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Round 1 actions

From: Karl

Subject: Round 1 actions

"Whatever those are, they're not what I saw earlier!" Salix calls out. He hears Ragnar order a distraction and immediately thinks what he could do. He touches the symbol of Obad-Hai embossed in his leather chest armor and petitions his God once again for help from His hippogriffs. (Sacrifice "Dispel Magic" for SNA2 to summon 1d4+1 hippogriffs).

Salix will summon them as close to the two Ragnar has referenced as possible and order them to attack. (Surround and attack if there are 3 or more that heed the call). Also, if Salix needs to move closer to the action to make this happen, he will, doing his best to avoid getting crushed.



From: Kevin

Subject: Round 1 actions

The range is 25 ft + 5 ft/2 levels of the caster. Harp and Kal will have 35', Ranger would have 55' - still not enough.

We gots to get closer, methinks.



From: Mark

Subject: Map

Sorry I sen this our earlier and the strobelight program did not send it becuase I left off a subject line. Here is the map. the dark brown rectangles are the horses that you are on. The light brown squares are rocks/outcroppings you can get some cover from. The blue rectangles look like doors into the fortifications. The fortifications are abou 50 fee above the pass, right above the doors. Please remember to use row/column designators when telling me what you want to do. Let me know if you have any questions.