as well. The smaller creature ducks under the beak (AC15, 6+1=7, miss).

Salix then steps forward drawing his scimitar as he does and slashes at the creature that had spoken (AC15, 15+7=22, hit, damage 9). As he swings he whispers the command word and when the blade strikes, the sword flashes like a bolt of lightening had struck near by. The wound smokes as the druid goes back on the defensive.

With a noise that sounds like a staff in a metal shop, Ragnar runs at full speed to help his friends. His metal armor clanks and bangs with a clatter that is almost deafening but the sturdy dwarf makes it to the room, his sword and shield ready.

At the sound of combat Kal had almost run with out thinking, but he remembers at the last second that his job was to help guard the door. He is relieved when Harp orders him to go help the others. There was evil to kill. Moving at a head long run, he plunges past Allistair and into the room with the others. He pulls up short, taking in the situation. The hippogriff surprises him until he remembers how fond Salix was of using them in combat. Well at least the druid was still alive.

Ran, his body still reeling from the draining of life force, attacks his closest foe (B4) again. His sword whirling in his hand he lands one solid blow (AC15, 12+10=22, hit, damage 10) and his second blow catches the thing unawares. The blade bites deep in the unbleeding flesh (AC15, 19+5=24, hit, critical threat, critical threat roll, AC15, 16+5=21, confirmed, critical hit, damage 15) almost severing the things head.

Ally walks up to the corner of the room to see how the ebb and flow of the battle is going. He had limited arcane power and he was not sure if the situation needed it. He would hate to cast some spell now, especially if the others were up to the challenge, and find out he needed it later.

Mund almost snarls at Salix as the druid moves to the front line. Damn it, the elf was going to get himself killed. Best make quick work of this one and then help mighty elf leader out. Turning his full attention on his enemy (B1) Mund makes two quick swings. The first (AC15, 11+13=24, hit, damage 16) opens up a long cut on the things leg and the second (AC15, 8+8=16, hit, damage 19) cuts a deep gouge in the things side. It howls in what Mund thinks is pain, but the expression on it's face looks almost like one of lust.

OODM: I need actions for round 3.