Vote
Subject: Input
"I don't feel it is necessary to warn the barbarian tribes anymore. Without the Stormfather to sacrifice, I do not believe they are in the immediate danger that they were before. I think that we should all try to make our way out of the estate and to Sephira or the woods."
Ran looks to Mund and Ally.
"If the two of you still feel strongly that we need to warn the tribes, I will go with you but I wonder. If the barbarians do not get what is promised to them tonight will they still work with Faldor or are they likely to become angry with him and possibly try to harm him for his lack of honor?"
"My other concern is the weakness that I still feel. I cannot be as effective until I am cured of the damage done to me by that undead thing."
OOC: From most fantasy I have read, it does not take much to piss off a tribe of barbarians. Breaking your word like Faldor has (even if not his fault) would set them off enough to start a battle. I don't think Mark would make it this easy for us though.
From: Porter
Subject: Input
Sorry that I haven't been weighing in on this until now.
I don't like the plan. While Mund thinks warning the tribes is a good thing, he's not terribly interested in doing it without y'alls help when he and Alley have already blown their wad getting the Stormfather and the rest of y'all out. Considering how dangerous it would be (i.e., possibly suicidal), and the fact that without the Stormfather, there's a fair-to-middlin' chance that the ceremony won't happen anyway, I think that an expiditious retreat might be the best for everybody.
Seriously -- unless the tribes are somehow persuaded by some extremely uncharismatic guys with zero proof, the warning group is quite likely dead.
From: Kevin
Subject: Input
OOC: If that is the case, then, since Karl is not going to be able to check in until tonight, I will have Harp suggest that they have the 6 of the group fly out as planned, have Ally, Mund and Ran ride out, wiht Ally throwing a fireball into the barn as a distraction, and then meeting the rest of the group down the road toward town.
Does that work???
From: Jason
Subject: Input
If everyone's leaving, why don't we just stick together until/unless it becomes necessary to send Acer ahead? That way if there is trouble on the way out that's too much for three people, but not bad for eight, we're in a much better way.
From: Mark
Subject: Vote
So I guess I need to take a poll.
The choice are stay together and escape with Acer.
Split up and one part go warn tribes and one part escape.
Place your vote. I will try and write something up late tonight so that you all have a chance to vote.
From: Jason
Subject: Vote
Vote for sticking together.
From: Josh
Subject: Vote
Sorry I took so long to weigh in.
It looks like we're not going to be going by the tribes, but if we change our mind on that Kal would offer to go in Ran's place since Ran's been weakened.
Either plan looks good to me. Fly as many as possible out and have the rest sneak out. Again Kal would switch places with Ran and volunteer to be invisible since Kal's in pretty good shape still.
From: Josh
Subject: Vote
I'm for sticking together, but I don't care much one way or the other.
From: Porter
Subject: Vote
It seems that the only vote we need to take is this:
Is there anybody who wants to split themselves (instead of others) off to go talk with the tribes?
So far, I don't think anybody does.
Personally, I'd love for us to do something, if somebody had a good plan. So far, our only plan is to walk in and talk to them, without any means of escape. Mund don't like that plan.
From: Derek
Subject: Vote
Ally's also for sticking together. If we run into more trouble, then it only takes two rounds for Ally to cast fly on two people, and then Ally could use invisibility for the rest of us.
From: Kevin
Subject: Vote
We can stick together if Mund and Ally are not worried about warning the tribes now.
Any suggestion as to how to get by the guards on the way out?? Blow them all to hell or try to bluff our way out?
Blowing them up will get us noticed. Maybe we can catch the barn on fire and then get out while the guards are trying to stop the fire.
From: Josh
Subject: Vote
I think we just fly and invisible our way out. The less stuff happens the more confused they'll be. Uncertain of if we left or if we're still around, what we're planning, etc.
From: Randy
Subject: Vote
Stick together.
From: Kevin
Subject: Vote
Mark, the problem is that we can't all get out together without being noticed.
