More round 1 actions, Polymorph, on horseback
Subject: More round 1 actions
Might be wise to retreat and plan from there. We obviously do not havethe advantage of surprise.
From: Randy
Subject: More round 1 actions
Unless someone calls for a full retreat, Ran will dismount and move to the far right of the road, taking what cover he can. He will advance along the side of the road keeping wary of any more attacks coming as he advances, moving from cover to cover as he works his way towards the entrance. He will draw his crossbow as he moves.
OOC: I can never remember how far Ran can move in a round so I don't know how far he can make it but the idea is he will move to column M and get as far forward as possible this round.
From: Mark
Subject: Movement
A normal person can move 30 feet (6 squares) in a standard move action. A character can make two actions in a round (A move action and a standard action).
A player may replace a standard action with a move action. So Ran could make two move actions and move 60 feet this round. A player may also run as a full round action. If you do not have the run feat, a player can move 4 times his speed. This means Ran could move 120 feet. However, the run action means you loose all DEX bonuses to AC. If you have the run feat, you keep your DEX bonus and can run 5 times your speed.
The run feat is amazing when taken by a Monk. There are two 9th level Monks in my evil game and they can run 350 feet per round and keep thier DEX bonus to AC.
From: Jason
Subject: More round 1 actions
The summons will definitely have to be cast closer to us and then fly in, that's true. I think though that any person/machine that can throw boulders 250 feet can probably throw them farther, too, so we would get smashed up if we retreat (not to mention the patrol is sticking around.)
OK I see Kevin was talking about shield other, not summons. I guess I didn't realize they have to stay so close, I thought they just had to start close. Can a person cast spells whem polymorphed? I assume not, but if so we should send Harp or Ragnar.
From: Mark
Subject: More round 1 actions
Depending on the form, people usually can not cast spells while polymorphed. However, for example, when Ally took the shape of Olt back in Boddentown, then he could cast spells. The new form has to have hands to make the gestures and a mouth capable of pronouncing the words.
From: Derek
Subject: More round 1 actions
Allistair could make Salix invisible, and then Salix could go closer and summon the hippogriffs.
From: Jason
Subject: On horse back
I think that might be useful, but I think it would take too long for it to be the first thing we do; he can't even move up and cast in the same round because its a full round spell. After we get Mund and someone up there, we may be able to move up without boulders being thrown at us anyways.
OK, I lied a little bit. Since we're on horses, I believe we can actually move and cast spells at the same time; here's the part from the SRD
Casting Spells while Mounted: You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a Concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your Concentration check is more difficult due to the violent motion (DC 15 + spell level).
So anyone with a high enough concentration can double move and cast in the same round?
From: Mark
Subject: More round 1 actions
Hippogriffs do have a fly speed of 100. With a double move this round and add in the distance that Salix can cast if from himself, I would expect they would be able to get in at least one attack next round.
From: Mark
Subject: On horse back
This is correct. Standard speed for a horse is 50, so a double move is 100.
From: Derek
Subject: On horse back
So since Ally's concentration is 15, he can cast any spell while doing a double move as long as he rolls higher or equal to the level of the spell he's casting?
From: Mark
Subject: On horse back
Yes sort of. He could cast up to 6th level spells with no chance of failure do to riding. 7th level spells would require a DC17 concentration check in which case there would be a small chance of failure. So basically Ally can cast any spell he has while making a double move with his horse.
From: Josh
Subject: On horse back
Kal's concentration is pretty high. He could probably get in rangeand drop one of those ice-balls on them, but i doubt ~30 damage willbe enough to kill them.
How does range work in this case Mark? Is it the distance ascalculated by the Pythagorean theorem?
Kal would refuse turning into a dragon unless it was absolutelynecessary. He would see it as against his code of discipline.
If dragons can cast spells, Mund riding Ally the Dragon would be apretty nice setup.
Or, there's 8 of us. 1 levitation, 1 dragon, 1 eagle, and 5 of us onthe dragon's back might work.
From: Mark
Subject: Distance
I would calculate range just as if your character was moving towards the creatures. However, I would add some because of the height difference.
From: Porter
Subject: More round 1 actions
Dragons can cast spells just fine.
Mund would be willing to do something stupid like that.
From: Kevin
Subject: More round 1 actions
Harp will have his horse do a double move, trying to get as close to E36 as possible. There are some others in the way, and he probably will not be able to get all the way. If he can end up next to a rock to give himself some cover, his will. During his ride, he will unsling his bow and then dismount when his mount stops (his 2 move actions).
