Falling, Round 3 final and round 4 actions
Subject: Round 3 final
Round 3
Init: Harp (25), Flying Guy (23), Surin (20), Maximus (18), Lady De Blum (15), Kal (14), Ranthir (12), Ally (12), Salix (7), H5, Legionaries (7), Creatures (E1, E2, E3) (7), Mund (5), Ragnar (5).
Harp continues on with the barrage of arrows at the figure on the left battlement (E3) (AC22, 10 +8=18, miss, 20 +3=23, hit, critical threat, critical threat roll, 5+3=8,miss, damage 8). The first arrow falls just short and the ½ orc makes a small adjustment for the range. His second shot grazes the figure, almost catching it dead center in the chest.
Ran, Mund, Ally, and Surin are surprised when a figure pops out of nowhere, (Several failed listen checks, heavy modifiers for being in combat) about 30 feet in the air. He is floating there. From his extended hand a small ember streaks towards Giaus and the Lady. Everyone in the party has seen this before, but never on the receiving end. A ball of flame engulfs the two. When the flames die down, Giaus is nothing but cinders on the floor of the pass. The Lady's form looks to be still.
Surin keeps to the shadows along the side of the pass as he works his way up the path towards where the lady and Gaius are. (Move to M47)
War crys echo from the walls of the pass. Maximus's voice can be heard somewhere up ahead.
The Lady, her form charred and smoking, struggles to bring a flask to her mouth and swallow a dark green fluid.
Kal keeps urging his horse on as he concentrates on his ice spell. "Lets see how these things like cold." He aims his spell at the two on the east wall. Standing up in his stirrups as his horse gallops along (Concentration check, DC13, 6+9=15, success, Spell failure check, 94, success) he throws a small pearl up at the creatures. The tiny gem streaks up as if under it's own power and about 15 feet above the creatures explodes. Shards of razor sharp ice slice through the two thing (REF save DC16, E1 18+5=23, save, E2 5+5=10, fail).
The first creature sees the pearl streak through the air and grabs the body of one of the riffs and holds it up like a shield. The broken body give the creature some protection (Damage 12). The other creature is not so lucky. It catches the blast full force, hundreds of needle like pieces of ice piercing its thick hide (Damage 25). Kal's horse continues on until he is just short of the two open doors (Move to F8).
Ran's years of training take over. He pushes the thoughts of the Lady's burning death from his mind and springs into action. Dropping his crossbow, he flys towards the new foe, pulling his sword as he goes. He flys up at a mental command. Wind whispering through his hair, he reaches the floating figure and strikes (AC16, 6+12=18, hit, damage 11). As he attacks Ran sees that the man is heavy set, with long dark hair. His face grimaces in pain as Ran's sword cuts through the robes and into his side.
Ally, finally able to suppress the pain from his wounded shoulder, turns to Mund and chants the words to the polymorph spell. He rubs a silk cocoon across Mund's forehead as he completes the incantation "Ok brother, you like changing form. Try this one. White Dragon." Before his eyes Mund starts to transform. His head elongates, he falls to the ground and sprouts wings and a tail. His skin turns a milky white and within seconds a small white dragon is on the ground in front of him.
Salix sends Noctis into the air and slides from his horse, telling the four legged creature to head off back down the pass and gather up the other horses. It neighs and gallops down the path. Salix then takes the shape of an eagle and launches himself into the sky. He climbs quickly above the fortifications, looking to see what is going on. He watches the last Hippogriff attack the large creature on the west and the Byhoians charge out of the staircases at the top of the fortifications.
The lone hippogriff (H5) on the west side attacks with it's full fury (AC20, 9+6=15, miss, 7+6=13, miss, 13+1=14, miss) but is surprisingly ineffective against its foe (E3).
With a rousing shout the legionaries come streaming from the staircases, Maximus in the lead on the eastern side.
The creature on the west side wastes no time finishing off his flying foe (AC15, 16+16=32, hit, damage 17, AC15, 4+11=15, hit, damage 19) and batters the griff out of the air. The dead griffs body starts to fall towards the pass when it disappears the same way it had appeared just seconds before.
The other two creatures on the east side turn to face the legionaries, their great clubs swinging easily from hand to hand. Their voices can be heard, taunting the Byhoians in a language they don't understand, but whose tone is obvious.
Mund finds the wings a bit strange. He takes a few lumbering steps and flaps his wings, trying to get a sense of the rhythm needed to take wing. He launches himself into the sky with his skinny legs, his wings pumping time and time. Gradually he gains height. He climbs slower than he had thought he would. Didn't dragons rule the sky? Hell, they flew like big wagons handled with a team of two horses.
As he gets closer he tries to avoid Ran. He reaches out with his four legs and tries to grab the flying man (Grapple check 17+10=27vs 5+?, success). He latches on to the man's arms and legs. It is then that Mund realizes that the man is more than he can carry and the two plummet to the ground. Mund lands on his back, breaking one of the bones in his wings (Damage 6). The flying man lands on his stomach, his breath rushing from his lungs as he lands on the hard scales.
