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Concentration check

From: Mark

Subject: Turn

Just waiting for Porter to let me know what Mund is doing.



From: Derek

Subject: Concentration check

Also, I want to know what Ally's chances of failing the concentration check are before I decide what he will do next round.



From: Jason

Subject: Concentration check

From the SRD:

If while trying to cast a spell you take damage, you must make a Concentration check (DC 10 + points of damage taken + the level of the spell you're casting). If you fail the check, you lose the spell without effect.

http://www.systemreferencedocuments.org/35/sovelior_sage/magicOverview.html

On the other hand, this may not be what he's thinking of because this seems to apply to damage you take while you're casting a spell, not damage you take the round before you cast a spell. So I'm not entirely sure this actually applies.



From: Mark

Subject: Concentration check

have always applied this rule to mean starting when you take the damage until the next round, when the thing/person who did the damage turn comes around again. My reasoning is that it would take a round to get used to the pain.

So your DC is 25+the spell level. For a fireball it would be 28. You have a base score of 15 so you would need a 13 or more to cast a spell this round. Next round you will not have to make a check unless you take more damage.

Ally just took about 20% of his total HP in one go. That is alot.



From: Derek

Subject: Concentration check

Those are crappy odds for potentially losing Ally's most powerful spell. Ally will hunker behind the rock this round, and cast polymorph on Mund next round if he's still there.



From: Jason

Subject: Round 2 actions

In that case, Ragnar will definitely do the doublemove/summon hippogriff thing.



From: Mark

Subject: Round 2 actions

You mean double move on the horse while he summons the hippogriffs during this turn. Salix's griffs should show up this turn.



From: Mark

Subject: Concentration check

Well Ally did just take a 50lb rock to the shoulder. That's got to hurt a bit. :)