From: Josh
Subject: More round 1 actions
I assumed being turned into a dragon came with some HP boost. If it'sa polymorph, then someone like Mund might be the better choice.
From: Porter
Subject: more round 1 actions
Again, Mund would be perfectly willing to do something stupid like that. :)
From: Jason
Subject: More round 1 actions
Polymorph has to do with total HD, and dragons get more HD and get bigger as they get older. A quick scan through the dragons shows that the largest dragons with 8 HD are red wyrmlings, which are medium. All the others are small, even though most are older. So probably only Surin could ride the dragon. Or could Ragnar? He's medium, but he's a dwarf, but he can ride a pony, but he can't ride a riding dog... Anyways, what does our illustrious DM think?
From: Derek
Subject: More round 1 actions
I'm not sure how big of a dragon Ally could make someone. The spell description for polymorph says you can't make someone smaller than fine, but it says nothing about maximum size. If Ally can make someone a full adult dragon, then Ally is willing to do it himself, although he will point out that he isn't necessarily the best meat shield if he's going to carry everyone else.
From: Mark
Subject: Polymorph
Actually it is not the size so much as the weight. I would have to see the STR rating of this dragon. Polymorph does not actually add HD. Ally could not polymorph Mund into and Ancient Red dragon and Mund get to add 35 HD to his total. At least not at this level. If Mund were a total of 20 classs levels, he might get close. The problem, as I see it, with Ragnar riding Mund as medium dragon is the total weight of Ragnar and his armor.
From: Jason
Subject: Polymorph
In that case, the strongest dragon at 8 HD is also a red dragon, with only 17 str. Ragnar, with armor, weighs in at a piddling 200 lbs., which would be a heavy load for such a dragon. Not a very happy situation for the dragon. On the other hand, he doesn't have to fight with Ragnar riding, just take him up there...
Well, Ragnar's already given his say, and I don't want to change that just because I've had a few days to think about it. After all, he only has a couple seconds. If Allistair casts fly, great. If he casts polymorph, however, Ragnar will try to climb onto the dragons back and fly up with it (instead of casting Aid, if need be.) If Allistair can then use his other spell to get another person up there, hopefully we can avoid the type of "fair fight" that results in PC deaths.
From: Porter
Subject: More round 1 actions
I think we should back up and figure out what to do.
From: Derek
Subject: More round 1 actions
I doubt that's what Mund thinks though. Anway, Ally is ready to move his horse and polymorph Mund into a dragon and cast fly on Ran or Harp. However if someone authoritative calls a retreat, he will obey.
Ally also has invisibility 10' radius, so if we want to bunch up for a round, Ally could get most everyone invisible, giving us 8 minutes to get up to the fortification entrance. However, I kind of doubt that the front door is unlocked. I think that flying muscle #1 + dragon/muscle #2 + Ally's and Kal's range spells + Salix's Hippogriffs would work too. We might want to dismount in order to get better coverage from the rocks though.
I'm also curious how much damage Surin would do with improved invisbility and fly (flying backstabs!), but that's perhaps not the best use of magic resources.
From: Kevin
Subject: More round 1 actions
Ran would be you best bet for the fly spell. Harp is already heading up to get within bow range.
From: Mark
Subject: More round 1 actions
Ok I guess I need Jason to make the decision, attack or run? Since Ragnar is the leader. For your info the party does hear Maximus shout orders for the patrol to rush the left hand door.
From: Karl
Subject: More round 1 actions
Make it so. :-)
From: Bryan
Subject: More round 1 actions
I'm all for a tiny flying knife-wielding maniac. However, if that isnot to be, Surin will try to rush the wall in an area that the party(and patrol) does not, moving in a clandestine manner as he closeswith the wall.
From: Jason
Subject: More round 1 actions
Definitely fight. The only real question I have is if Allistair is casting polymorph or fly, but I don't think Ragnar would have time/inclination to specify which.
From: Jason
Subject: More round 1 actions
I think from what I've seen, what's been decided is this:
Harp is moving into bow range.
Allistair is casting fly or polymorph (I'm not sure if his latest email implies he's casting polymorph first or not.)
Ragnar casts aid or climbs aboard, depending on the spell.
Mund is charging either way.
Salix is moving up and casting SNA
Kal is (and I'm not really sure about this) moving up and casting a spell, maybe his ice one?
Surin is looking for cover.
Ran is moving up to get fly/polymorph cast on him next round.
Just to clarify, these aren't directions from Ragnar, this is just what I can tell from what's been written. Ragnar's shouted orders are the same as before.