IC: Harp takes stock of the situation. Ragnar and Salix were over looking after Acer. Ran was to the side, looking somewhat worse for wear. That wight had taken something out of him, that was for sure. Mund was in definite bad shape, and they did not have much time to get out of here. Walking over to Ran, Harp pulls a couple of small vials from his pouch. "Here, take these, they might help a little." (OOC: Gives Ran 2 CLW potions - Harp has 1 left)
IC: "Ok everyone, we need to get out of here, and we need to do it fast. I don't think we can bluff our way out like we did getting in, so I think it is time to start using some magic. You guys remember when we had to get up that waterfall cliff a while back? Well, I think we need to do the same thing here. Ally, you said earlier that you had a couple of spells that would let us fly? How much can we carry?" (OOC: Insert Allistair's answer here. I know how much but want to leave the space) IC: Ok then, I could carry Surin and Ran, probably, and Ragnar could carry Acer. Salix, can you turn yourself into a bird again and fly yourself out of here? (OOC: Again, I know the answer cause we have seen Salix do it before and Karl has mentioned it) You can?? Good. Alright, that leaves Mund, Kal and you, Allistair. We have these potions of invisibility we got from the Mockers. Can you use those along with any other spells you have to try and sneak back through the gate?"
Assuming they come to an agreement, they will set a place down the road (about 1/2 mile) toward town that they will meet up.
OOC: I am sorry if I am overstepping the bounds of courtesy. We could go on for weeks working out a plan, but in the end it will probably come down to some version of this. We could exchange Ran for Kal but since Kal has a higher move silent skill he would be the most likely one to try and sneak out. Overall there is no way to get all 9 of us back through the gate using the wagon. The alarm has been raised and a wagon trying to leave the estate is gonna get seen. As it is, we can get 5 team members and our goal on the other side of the wall in less than 10 minutes. Mund and Kal have good move silent skills, and Ally has no armor to make any noise. Even if he does, Mund and Kal should be able to help protect him. Ally has to go so he can cast invisibility on the other two.
Does this make sense?
Again, sorry if I am railroading.
From: Karl
Subject: Vote
I don't think you're railroading at all. I'm fine with what you wrote below. I'd only question whether you are dead set on meeting on the road toward town? Are we going to try to get back into town? If not, then we should go due south where we will be closer to the GNW. If Ally has his rope trick still available, we can hide out in that until dawn and get some rest, then hightail it to the woods. It will be much easier to get the stormfather to safety (and restored) if we find druids quickly. That's going to happen in the GNW and not in town.
From: Derek
Subject: Vote
Ally's rope trick can only hold 7 people, and only for 7 hours. We should go towards the GNW, but stay well off the roads. Between Salix and Mund we should be able to find our way even without the road, and not risk detection. Of course once we've all had a chance to rest and heal we can deal with a whole lot worse, but until then we should minimize chances detection and pursuit.
From: Josh
Subject: Vote
I think Mund, Kal and Ally are the best group to leave behind. If things get bad we can hide in a rope trick, and we can all move pretty silently.
Someone better tell both Kal and Mund that Allistar's in charge though, or it could get ugly.
From: Kevin
Subject: Vote
All right, as before, but when we leave the estate, we head toward the GNW, which ever way that is. Harp will take Surina and Ran, Ragnar will take Acer, Ally can cast fly on them and they will fly out of the estate. Kal, Mund and Ally can make their way out of the estate as best they see fit. They could climb over a part of wall away from guards or they could sneak out while invisible from the gate and then make their way to meet the others. Salix can wildshape and keep an eye on each group.
Mark, does that makes sense? I cannot find my copy of the estate map you sent a while back, but if Ally, Kal and Mund can find a way out that avoids guarded gates, that might make sense as well.
From: Karl
Subject: Vote
Agreed. The direction should be due south toward the GNW.
From: Kevin
Subject: Vote
Mark, I tried to find it back in the January archives but was unable.
Remind us, how tall are the stone walls along the south side of the estate (the wall bordering the road)?
The two flying groups (Harp, Surin and Ran, Ragnar and Acer) will head just a little west then turn south to avoid the main house, heading toward the GNW. Salix can fly around and keep and eye out for pursuit or other dangers. They guys who are not flying can either try to sneak out the main gate or try to climb the wall, if it is not too high.