Ragnar, unaware of what is going on behind him, continues forward, his horse galloping down the pass. As the horse moves the dwarf touches his holy symbol and prays for the power of the Battle Lord to strike down their foe. A glowing light streaks from the symbol and explodes almost on top of the creature to the west (Will save, DC18, 3+6=9,fail, damage 22 and blinded). The creature howls in pain as it swivels it's head, trying to see from blind eyes.
OODM: End round 3. I need round 4 actions. New maps attached.
From: Karl
Subject: Round 4 actions
Is there an elevation difference between the dark grey and the light grey (where the monsters are standing)? could Salix land in either area this round?
Salix intends to land somewhere within striking distance of the pair of creatures on the east fortification. He will land and shape back to his normal form and cast Call Lightening. He will fire a bolt at the more injured of the two creatures.
From: Mark
Subject: Round 4 actions
Yes there is an elevation difference but it is hard to tell you how much as it varies. The lighter gray areas, both the pass in the middle and the large rectangular areas of the fortifications are basically flat. The darker grey areas are steep mountain sides that slope up from the pass at a good pace. They are steep enough that you would move with your climb speed and not your regular move speed.
From: Karl
Subject: Round 4 actions
OK, then I guess Salix would try to land somewhere on the flat surface, as far away from the creatures as possible, but still in striking distance. In fact, if he can land on the fortification with the blind creature and strike across the gorge with a lightening strike, that would probably be best.
From: Kevin
Subject: Round 4 actions
If Harp figures out what is happening behind him, he will drop his bow, run toward the Lady DeBlum, pulling his wand of CLW on his way. When he gets there, he will try to position himself to provide cover between her and the source of the fireball. He will try to use his standard action to use the wand to cast CLW on her.
If he does not notice what happened behind him, he will take a run action toward the door of the tower with the two creatures. He will shoulder his bow as he goes, and draw his sword. I know that he will still be at the bottom of the towers at best.
From: Porter
Subject: Falling question
OOC: Mund has a good jump skill check, which can be used to decrease the effects of a fall:
"If you succeed on the check, you take falling damage as if you had dropped 10 fewer feet than you actually did."
Also, why did Mund take damage and not the mage?
Also, who can currently fly, and how?
From: Mark
Subject: Falling question
Who says the mage did not take any damage? The party just does not know how much.
As to the jump to reduce damage, you did not jump down, you fell. There is no way you can be in a flying grapple and use either the jump or tumble skill to break your fall, especially in your first time as a dragon.
From: Mark
Subject: Falling question
The full entry for jumping down.
Jumping Down: If you intentionally jump from a height, you take less damage than you would if you just fell. The DC to jump down from a height is 15. You do not have to get a running start to jump down, so the DC is not doubled if you do not get a running start.
If you succeed on the check, you take falling damage as if you had dropped 10 fewer feet than you actually did.
The intentionally jump is the thing I am looking at. I know you were planning on falling, but that is different than jumping down.
From: Mark
Subject: Round 4 actions
OOC: Fair 'nuff.
If this guy were cooperating, would he still be too heavy for Mund to carry?
Also, according to the SRD rules as I understand them, by succesfully initiating a grapple, I should have done damage to him as if with an unarmed strike. Did this happen?
IC:
Mund's world spins around as he plummets. He doesn't worry too much about that, but instead concentrates on getting a good hold. He's a little clumsy -- all his limbs are the wrong lengths and the joints are in the wrong places. But but the time he hits the ground, he has a solid grip on this joker.
He almost loses that grip when he falls on Mund, but not quite. Mund extends his oddly flexible neck and tries to bite the guy's leg.
OOC: Mund can't use a breath weapon as a polymorphed dragon, right? If he can, substitute the cone of cold for the bite.
From: Mark
Subject: Round 4 actions
Let me check and I will let you know. It will be tonight.
From: Randy
Subject: Round 4 actions
Ran will descend and attack the mage, careful not to wound Mund in the assault.
From: Josh
Subject: Round 4 actions
Kal will run into the door he is closest to, the one on the left. He will then run up the stairs and join the legionnaires in fighting these giants.
Allistair will move as far forward as he can while staying behind cover. He shouts to Mund and Ran, "Try not to kill him if possible! We need him alive to question!"
Allistair then shouts up to the right battlement, "Maximus! Don't engage those creatures just yet! I have a surprise for you!" If Maximus and the legionnaires keep their distance this round, Allistair will hit the ones on the right with a fireball. If they aren't open, he will fire one on the left if they are open. If he can't shoot a fireball to either side without endangering the legionnaires, he will just move as far forward as he can while staying behind cover.
OOC: Is the mage normal human medium size, or is he large like the giants on the battlements?
From: Mark
Subject: Round 4 actions
He seems to be of normal human size.