Round 3, aftermath
Subject: Round 3
Round 3 Init:
B1, B2, B3, B4, Harp, Surin, Salix, Hippogriff, Ragnar, Kal, Ran, Ally, Mund
The creatures howl at each other. The sound is full of pain and agony, but there is also a tinge of lust and desire. Mund's foe (B1) strikes at him (AC21, 1+8=9, miss) and again the barbarian dances around the attack like it was from a child.
Salix's foe (B2) strikes at the druid, going for the throat (AC18, 17+8=25, hit, damage 2, Fort save, DC14, 5+7=12, fail, 1 negative level). The claw like finger nail only scratches the druid but Salix feels his life force drain out of him at the touch. He realizes that one of the more powerful blessing he had asked for is now gone.
One of Ran's two foes (B3) turns to attack the hippogriff (AC15, 20+8=28, hit, critical threat, critical threat confirmation, AC15, 19+8=27, confirmed, damage 6, Fort save, DC14, 10+6=16, save).
The last of the creatures (B4)continues to attack Ranthir. It lashes out (AC20, 2+8=10, miss) and Ran, a bit more wary this time, blocks the thing's attack on his shield, the talon like fingernails leaving more deep scratches in the steel.
Harp continues listening and looking down the hall. In he mind he goes over the chant for the blessing of strength.
Surin travels the last few feet to the pit and moves over to the wall to take a closer look at the mechanism that control the pit trap (Disable device, DC?, 14+13=27, ?). He takes several seconds, making sure he understand how the trap works so that he can try and modify it.
Salix screeches and tells the hippogriff to change targets. The druid swings his scimitar at the undead in front of him (B2) as he does this (AC15, 1+6=7, miss) However, the shock of the life force drained from him causes his aim to go far off target.
The hippogriff does better. It's two claws rake at the thing (AC15, 13+8=21,hit, damage 8, 9+8=17, hit, damage 8) and then the bite strikes home (AC15, 20+3=23, hit, critical threat, confirmation roll, AC15, 2+3=5,miss, damage 8).
As Ragnar charges into the room he immediately recognizes the unholy things. Wights. He steps forward a few paces and raises his shield held in front of him shouting "By the power of the battle lord, I banish you foul things from this place. A bright light flashes from the sword symbol on the shield and fills the room (Turn check 14=Level+1 HD=8HD creatures, Turn damage, 2D6+Level+CHA mod=12+8+1=21HD affected). Seconds later, when the light starts to fade, the two closest wights.
The one fighting Ran (B4) runs without thoughts of the consequences. As it flees Ran strikes at it's back (AOO, AC15, 6+10=16, hit, damage 6). It continues to move past the party, heedless of the danger. Salix swings as it passes (AOO) (AC15, 17+6+23, hit, damage 9). As it tries to get past Mund the barbarian spins and crashes his ax into the things chest (AOO) (AC15, 5+11=16, hit, damage 15). The thing staggers and then falls to dust.
The other wight (B3) runs past the hippogriff which rakes it with a claw (AOO) (AC15, 20+6=26,hit, critical threat, confirmation, AC15, 11+6=17, confirmed critical hit, damage 8). It then runs by Kal who pierces it with his rapier (AOO) (AC15, 20+12=32, hit, critical threat, confirmation roll, AC15, 16+12=28, hit, critical hit, damage 19).
Kal follows the thing to finish it off (AC15, 3+14=17, hit, damage 8). His rapier darts out and pierces the cowering thing in the chest, a sickly ichor that might have once been blood clings to his blade when he pulls it out.
Ran realizes that he probably could not catch the fleeing thing but he could help Salix. He steps forward, swinging at Salix's foe (B2), his first blow landing solidly (AC15, 5+10=15, hit, damage 8). His second blow also lands (AC15, 17+5=22, hit, damage 4) and opens another wound.
Ally turns and watches the one thing (B3) flee. Not wanting to risk Kal's life, the mage chants the magic arrow spell and 4 bolts of energy leap from his finger tips. They strike the cowering thing (Damage 17) and it bursts in to dust, collapsing on the floor.
Mund growls at the one in front of him (B1) "Oh you like that, do you? Well have some more" and drives his ax (AC15, 5+11=16, hit, damage 9) into the things head. The body falls to dust as it collapses to the floor. On the back swing Mund turns his blow and strikes at the last creature (B2) (AC15, 8+8=16, hit, damage 12). His icy blade shoves itself into the things spine, severing it. Mund is about to pull it free when the body collapses to dust, just as the others have.
OODM: This fight is over.
From: Karl
Subject: Aftermath
What a fool I was, thinks Salix. I could have gotten us killed. I should have known nothing dead here would stay dead for long.
"Th-those things d-did something. . ." Salix begins. "I feel . . . *weakened*. . . like I've lost a part of myself." He looks at Ragnar, especially, remembering how he had shown knowledge of these types of effects in the past.
"Still, we have to hurry." Salix checks the door, (OOC - I'm assuming he'll find it locked) and raps on it, listening for any answering sound.
From: Mark
Subject: Aftermath
Jason is going to be at my house this afternoon, so will fill him in on what happened.
From: Porter
Subject: Aftermath
Mund, unaware that this was anything other than yet another minor scuffle, goes to his brother and gives him a congratulatory and too hard slap on the back. "You see that? Bam! You take out one of them, and I take out the other three, just like that.
From: Josh
Subject: Aftermath
Sorry I missed last round, thanks for filling in for me mark. I'll have a turn out later today.
From: Derek
Subject: Aftermath
Allistair tosses the keys to Salix. "What were those things, Ragnar? Salix and Ran look like something happened to them."
From: Josh
Subject: Aftermath
"Harp's alone." Kal says quickly and runs back from the way he came. If he sees any cloth he'll grab it to wipe his rapier clean.
From: Karl
Subject: Aftermath
"Keys?" Salix says, then slaps a fist to his forehead. What an idiot he was. He will try the keys to see if any fit in the door.
(OOC - this is assuming it is, of course, locked, and after any response from his banging on the door. I.E. if something results from the banging that would lead him to *not* open the door, he will hold off, otherwise, he'll check inside if one of the keys fits.)