Conditions and taking stock
Subject: Condition
He has special HP from the Divine Power. 7 as a matter of fact. They go away after a period of time.
I use the subdual slot to show when there is a difference between actual and magical HP or rage HP for example.
From: Kevin
Subject: Condition
Harp looks around, his pulse pounding in his head. The body of the dog was twitching at his feet, Vortan's smolding body a few feet behind him. Damn, that had been close. And they were still miles from the Great North Woods. Well, if they weren't getting any closer by standing around.
"Salix, we need to keep moving, there might be other trackers after us. Let's take a few minutes to do what healing we can, then we need to get moving. Let's grab that guys axe - I'm sure we can find someone who might want to use it. Surin, would you check these guys to see if they have anything else that looks like it might be valuable? Can anyone else tell if anything else these guys had was magic or not? Mabye Faldor gave Vortan something that helped them track us.
Salix, at the rate were going, another tracking party may be able to find us. Is there anything you can do to help us out here? I mean, your supposed to be a nature priest, right? Is there anything nature can do to help us?" OOC: Harp sounds a little frustrataed, but he's tired, sore, and wants to get out of this place.
Mark, Harp has a 2nd level and a 1st level he can sacrafice to help heal some wounds. He also has 2 more CLW potions. They can be divided up however the group needs. Depending on what Salix suggests, Harp will be willing to carry some folks if that is what it takes to get the group out of there safely.
From: Bryan
Subject: Condition
OOC: I'd worry that in our rather worse for wear condition we're going to wander into another fight - this time less prepared. We might want to look for someplace to hole up for a night. It would leave us prepared, and with a decent hiding place we'd be in the rear of any pursuers.
From: Kevin
Subject: Condition
OOC: I understand, but I would rather get away from the "scene of the crime". Salix has a spell that will allow us to travel without leaving evidence that we had gone that way. If we put 3-4 more miles between us and this spot without leaving any evidence of which way we went, we will have better chance of getting away clean. I am going to advocate for healing up as best we can in 5 minutes or less and then taking off (and taking what we want from the dead guys - that flaming axe looked real nice).
From: Mark
Subject: Condition
Would all of those who are doing healing please let me know how many spells of what level they are going to sacrifice to do the healing.
For example Kevin would say "I am having Harp sacrifice his two 2nd level spells and his last 1st level."
Also whose and what potions will be used? I need to keep track of this and figure out how much the party will be healed.
From: Bryan
Subject: Condition
Surin has two potions if anyone needs them. It'd probably be best to save them for a rainy day. I agree - let's get out of the immediate area prior to calling it a day. I'm just concerned that a long run without some rest will get us all in a bad situation.
Surin searches the bodies for anything of value or anything out of the ordinary. The party, while injured is probably carrying little enough wait to strip 'em to the bone of we need to.
From: Kevin
Subject: condition
Mark, I think Harp only has one 1st level left that he can sacrafice. He used the hide from undead when they fought the blood hulks, he used Bless and Prot. From evil just now, he has another 1st level, but it is his domain.
He will use up his 3 CLW potions as well.
From: Randy
Subject: Condition
Ran takes his last remaining potion from his pack and drinks it down (CMW - I removed it from my inventory now).
OOC: He may want additional healing if anyone can spare some. He's currently well below half strength.
IC:
"Vortan said something about Faldor telling him to look for us in this direction. Is he possibly tracking us someway?" Ran thinks for a minute and looks to Ally. "Could he be tracking us through our passes from the city somehow? Should we get rid of them just in case?"
From: kevin
Subject: Condition
OOC: Damn, why didn't I think of that. We should probably dump all the stuff related to Faldor.
From: Mark
Subject: Condition
Was wondering when someone would pick up on that.
From: Jason
Subject: Condition
Wow that was definitely a ball drop on our part. Good catch there.
From: Kevin
Subject: Condition
OOC: It seemed like a good idea at the time. Oh well, we can beat Harp with a wet noodle when we get out safely.
From: Porter
Subject: Condition
OOC: I think we should get the heck out of dodge ASAP. Yeah, we need to rest and re-fuel, but we won't be able to do soon anyway if they track us down. I say we use Salix's Pass Without Trace and hoof it as fast as we can. Somebody should carry grandpa, and somebody should carry Surin (Masterblaster runs bartertown.), and we should get as far away as possible.
Mund is at about one sixth strength for hit points. Unless he gets some serious healing, he's going to be useless in the next fight, especially considering how shaken his near-death-experience has left him.
IC Allistair:
Allistair ponders for a minute and then replies to Ran. "Yes, that makes sense. It is quite possible that they are tracking us with the city passes. In fact, I can think of several spells which would..."
"But no matter. I think we should definitely get rid of them in some way."
