Turn, round 1, round 2 actions
Subject: Round 1 actions
OOC: Mark, on the map of the chamber, there are 4 creatures markd B1-B4. There is also a marking of IM at location C5. What does that stand for? Implement of Death?
From: Mark
Subject: Round 1 actions
Iron Maiden. It is not moving. Yet. :evil grin:
From: Kevin
Subject: Round 1 actions
OK, just wanted to make sure.
Thanks
From: Porter
Subject: Round 1 actions
Iron Maiden?
Excellent.
*weedleweedleweedle*
Kill them.
Bogus.
From: Mark
Subject: Turn
I am going to try and get a turn out this afternoon.
From: Derek
Subject: Round 1 actions
Mark,
Do those in the room know that Mund et al are being attacked?
From: Mark
Subject: Round 1 actions
Not yet. As far as I can tell neither Mund nor Salix has made any loud reaction. Mund only told the other two to move back to the hall so that they would not get surrounded and Salix agreed. Ran has not said anything yet, since I am controlling him while Randy is out of town. Ran might decide to call for help. :)
From: Mark
Subject: Turn
I will be working on the turn when I get home tonight, in a couple of hours.
I hope the wait for the temple was worth it. I have more combat in store for the party before this thing is done.
From: Porter
Subject: Turn
What? I thought we were wrapping up this adventure. ;)
From: Mark
Subject: Turn
Wrapping up means in the next 2-3 months.
From: Mark
Subject: Round 1
Init round 1: B1, B2, B3, B4, Salix, Ranthir, Mund
The desiccated creature to Mund's left (B1) moves a bit to it's right and swings at the barbarian with a double fisted slam (AC23, 3+5=8, miss) but the barbarians years of experience shows as he leans back and the claw like finger nails swish in the air.
The second creature (B2) attacks Mund as well flailing at the human (AC23, 3+5=8, miss). Mund dodges this swing instinctual y as well.
The third creature (B3) moves to block the three from leaving the room. It rakes its fists at Ranthir (AC17, 5+5=10, miss) but he is able to block them with his shield, the claws making a screeching sound as they drag across the metal surface.
The last creature (B4) moves around Ran's foe and closes the trap. It swings at the ½ elf (AC17, 8+7=15, miss). The silvery chains on Ran's elven mail tug as they deflect the blow.
Salix realizes that they have sprung a trap. They are surrounded and they way out was blocked. Not sure what type of creatures these were, the three could use some help. Giving up the sphere of flame blessing he had asked for earlier today, he starts chanting the prayer of summoning.(Full round action, creature will show up next round.)
Ran realizes that he has foes on both three sides. They might overwhelm him by shear numbers. He had to protect Salix and himself. Taking a step back, so that his back was against the wall and Salix was to his left, Ran shouts "Help. The dead walk in here. Harp, Ragnar, Kal. We need you." As he shouts he swings at the enemy blocking the way out (B4) (AC15, 17+11=28, hit, damage 5). His blow leaves a small wound on the things side that does not bleed. His second blow (AC15, 14+6=20, hit, damage 6) leaves a matching wound on the things other side. It too does not bleed.
"Hey guys, lets back up to the hallway" Mund says. As he turns to usher the other two out of the room he sees that there are three more of the things and that the way out is blocked. Anger wells in Mund and he releases the power of the bear within him. His ax swings in a wide arc at the twisted creature before him (B1)(AC15, 19+13=32, hit damage 12) and the frosty blade bites deep into the pallid flesh. His second swing (AC15, 5+8=13, miss) goes high as the thing ducks under the blow.
Out in the hall leading to the room Ally hears the sounds of combat and Ran's yell. In the other room, Surin, who was heading out the short hall in the northwest stops when he hears Ran's shout. Harp, Kal and Ragnar all hear the shout as well.
OODM: For round 2 the Init order is:
B1, B2, B3, B4, Harp, Surin, Salix, Ragnar, Kal, Ran, Ally, Mund
From: Karl
Subject: Round 2 actions
Salix will order the summoned hippogriff to attack b3 while he himself will move up and attack b2.
From: Josh
Subject: Round 2 actions
Kal will do a full run (that one with all the penalties) to square J8, if nothing has changed in the combat. He wants to stop about 2 squares away from the baddies.
From: Kevin
Subject: Round 2 actions
Harp hears the yells coming from the other room. Damn it, guards were going to be coming down this hallway any time now. Well, he would just have to hold them off.
"Kal, Ragnar, go help them, but get back here fast. I'll hold these guys off as long as I can."
Shouting to Allistair he says "Ally, tell them to defend themselves, help is on the way."
Harp will take a peek around the door to see if the guards are coming.
From: Bryan
Subject: Round 2 actions
"It looks like a pit trap could be a bit moot at this point", Surin thinks. He turns and moves back into the room with Harp. "With my small stature, I'll help Harp with the soon-to-be-approaching guards."
Surin pulls out his axe and moves towards the doorway in which Harp is standing.
From: Kevin
Subject: Round 2 actions
OOC: With Surin's size and strength, there's little he can do to help. Harp will appreciate the thought, but Surin can walks between Harp's legs. Unless he can think of a way to kep this door closed, he's gonna have fun if these guys make it through.