Round 6 actions, Josh is back, polymorph info
Subject: Round 6 actions
I have been having him move at a run which is 120 feet. However, the stairs slow him down. He is actually at the top of the stairs and will be moving out from them next round.
From: Josh
Subject: Josh back
Hey Everyone, I'm back. Thanks again to Randy for piloting Kal. If you don't mind,could you handle this round as well? So I can get my bearings.
From: Randy
Subject: Round 6 actions
What the hell was going on here? Where were the dwarves? They couldn't be involved could they?
Ran concentrates and the bloody scene surrounding him takes all of his focus. He swings with grace and passion, his sword becoming an extension of his rage. (Full attack on E1, apply dodge bonus to E1).
From: Mark
Subject: Polymorph
I just wanted everyone to understand some of the limitations of polymorph.
First you are limited to the number of HD you can change into. You are limited by the HD of the caster or the person getting the spell cast on them, which ever is greater, up to 15HD. So with the normal polymorph spell Ally is never going to be changing Mund into an ancient red dragon.
Second, you do not have all the abilities of the new form.
For example, here is a passage from the SRD:
"It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities." Here is a concrete example. All dragons have blinde sense. Blindsense (Ex): Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
This would seem to be great in the situation Mund now finds himself. But since Polymorph does not give him the Extraordinary special qualities, Mund does not have blindsense. He can still use his spot and listen skills, and I might give him a bonus due to the dragons above average vision abilities, but no blindsense.
I am not saying that changing Mund into a dragon was a bad idea. It was a good idea, especially as a means of getting some some place very quickly, but do not think of polymorph as a solve all problem. A 8HD dragon is 16-25 years old. Dragons do not become the terrors they are for a few more age categories.
From: Randy
Subject: Josh back
Um, I wasn't piloting Kal. I can't remember who was. Welcome back anyway.
From: Mark
Subject: Josh Back
Derek was. Welcome back. Hope you are all rested and eager to die. :)
From: Derek
Subject: Round 6 actions
Since Ran still has the fly spell, that means he can fight Hong Kong cinema wire-fu style, right?
From: Randy
Subject: Round 6 actions
Right, Ran will do his full attack from above the creature. (OOC: would that count as a 5-foot step?)
From: Mark
Subject: Round 6 actions
He can move but it would be more than a 5 foot step since these are large creatures. This would provoke AoO and reduce him to one attack. He can make a "5 foot step" up to start moving so that he would be above the creature. However, the thing still has a 10 foot reach up and Ran will not be flanking with the remainig legionaires or giving them a flanking bonus.
From: Derek
Subject: Round 6 actions
Allistair is a bit put off by the Lady de Blum's attitude, but at least she complies. She'll be safe in there for up to eight hours, which should be more than enough time to secure the area. There is a fear in the back of his mind that if this enemy wizard is powerful enough, he could locate and then rip open the Rope Trick. If he can do that though, there is little Allistair or the rest could do to stop him anyway, so there's little use in worrying about it. Looking up to see how Mund was doing against the mage, he realized the mage had disappeared again. Did he teleport away again? Or did he just become invisible like the Lady de Blum did? Allistair didn't know any spells to be able to see invisible people or objects, even though he himself was quite adept at making people invisible. Perhaps that is something he should research the next time they get a chance.
In the mean time, there is little he can do here and he can't even see the creatures on the battlements to attack them, so he makes his way to join his friends as fast as he can. "Surin, there's nothing more we can do here, and those things won't be throwing rocks at us since they are otherwise occupied. Let's get up there and help them out." Ally starts running as fast as he can. He'll go up the stairs on the right, since they are closer, and once he is up there his magic missles can hit the creatures on either side anyway.
From: Porter
Subject: Round 6 actions
"Maybe he tely-ported away again, maybe he just went invisible" Mund thinks. He flies up to where the wizard was keeping an eye and an ear out for the wizard, either nearby and invisible, or elsewhere, causing havoc.
From: Randy
Subject: Round 6 actions
That's true. Ran will stay on the ground to continue flanking.
From: Kevin
Subject: Round 6 actions
Mark, how close will Harp be to Kal after he makes 1 normal move action? If he will be within 35 feet, he will get to that point, shout Kal a reminder of their distance limitations, and then cast the Shield Other spell.
If he is too far away to do that, then he will make a double move action to get as close to Kal so Harp can cast it next turn.
From: Mark
Subject: Round 6 actions
Harp's move ends up just about where Kal starts, since Kal spent a round or two running while Harp shot his bow.
From: Kevin
Subject: Round 6 actions
Is that is Harp makes a double move or just one move?
From: Mark
Subject: Round 6 actions
Kal is at the top of the stairs at the start of his turn. Harp is at the bottom. A full round move by Harp will get him to the top.
From: Kevin
Subject: Round 6 actions
So, 2 move actions gets me next to Kal before he moves but I cannot cast the spell.
Right???
From: Mark
Subject: Round 6 actions
Correct.
From: Josh
Subject: Round 6 actions
Is Kal able to sense or know when Harp casts the spell if Harp doesn'tor isn't able to let him know vocally?
From: Karl
Subject: Round 6 actions
Salix calls lightening again. Same target as before if it is not dead. The more damaged of the remaining two if the first is dead.
From: Kevin
Subject: Round 6 actions
When Harp gets to the top of the stairs, in between breaths he says to Kal "Hold on just a second. Let me pray for the blessing we agreed to, and then we can finish this guy off. If he hits you with one of the clubs, your'e gonna know it."