Turn, the third door
Subject Turn
Well, the turn will definitely be after Survivor. Hell, it will be after Good Morning America. At this rate, it may be after Oprah.
From: Mark
Subject Turn
Quit you bitching. I forgot that I had to go to the Marching Band Awards ceremony last night. Did not get home until 9:30PM. So then I had to watch Survivor. At least Geoff won Rookie of the Year for the Brass section. I will try and get something out by early afternoon.
From: Mark
Subject The third door
Surin and the others wait for something to happen. When nothing does it is almost anticlimactic. "Let's get back to the other room" Salix says. The halfling pulls the chalice behind him, making a feint metallic sound as it drags on the floor. Back in the other room Surin quickly takes a piece of the tabard and wraps the chalice in it, being careful not to touch the metal. Ally then holds his magic bag open and the halfling puts the chalice and the dagger into the magic bag. Salix then turns to the rest of the group "Let's get a move on."
Surin heads to the third door in the room, the one the cleric had come through. He checks for traps, not really expecting any, and for locks. There is no lock, so the halfling works the mechanism and swings the door open slowly, quietly. He peers down the hallway and sees that the hallway is about 15 feet long and opens into a room. He creeps along the south wall, keeping in the shadow until he is at the edge of the room. He makes a quick peek around the corner to get a view of the room.
The room is 20x25 and is obviously a barracks. Along the north and south walls are bunk beds three high. There are tables and chairs in the middle of the room. There are also 5 men in chain shirts located in various places about the room, doing sundry tasks, such as sharpening a sword, polishing a shield, mending some clothes. Surin can hear the general conversation and it is about what they should expect at the ceremony tonight.
OODM: Now what? Map this afternoon.
From: Jason
Subject The third door
Are there any other doors out of the barracks?
From: Porter
Subject The third door
Mund whispers, pointing to his brother Alley "Reckon this is a good time for another spell? How 'bout one of them farballs?"
From: Mark
Subject The third door
Sorry I meant to put that in but people came into my office and I had to shut down.
From: Derek
Subject The third door
Allistair whispers back. "I think that might be a good idea. Unless we want to just run in there and try to kill them all the normal way."
From: Porter
Subject The third door
"That might not be a bad idea either. They don't look that tough, but we might not be able to keep one from running away and telling others. 'Course, a fireball is gonna make a lotta nosie too."
"How many people does your sleep spell work on?"
From: Kevin
Subject The third door
Harp hears Mund and Allistari discussing throwing a fireball into the room.
"Kal, are you able to cast anymore of those Ice Blast spells you used earlier? I really like the fact that that spell doesn't catch everything in the room on fire."
OOC: Just a suggestion.
From: Porter
Subject The third door
OOC: How loud, compared to each other, are those two spells?
From: Mark
Subject The third door
The spell itself is not all that much sound, but there might be other side effects from the spells. For example, the ice blast going off by itself may not be that loud, but the ice shards hitting wooden doors and tables and stuff would make some noise.
A fireball going off may not make much noise by itself, but there might be other considerations, such as air being sucked into the room as the oxygen in the room is consumed. Etc.
From: Josh
Subject The third door
"Unfortunately I can only cast that spell once per day.
I don't think we'd have much trouble with these five. There's 8? of us and they're simple guards. I could probably defeat them all on my own."
From: Kevin
Subject The third door
Not only that, but anything flamable would catch fire with a fireball (i.e. bedding on the bunks). With Ice Blast, you have melting ice.
Porter, Sleep is a great idea, except that it only effects 4 HD of creatures. There are 5 guys, so no matter what, one stays awake. However, it is a 1st level spell, and we can probably get Mund up close enough that he can rush in after Ally sleeps the rest.
There should be an Improved Sleep that affects more than 4 HD of creatures
From: Kevin
Subject The third door
That assumes that they are all 1 HD creature. If they are 2nd level, he only gets 2 of them, and they get a save. Granted, it is a will save, but a save nonetheless.
Lets see what Karl says. If he is too busy, the I will suggest Allistair, Mund and Surin get into a good a position as possible, Ally sleeps who he can, and Mund and Surin take out any left, with Kal and Ran coming in quickly behind to help.
Any other ideas?
I will defer to Karl if he sends something else.
From: Karl
Subject The third door
No, that sounds great. Let's try that.
From: Mark
Subject Updated map
I am home for a bit and have done some updating on the map. I have added some black around the areas you have been in. No not read anything into what is black and what is not. This is only to make the contrast between what has been explored and what has not. The only squares I could not do were the diagonal ones.