Sleeping on the job
Subject Sleeping on the job
The party discusses their options for the next room of guards. Deciding to use one of Allistair's arcane spells, the party figures to use a more brute force approach this time. Ally, Mund and Kal line up a the door with the mage in front. Mund whispers the word of command and the iron of his ax frosts over, wisps of vapor rising from it. At Ally's nod Surin opens the door and the three move down the hall. As Ally moves down the hall he sees a figure through the bunks in the far corner. When he gets to the end of the hall, where he has the best view of the room he chants his spell and centers it on the room, hoping to catch as many of the figures as possible. As they are closing Ally hears a voice say "Hey, guys. Did you hear something?"
Surprise round Ally, Mund, Kal
Ally casts his spell, centered in the room. The mage can sense the spell's energy flowing into the room. (Will save for 4 and 5, DC14, save ??). Kal and Mund move next to Ally as he steps back a bit, but as he does he does notice that the guard in the middle of the room, the exact center of where he put the spell, is still standing and turning to look at where the three are coming from, his hand going to his sword.
ODM: OK the surprise round is over. Mund and Kal used their move in the surprise round to enter the room. I stopped Mund at the first target but he has 15 feet of move left. Porter let me know if you want to move Mund any more. To move by a foe, for the surprise round only, cost 10 feet of movement. To move through any square that has a bunk bed on it requires 10 feet of movement. Once Porter tells me where he wants Mund the Initiative will be as follows:
Mund (23), Guards (13), Kal (11), Ally (7).
From: Josh
Subject Sleeping on the job
Kal will move to F2 and attack 4