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Input

From: Jason

Subject: Input

We don't currently have any method of regenerating Acer's lost limbs, nor do I believe we can restore his sight; Ragnar can cure blindness but not regrow eyes.



From: Mark

Subject: Input

I would like to get everyones input on Karl's plan. This could be a very signifant point of the adventure, so I want to make sure that everyone is in agreement with the course of action.

Please check in and let the group know your opinion, both as a player and as a character.



From: Derek

Subject: Input

I think we should have as many fly away as possible (Harp carries Surin and Kal, Ragnar carries Acer, Salix wildshapes) and Ran, Mund, and Allistair will use Ally's invisibility spells (7 minutes of invisibility as opposed to likely only 3 minutes of invisibility with the potions) to get away, warn the tribes, etc. If we have more than 3 in the non-fly group, then someone will have to use an invisibility potion which will put them at risk since they will have a shorter duration.



From: Bryan

Subject: Input

The 'off' person could always use more than one potion.

The plan sounds good to me.



From: Kevin

Subject: Input

Harp is OK with the plan. He wants to get out of this evil, death filled place. If Mund and Ally want to go warn the tribes, thats OK, but it was not one of Harp's goals originally.

Mark, in Karl's place, I am going to ask if the group thinks if this is the best place to cast the spells? Given their limited flight range, they may want to try this closer to the wall. Harp will also suggest that they leave most of the potions they have left with the three that stay behind.



From: Mark

Subject: Input

Well this is the closest place to the wall that is concealed and they know that there are not members of Faldor's minions.

A half mile of flight will get them easily out side the wall section of the estate and on the road back to town or towards the GNW.



From: Kevin

Subject: Input

Coo. Then here it be.

Waiting for the others to check in.