Opening Day and Round 8 actions
Subject: Round 8 actions
OOC - Did Salix miss because he's out of range, or did you write up his "falling short" because his roll missed? If the latter, he will call lightening again. If the former, he will try to move within range and call lightening again.
From: Mark
Subject: Round 8 actions
He was short range. Call lightening does not require an attack roll. However the range is 100 feet +10 feet/level or 180 feet and you are further away then that. They are on the other side of the pass and Salix is on the extreme east side.
From: Kevin
Subject: Round 8 actions
Damn, that hurt. And I haven't even been able to hit that damn big thing. Well, lets change that. IF we let this thing live too much longer and it'll beat the both of us into a pulp.
Risking an attack from the giant creature, Harp steps to Kal's side and attacks the creature.
OOC: Mark, move to J20 (provoking the AOO when leaving I19) and Standard attacking E3.
From: Mark
Subject: Opening day
Most of you probably know this but today is the Grand Opening of Karl's Quiznos.
Good luck Karl.
From: Derek
Subject: Round 8 actions
As Allistair runs to the battlements he shouts up, "How's it going up there?"
From: Randy
Subject: Round 8 actions
Ran, feeling his health renewed, quickly thanks Ragnar as he takes flight once more. He flies as fast as he can, charging (if he can make it that far) to assist Kal with his foe (M19 is his intended position - I can't remember how far he can move right now)
From: Mark
Subject: Round 8 actions
Fying he can move 120 feet. He can charge, I think, but can not run.
From: Derek
Subject: Round 8 actions
With the fly spell Ran has, somehow it seems that everything he is doing would fit right into an anime fight sequence...
From: Mark
Subject: Round 8 actions
You can visualize him running on air, just like in a Crouching Tiger type movie.
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From: Derek
Subject: Round 8 actions
I prefer the 'your legs don't need to move when you're flying through the air' interpretation used more in anime and ninja movies over the 'movement of legs is necessary for all forward movement regardless of the medium you are moving through/on' interpretation more prevelant in kung-fu/wire-fu movies.
From: Josh
Subject: Round 8 actions
Kal takes a 5 foot step to flank the Giant and does a full round attack. OOC: 100 HP's is so much better than 50. Thanks Harp!
From: Kevin
Subject: Round 8 actions
OOC: Josh, since you are before Ran in the order, I don't think you are going to be able to get a flanking bonus this turn. Harp is coming up beside you (he can't get into a flanking position and still get in an attack). Your 5 ft step would get you to J or K 18 - adding nothing of benefit this turn. Next turn, it may be helpful, but I hope this thing is down this turn.
I mean, Kal can still move (he is known for dancing around) but it is not going to do him any good this turn.
From: Josh
Subject: Round 8 actions
Yea. He'll move either way, so the natural position Harp and/or Ranwould step into would create a flanking situation. I like how Kal gets a little bruised and Harp's arm breaks. :) Gonnabe fun trying to play that one off. "No really, I fell down the stairs. Don't blame Kal! He didn't do it."
From: Porter
Subject: Round 8 actions
Mund starts flying upward, trying to fly as quietly as he can (stupid wings!), looking for the magicker who don't know he's dead yet, or for any more spells coming out of him. If
From: Derek
Subject: Round 8 actions
Allistair doesn't seem to get any reply from the top of the fortifications. When he sees Ran streak across from the fort on the right to the one on the left, he assumes that is where help is needed, so he heads for the one on the left. How do I stop that flying mage? I think that last spell he hit Mund with was just a Magic Missle, so maybe he's running out of his more powerful spells. Even so, he will probably target me next now that Mund is invisible. If it's just Magic Missles though, at least I can do something about that.
Allistair will cast Shield on himself, and use the rest of his movement to go to the fortifications on the left.