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Round 5

From: Mark

Subject: Turn

Ok laundry is done. I am starting on the turn.



From: Mark

Subject: Round 5

Retcon for round 4

It takes Ran a second to realize what the man had said and what had happened. He looks up and far above them he sees a small figure. "Mund, go get that guy. I'll go help the legionaries." Ran flies over towards the battlements as fast as he can. As he moves he wills himself to gain altitude so that he can pass over the battlements when he gets there (Move to H25).

Round 5

Init: Harp (25), Flying Guy (23), Surin (20), Maximus (18), Lady De Blum (15), Kal (14), Ranthir (12), Ally (12), Salix (7), Legionaries (7), Creatures (E1, E2, E3) (7), Mund (5), CG2, Ragnar (5).

Harp continues his head long rush towards the west door. Maximus was already on the east wall and Ragnar was heading towards the east door. Hopefully Mund and Ranthir would be heading that way to help out. Kal had headed this way and this might be a good time for that new prayer. (Move to stairs in west wall. Will be out of top next round.)

As Mund flies towards the figure in the sky he sees the figure wink out of view.

Surin moves forward again, keeping to the shadows and placing a boulder at his back.

Maximus uses the distraction that the golden griff provides and slashes at the large figure in front of him (AC20, 16+15=31, hit, damage 13). He cuts a large gapping wound in the things back and quickly strikes again (AC20, 12+10=22, hit, damage 12). His sword, now faintly glowing, cuts again, drawing blood again.

Kal, just ahead of Harp, charges up the stairs, his rapier leading the way in the dim stairwell.

Ran, his sword held in front of him flies at his full speed. Up and forward, the wind whistling in his hair, he streaks up over the top of the battlements. Quickly taking in the scene he adjusts his flight path just a bit and flies at the other creature. His attack comes out of the blue, so much so that the creature is hardly aware Ran is there until too late (No AoO for moving out of a threatened square.) Ran's sword flashes (AC20, 12+12=24, hit, damage, 12).

Ally thinks as he runs. Why the attack on the Lady? Maybe she is the target and the creatures on the battlements are just a diversion. Seems to have worked. Stopping in his tracks he moves back towards where the Lady should be. She's not there. In a loud whisper he says "Lady De Blum, can you hear me? If so, and you can make your way over to where I am, I can help you hide and stay out of danger until this battle is over." Ally almost jumps out of his trousers when the Lady's voice comes to his ears right next to him "Not so loud. Do you want to give away my position? How can you help me hide any better than I am already?"

Ally explains the rope trick and hears her say "Do it. What are you waiting for? Every second I am exposed is a risk." Ally pulls out the rope and chants the spell. He sees the rope move a bit and then get pulled up into the spell. In seconds there is no evidence that any one else was there.

Salix, sitting on the stones above the battlements finishes his weather calling chant and points at the creature Maximus is fighting (E2). A bolt of lightening streaks from the darkening sky. The static build up seems to give the creature some warning (REF save DC17, 15+3=18, save, damage 5) and it dodges out of the way, getting only slightly singed.

On the east side the legionaries start to charge forward at the second creature (E1). It swings at the first to approach(L3) with its club (AC12, 12+16=-28, hit, damage 18). The legionnaire's bloody death buys some time for her companions to close and attack. The two legionaries with Maximus are completely ineffective(L9, AC20, 5+5=10,miss, L14, 4+5=9,miss) against their enemy (E2). Of the other four, two are able to hit the creature (E1) (L5, 15+7=22, hit, damage 7, L15, 18+7=25, hit, damage 7) mostly thanks to Ran's flanking position.

On the west side the legionaries move in, trying to surround their foe. One of the legionaries moves to flank the creature while the others move cautiously in and attack. Two of the legionaries are able to hit the creature (E3) (L6,AC18, 15+5=20, damage 4, L16, 16+7=23, hit, damage 4) before it is able to retaliate.

The creature on the west side flails around with it's club, and where it goes death follows. First one(L11) (AC14, 5+16=21, hit, damage 20), another (L16, AC14, 17+16, hit, damage 21), then another (L6) (AC14,19+11=30, hit, damage 22). As it kills the third warrior it swings the blood club at the head of a fourth (L8). This warrior ducks under the swing (AC14, 1+11=12, auto miss). The creature almost spins around from the force of the missed blow.

On the other side Ran's foe (E1) strikes around it with a flurry of mighty blows (L4, AC14, 2+16=18, hit, damage 19). The skull of the first legionnaire hardly slows the club down as it crashes into the next warrior (L10) (AC14, 17+16=33, hit, damage 12). The man is almost stunned by the blow but somehow keeps his feet. The bloody club finishes the job on the next swing (AC14, 17+11=28, damage 22) and smashes the man's head from his body. The creature then follows through with an attack on Ran (AC25, 12+11=23, miss). Ran catches the club on his small steel shield and deflects is away from his body. He can see the large dent the club has left.

The last creature (E2) spins and bashes the glowing griff from the air (AC15, 19+16=35,hit, damage 22). He blasts through the griff, hardly slowing, and crushes one of the two warriors still with Maximus (L14) (AC14, 4+16=20, hit, damage 19). The creature swings again at the other warrior (L9) (AC14, 14+11=25, hit, damage 16) crushing his skull. The club continues on towards Maximus's head. The old warrior dodges back, the end of the club just inches from his nose (AC25, 1+11=13,miss).

Mund streaks upward from the pass below, thrilling at the power of flight. He watches in stunned amazement as his target disappears from site again. Mund continues his flight until he passes through where the man was. Nothing. Mund makes a wide circle, now just over 500 feet in the air, looking around him trying to find the mage.

Ragnar charges through the east door and up the stairs, the stone steps ringing with the clank of his armor.

OODM: I need round 6 actions. New maps attached.



From: Jason

Subject: Round 6 actions

I'm not 100% sure how far away Ragnar is, so you're getting an either/or turn. If he can move up and attack either of the giants, he'll do so. Keep in mind he has 30' movement these days. If he can't, he'll get as close as he can and cast command (defensively) on the one fighting Ran (unless its dead), commanding it to fall to the ground.