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Round 6 actions, round 6

From: Mark

Subject: Round 6 actions

You have to be in range of the spell, which at Harp's level is 35 feet. If you move out of that range the spell ends. You will be able to feel when the spell is in effect. You can role play it like feeling Harp's presence in the back of your mind or as part of your soul or something.



From: Mark

Subject: Kal

I am working on the turn now. I need to know if Kal is going to wait a round for Harp to cast the Shield other spell?



From: Josh

Subject: Round 6 actions

Can he just delay action until after Harp goes?



From: Mark

Subject: Round 6 actions

You have to be in range of the spell, which at Harp's level is 35 feet. If you move out of that range the spell ends. You will be able to feel when the spell is in effect. You can role play it like feeling Harp's presence in the back of your mind or as part of your soul or something.



From: Josh

Subject: Round 6 actions

If Kal is able to delay action so he can still attack this round afterHarp's spell he will. Otherwise he'll tell Harp that he's going inand will attack. Sorry if I'm not too clear. I'm just getting caught up and I don'thave a clear picture of what's going on. Kal wants to attack thisround whether he's protected or not. If he can wait for theprotection he will, but otherwise he'll attack. Unless attacking willcause the spell to get wasted, in which case he'll wait.



From: Kevin

Subject: Round 6 actions

If Kal does not hold his action this turn (i.e. he moves forward to attack) then he will do so unprotected (not really a problem - he was planning on doing that anyway). Next turn, Harp can move with in range (since, for Kal to attack, he can take no more than 1 move action) and then cast the spell. So, Kal is on his own this turn, but next turn...



From: Josh

Subject: Round 6 actions

Sounds right. Kal would certainly appreciate the protection, but hewouldn't depend on it, or let it slow him down.



From: Mark

Subject: Round 6

Round 6

Init: Harp (25), Flying Guy (23), Surin (20), Maximus (18), Lady De Blum (15), Kal (14), Ranthir (12), Ally (12), Salix (7), Legionaries (7), Creatures (E1, E3) (7), Mund (5), Ragnar (5).

Harp looks at the steep stairs ahead of him. He had run the stairs at the Chapter house as punishment as a trainee. He would have to thank that sergeant, if he got out of this alive. Legs pumping, Harp takes the stairs two at a time. When he gets to the top the burn in his thighs is just starting. He catches up to Kal at that point "Kal, hold up a second. Remember that prayer I told you about?" Kal looks confused for a second. Harp grabs his hand and holds up the ring "This one? Those things out there are swinging clubs bigger than you. This might be a good time to try this out." He waits to hear Kal's reply.

As Mund flies around looking for the wizard he sees something out of the corner of his eye. As he turns towards it he sees that it is a glowing ember streaking through the sky. Mund tries to spin in mid air (REF save, DC18, 13+7=20, save, damage 30). He folds his wings in tight and turns his back to the blast. Heat flows over him and he lets out a guttural scream.

Surin continues his approach up the side of the pass.

Maximus's face is ashen. All of his fellow warriors have been beaten to bloody messes on the stone battlements. However, there were still some alive. He presses his attack (E2) (AC20, 5+13=18, miss). The creatures armor stops the first blow of the short sword. However the warrior ducks down and jabs up under the thick hide armor (AC20, 12+8=20, hit, damage 9). His sword slides into the things belly and it collapses at his feet, almost crushing him as it falls.

Kal looks at Harp in surprise "Wait? While brave men and women die? I think not." The elf then dashes out of the top of the stairs and to the left. As he turns the corner he sees only four warriors surrounding the large figure. The creatures great club is covered in blood and crushed forms litter the ground around it. Kal moves up towards the battle, keeping the stone cover to the staircase on his left. He moves closer to the creature, stopping just out side of its reach.

Ran shudder at the site of the mangled bodies of the legionaries. He strikes at the creature (E1) (AC20, 17+14=31, hit, damage 10) and cuts a deep wound across the things back. As the creature turns Ran strikes again (AC20, 12+9=21, hit, damage 8), his sword leaving another bloody cut on the things arm.

Ally watches Mund get torched by a fireball. From the size of the explosion Ally realizes that this mage is more powerful then he is and that he is out in the open with no support and a foe that is invisible and still able to cast spells. This was the most powerful mage the party had ever encountered. The young mage turns and runs full speed towards the door ahead (move to L16). As he runs he calls to Surin "Surin, lets move it to the doors. They might offer some protection."

Salix breathes a small sigh of relief as Maximus fells one of the creatures. The druid turns his attention to the other and calls down another bolt of lightening (REF save, DC 17, 6+3=9, fail, damage 14). The creature stands transfixed for a few seconds as the bolt strikes dead center. Small tendrils of smoke come from its eyes and ears.

The legionaries fighting alongside Ran attack the creature (E1). One (L5) gets in a luck stab as the creature recovers from the lightening strike (AC20, 15+5=20, hit, damage 7). The other warrior misses terribly (AC20, 4+5=9,miss) his sword screeching as the hide armor deflects the blow.

On the other side two of the warriors step in to close with the creature, taking the empty spots where their comrades had just stood. One (L12) lands a solid blow (AC20, 16+5=21, hit, damage 6) while the other three all fail to penetrate the creatures armor.

The creature on the west side (E3) lashes out again with his club. Again bodies fly and blood splatters. One after another (AC14, 12+16=28, hit, damage 19, L17 dead, AC14, 16+16=32, hit, damage 13 to L12, AC14, 15+11=26, hit, damage 19, L12 dead, AC14, 7+11=18, hit, damage 18, L8 dead) the legionaries fall to the brutal club, their shattered bodies thrown across the stone battlements.

Ran's foe (E1) turns to face the new threat that has hurt him so much. The huge club swings around. Ran tries to get his shield up but is just a second too slow (AC26, 11+16=27, hit, damage 22). Ran feels like he has been hit by a sledge hammer. His chain mail shirt spreads out some of the blow but some damage has been done. Ran grasps for air and does not even see the second blow coming (AC26, 18+11=29, hit, damage 23). The ½ elf staggers from the blow, blood pouring from his mouth, his ears ringing. He looks up, trying to focus on the creature in front of him. At least the two legionaries were still alive.

Mund starts to fall, the pain almost too much for him. However he puts his wings out and pulls out into a painful glide. He circles around, trying to find where the mage had been. He flies in the direction of where the fireball had come from.

Ragnar continues his climb and pounds through the doors at the top. He turns to his right and around the stone building that is in the way. As he turns he sees that Maximus has killed one of the creatures. A prayer of thanks leaps to the dwarf's mouth as he sweeps his eyes over where Ran is. He just catches Ran get clubbed in the chest and then in the head. The cleric cries out as Ran almost stumbles to his knees, knowing that it would be certain death if the fighter does.

OODM: I need round 7 actions.



From: Karl

Subject: Round 7 actions

Salix will call lightening again at E1.