"Salix? If I could have a word? Ran and I have been talking, and I think there's a good chance that Faldor is able to divine our location either because we have the Stormfather with us or because we have the city passes with us. If he's tracking us with the Stormfather, there's not much we can do, but in case it's the city watches, I think we should get rid of them."
"But even better than getting rid of them is using them. If we could get something or someone to take the city passes in a different direction than we're going, it could allow us to slip away. Do you have a way to call any animals of the forest to do this favor for you? Or could you turn into an eagle and fly off with the passes? [OOC: Salix's companion Noctis isn't anywhere near us, correct? Because that would be even better.]"
From: Mark
Subject: Noctis
Noctis is back with the druids
From: Porter
Subject: Condition
Mund climbs down from and starts getting ready to move again. He goes over and looks at the dead body of the Orc who nearly split him in two. It had all happened so fast.
Mund picks up his axe which he had dropped when he ran away, and picks up Vortan's flaming axe as well. That was his own innards on that axe. Mund cleans both axes and puts them away.
From: Josh
Subject: Condition
If the chain shirt the bad guy had is still in decent shape Kal will take that off him and ask Allistar to hold it in his bag.
Once he gets healed he'll wander around the battle grabbing anything of interest and putting it in Allistar's bag. We can always sell it when we get back to town, and it doesn't weigh us down in Allistar's bag.
Only stuff that registers as magical or may be magical (rings, etc).
From: Josh
Subject: Condition
Kal thinks it's a good idea to keep moving. Heal up as best we can and hope for the best. We should definitely ditch the city passes as well.
From: Mark
Subject: Turn
There will be a short turn tonight, probably around 9PM. I will write more tomorrow during the day.
From: Mark
Subject: Taking stock
As Ragnar cuts the last Snow Leopard down the party looks around, seeking other foes. Surely this was not all? Harp thinks. Ally's head appears from out of nowhere "Did you get them all? Is everyone ok?" The party sounds off but most of them are in bad shape. Only Salix, Ally and Surin have been left unscathed by the battle and several of the party are near death. Ally helps Mund down while Harp organizes the party. "Surin and Ran, search the bodies. Gather up all the armor and weapons. Also collect any rings, potions etc. Any thing that might help us. Ragnar, start healing. Everyone, if you have one of those healing potions, now is the time to use them. We need to be moving in five minutes." The ½ orc whispers to himself "But I don't know how we will keep them from tracking us again?"
Salix speaks up "Harp, I have a way. I should have thought of this before. Against the chance that we might need it. It is actually a simple prayer, one of the first we are taught. I forgot about it in all the rush. I'm sorry." Harp's emotions go from joy to anger and back so fast he is not sure if he wants to pick up the druid to hug him or crush him. "Will it cover all of us?" he asks. The druid nods. "I do not need it since I can move with out a trace anyway. You will have to carry Acer and Ragnar will have to carry Surin. I can only effect half a dozen people and we number nine. But with you two carrying the others, we should be fine. The effects will last a quarter of a day or so, which should get us to the woods."
Salix frowns though. "However, if Faldor is using some magic means to find us it will not help." Ran, wandering by checking on people, slaps his forehead with his hand. "Magical means of finding us. DAMN." The ½ elf curses as he pulls out the familiar pass the party had been forced to get back in Boddentown. "What do you want to bet he tuned in on these things? How stupid can I be?" He turns to the party, shouting "Get out those passes we had back in town. Get rid of them. I think it likely that Faldor was tracking us using the passes. We should leave them here or get them away from us somehow." The others pull out their passes and dump them in a pile.
A few minutes later Ran and Surin have gathered all the equipment together. Ragnar chants his prayer that reveals magic and the dwarf scans the pile. As everyone expected Vortan's ax glows, as does his mace and his chain shirt. The three great swords and chain shirts of the Snow Leopards also give off a faint glow. The party spreads the gear out amongst the strongest of the members. The party then quickly starts healing its wounds.
OODM: I am working on the healing numbers but that will be for tomorrow.
From: Porter
Subject: Taking stock
Don't forget Alley's idea of sending off a false trail with the city passes, if that's an option.
Mark -- which potions did Mund drink? The first was a CModW. Was the 2nd as well?
From: Mark
Subject: Taking stock
The second in the rope trick was a CLW.
Is Mund going to take the passes?
From: Porter
Subject: Taking stock
Salix can turn into a hawk/eagle, right? Could we put the passes in a pouch and have him fly them several miles away?
From: Mark
Subject: Taking stock
He has limited times per day that he can wildshape.
From: Porter
Subject: Taking stock
Right. How many times has he done it today?
From: Mark
Subject: Taking stock
Don't know. I have already e-mailed him about it. At least once, since he did the scouting for the parties escape.
From: Mark
Subject: Taking stock
I just checked. He can normally do it three times per day, but since the wight drained him he can only do it twice per day and he has done it at least once. I also think he did it earlier but I am having Karl look into it.