sakeriver.com

Round 1 cont, Round 2 actions

From: Mark

Subject: Turn

I want to apologize for not getting anything out last night. Our dog got sick and we were taking care of her.

I will be working hard to get something out during the day today.



From: Mark

Subject: Round 1 part 2

Init: Harp (25), Surin (20), Maximus (18), Lady De Blum (15), Kal (14), Ranthir (12), Ally (12), Salix (7), Legionaries (7), Creatures (7), Mund (5), Ragnar (5).

Harp responds to the attack with the precision born of years of training. Clamping down on his horses sides with his knees, he urges his mount forward while unslinging his bow from his back as the horse gallops up the road; Harp nudges it around legionaries who are still stunned by the suddenness of the attack. As the horse passes a large boulder on the left Harp slides from the saddle and slaps the creature hard on the rump. The horse takes off up towards the summit of the path. (Move to D40)

Surin knows that he can barely stay on the horse as it is, and leaps clear of the startled beast. He lands lightly on the ground and moves forward and to his right, trying to find some cover. (Move to M56)

Maximus starts yelling orders "Squad Primus, take the door on the left, Squad Secondus, your with me, to the door on the right." He draws his sword and knees his horse into a gallop. His charger races full speed up the hill and as it passes the door on the right Maximus leaps slides from his saddle, his sword at the ready. (Move to M3, horse continues on).

With surprising skill the Lady guides her horse to the right of the Pass; shoving a couple of guardsmen out of the way when she gets there she dismounts and slaps her horse on the rear. It takes off down the pass, galloping at full speed.

Kal urges his horse forward, kicking it into a gallop. (Move to F38).

Ran leaps from his horse. He turns the horse and starts it moving back down the path they had just come up. When he turns back Ally turns to him and shouts "Ran, come here. I can use my magic to let you fly. You can get to the creatures faster." Ran nods and moves next to the mage (Move to I61).

Ally reaches down and chants the spell of flight. He touches Ranthir with a feather and suddenly the fighter feels like he has no weight. "I have a spell Mund might need. Go." says the mage. He then works his way up to Mund's left. (Move to G55/G56).

Salix kicks his heels into the side of his horse. "Sorry my friend, but we need to get closer"he thinks as the horse whinnies in protest. As the horse gallops forward Salix touches the symbol on his armor and starts chanting the summoning spell. (Move to G40).

Years of hard training pay off in the legionaries' response. As a man they spur their horses forward, one squad keeping left and the other to the right. When they get to the doors, they slide off their horses. One squad moves to the left door and one to the right door, joining Maximus. (Various fighters around the doors.)

The party can hear what seems like laughter coming from the battlements. Mund turns to Ally "You got any magik that can get me up there fast?" As he talks he moves his head slightly and a rock flies past, the wind from it's passing ruffling his hair (AC23, 11+6=17, miss). Ally is not as lucky. As he stares at Mund's casual avoidance of the rock, Ally does not see the rock flying straight at his chest. At the last second Mund grabs his arm and tries to pull him to the side. He keeps Ally from having his chest caved in and the rock just bruises his shoulder (AC15, 17+6=23, hit, damage 15). Mund says "Cast that damn spell and get behind a rock or something." The rock thrown at Salix falls way short (AC18, 2+8=10, miss).

Ragnar moves his horse up next to Mund as well. "Here" he says "Let some of the protection of the Battle Lord be on you (Casts Aid on Mund).

I need round 2 actions. Mund held his action awaiting spells from Ally. Ally will have to make a CON check next round to cast a spell. I will get a map out tomorrow. Ally, Salix and Mund will all have to make ride checks since they have been attacked.



From: Kevin

Subject: Round 2 actions

Harp will take a full attack action, shooting 2 arrows at the nearest bad guy.



From: Jason

Subject: Round 2 actions

If it works out, Ragnar will dismount his horse and climb onto the dragon. If Mund flies off before he can react, he will urge his horse forward (double move) and cast Summon Monster IV to summon 1d3 celestial hippogriffs.



From: Mark

Subject: Round 2 actions

Please remember that all hippogriffs are large creatures. There may not be enough room for Salix's and Ragnar's creatures. We will have to see.



From: Josh

Subject: Round 2 actions

Kal will fire some magic missiles at them if he's within range, andthen continue moving forward trying to break through the doors. Can we use dodge bonuses against distant creatures? If yes, Kal willapply his to whatever's flinging those rocks.



From: Jason

Subject: Round 2 actions

I don't necessarily mind if they can't actually attack.



From: Mark

Subject: Ranges

Range for MM is 100 feet plus 10 feet per caster level, so Kal would have a range of 180 feet.



From: Derek

Subject: Concentration check

Does Ally know whether he will be able to cast before he actually tries? In other words, if he fails the concentration check will he lose the spell? Or just not cast it this round?



From: Mark

Subject: Concentration check

If you make the attempt you have to make the check. If you fail the check then you loose the spell. The pain of the injury is too much and you flub the spell, loosing it.
From: Derek

Subject: Concentration check

Well, what will the check difficulty be, and hence the odds of Ally successfully casting next round?



From: Randy

Subject: Round 2 actions

Ran will fly up to get in crossbow range and attack the enemy on the left side.



From: Karl

Subject: Round 2 actions

Salix will continue as planned.