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Round 6 actions, swarm

From: Kevin

Subject: Round 6 actions

At least Ran made his Will Save. Some fighters these two are - 4 attacks, 1 hit. Maybe better luck next time.

Mark, what is the yellow area on the map? Is that an affected area of some type?



From: Mark

Subject: Round 6 actions

Who said they were fighters?

And the yellow area is a partial area of effect. I had to see if both Ran and Harp were effected by the spell. Only Ran was.



From: Kevin

Subject: Round 6 actions

I am talking about Ran and Harp, not the 4 guys we are fighting. Those guys are casting spells, so at least 2 of them have some levels of cleric.

Ran and Harp, who have well over +10 on the first of their two attacks each, had some really bad rolls. It happens. I just hope it does not happen 2 turns in a row.



From: Karl

Subject: Round 6 actions

OOC - Salix can't direct the swarm specifically, right? He can just summon it and has to maintain concentration to keep it active, right? (It lasts 2 rounds after he breaks concentration, right?)



From: Mark

Subject: Swarm

Correct as to the duration.

As to the location:

You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may summon the swarm so that it shares the area of other creatures.) If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.

So you can start it where you want it but after that they stay there until there are no living creatures and then go to the nearest creature, WHOEVER it might be.



From: Karl

Subject: Swarm

OK, he will summon it to cover the cleric and whoever else it can (should be able to cover three of the 4 in their current placement). Salix will also call out to Ran and Harp, stay away from the bats. They are frenzied and won't care who they attack. He will then start backing away toward the lift, as long as he can do that without breaking concentration.

(OOC - Can he "dispel" the swarm, or will it unconditionally stick around for 2 rounds after he stops summoning.)



From: Mark

Subject: Swarm

from the way I read it they stay around as a swarm for two rounds. Then the bats will break off and the swarm will fade.

In this case the bats will not disappear, but will no longer be a swarm.



From: Randy

Subject: Round 6 actions

Ran will step into the gap and full attack C2.



From: Kevin

Subject: Round 6 actions

Harp, watching Ran step between two opponents, grunts and takes a full attack against C4.



From: Derek

Subject: Round 6 actions

Allistair shouts up the lift, "The guys down here are under attack! We need some help!"

OOC: Ally's spells that he has left are 1 rope trick, 2 invisibility, 1 improved invisibility, 2 fly and 1 gaseous form. Would any of those be helpful in the current fight, or should Ally save them for 'getting out of Dodge' as soon as the battle is over?



From: Randy

Subject: Round 6 actions

Ran will use his dodge point on C2.

OOC: how long is the rope for the rope trick? Could we have used that to climb out of the shaft?



From: Mark

Subject: Round 6 actions

You could have but it would not have made a big difference. You could only have really climbed one at a time instead of 4 or 5 people at a time.



From: Kevin

Subject: Round 6 actions

Also, we would have come up 10' short. Rope trick is 10' per level, right? Ally is 7th, so it would have been 70' and the shaft was 80', right?

Or some variation of that. It might have been 40' deep and RP provides 35' of rope.



From: Porter

Subject: Round 6 actions

Mund is about to make a snide remark to Kal about praying while his betters are busy fighting when his brother cries out that the guys down in the tunnel are fighting as well.

"Coming right down!" Mund replies.

OOC: What are Mund's options for getting down fast? He's got a good jump, but lousy tumble check. Can he just jump down onto the platform and then jump down from the platform?



From: Josh

Subject: Round 6 actions

"They have Harp, Ran, Salix and Allistar. If they can't handle it for a minute or two us two going down isn't going to make things better; they'll need an escape route not support. The best thing we can do for them is get the stormfather up here to safety and then lower the lift down for them."



From: Mark

Subject: Round 6 actions

The platform fills most of the shaft. He can jump on the platform easily but there is no real way to go the rest of the way down.

Or he could lift the platform the rest of the way and Kal and Ragnar could lower him down.